Created
February 25, 2024 18:27
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Stupidly basic and ugly terrain generation for DragonRuby
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def tick args | |
args.outputs.background_color = [0,0,0] | |
args.outputs.labels << {x: 20, y: 700, text: "Landscape Test", r: 255, g: 255, b: 255 } | |
args.pixel_array(:col).width = 1 | |
args.pixel_array(:col).height = 200 | |
px = args.pixel_array(:col).pixels | |
200.times do |y| | |
y = y.abs.floor & 0xff | |
col = y << 8 | |
if y < 100 | |
col |= y | |
end | |
if y < 50 | |
col |= y << 16 | |
end | |
if y < 10 | |
col = 0xffffff- (0x010101*(y)*10) | |
end | |
if y == 0 | |
col = 0x0 | |
end | |
if y > 150 | |
col = 0xff8000 | |
end | |
px[y] = 0xff000000 | col | |
end | |
$sprites = [] | |
cw = 8 | |
f = 0.6 | |
col = (1400/cw).floor | |
$z = [] | |
srand(-1000) | |
50.times do |y| | |
xoff = Math.sin(y)*60+rand(30)-Math.sin(y/2.5+1.5)*20 | |
yoff = 0 #Math.sin(y*5)*10 | |
col.times do |c| | |
x = c*cw*f | |
h = Math.sin(x/50+y/5)*50 + | |
Math.sin(y/40*3.14*2*x/256)*80 + | |
Math.sin((x*2+y*10.2)/25+y/1.5)*20 + | |
Math.sin((x+200)/100+ y/40)*50 + | |
95 + rand(10) | |
ty = h #(200 - h*2 + rand(5)).clamp(0,200) | |
$sprites << { | |
x: c*cw-xoff, y: 450-y*10-yoff, w: cw+4, h: h.abs.floor, | |
tile_x: 0, tile_y: (200-ty).clamp(2,200), tile_w: 1, | |
flip_vertically: false, | |
tile_h: ty-h/5+rand(10), #+rand(20)+Math.sin(x/100+rand(2))/10, | |
path: :col } | |
end | |
end | |
args.outputs.labels << { x: 10, y: 30, text: $gtk.args.gtk.current_framerate.to_s, r: 255, g: 128, b: 128} | |
args.outputs.background_color = [0,0,255] | |
args.outputs.sprites << $sprites | |
end |
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