Created
December 4, 2018 12:48
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| class Labyrinth: | |
| MSG_WALL = 'STOMP ! You hit a wall, you stay at your last position' | |
| MSG_OK = 'OK - your new position is' | |
| DIRECTIONS = { | |
| 'N' : (0, 1), | |
| 'S' : (0, -1), | |
| 'W' : (-1, 0), | |
| 'E' : (1, 0) | |
| } | |
| INVERTED = { | |
| 'N' : 'S', | |
| 'S' : 'N', | |
| 'W' : 'E', | |
| 'E' : 'W' | |
| } | |
| CHARS = { | |
| True : ' ', # Empty cell | |
| False : '#', # Wall | |
| None : '?' # Unknown content | |
| } | |
| def goto(self, command): | |
| new_pos = self.pos + self.DIRECTIONS[command] | |
| # We move | |
| p.sendline(command) | |
| result = p.recvline() | |
| self.grid[new_pos] = result.startswith(self.MSG_OK) | |
| # If cell is empty, we can move | |
| if self.grid[new_pos]: | |
| self.pos += self.DIRECTIONS[command] | |
| return self.grid[new_pos] | |
| def discover(self): | |
| # Simple backtracking | |
| # self.grid is a wrapper of a 2D list | |
| for command, direction in self.DIRECTIONS.items(): | |
| new_pos = self.pos + direction | |
| if self.grid[new_pos] is None: | |
| if self.goto(command): | |
| # If we are able to move, discover the new cell | |
| self.discover() | |
| # Then, go back | |
| self.goto(self.INVERTED[command]) |
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