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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class Singleton<T> : MonoBehaviour where T : Component | |
{ | |
#region Fields | |
/// <summary> |
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// Docs : http://wiki.unity3d.com/index.php/Singleton | |
using UnityEngine; | |
/// <summary> | |
/// Be aware this will not prevent a non singleton constructor | |
/// such as `T myT = new T();` | |
/// To prevent that, add `protected T () {}` to your singleton class. | |
/// | |
/// As a note, this is made as MonoBehaviour because we need Coroutines. |
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public class Singleton<T> where T : new() | |
{ | |
private static T singleton = new T(); | |
public static T instance | |
{ | |
get | |
{ | |
return singleton; | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class MonoBehaviourSingleton<T> : MonoBehaviour | |
where T : Component | |
{ | |
private static T _instance; | |
public static T Instance { | |
get { | |
if (_instance == null) { |
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// ScriptableRendererFeature template created for URP 12 and Unity 2021.2 | |
// Made by Alexander Ameye | |
// https://alexanderameye.github.io/ | |
using UnityEngine; | |
using UnityEngine.Rendering.Universal; | |
public class TemplateFeature : ScriptableRendererFeature | |
{ | |
[System.Serializable] |
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// ScriptableRenderPass template created for URP 12 and Unity 2021.2 | |
// Made by Alexander Ameye | |
// https://alexanderameye.github.io/ | |
using System; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
public class TemplatePass : ScriptableRenderPass |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Threading; | |
class BitmapEncoder | |
{ | |
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData) |