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[internal("SamplerState")] | |
struct SamplerState | |
{ | |
AddressingMode AddressU; | |
AddressingMode AddressV; | |
AddressingMode AddressW; | |
FilteringMode MinFilter; | |
FilteringMode MagFilter; | |
float MipLODBias; | |
uint MaxAnisotropy; | |
float BorderColor;//[4]; | |
float MinLOD; | |
float MaxLOD; | |
}; | |
[internal("BlendState")] | |
struct BlendState | |
{ | |
uint Enable; | |
BlendType SrcBlend; | |
BlendType DestBlend; | |
BlendFunc BlendOp; | |
BlendType SrcBlendAlpha; | |
BlendType DestBlendAlpha; | |
BlendFunc BlendOpAlpha; | |
uint WriteMask; | |
}; | |
[internal("StencilFaceState")] | |
struct StencilFaceState | |
{ | |
StencilFunc Fail; | |
StencilFunc DepthFail; | |
StencilFunc Pass; | |
CompareMode Func; | |
}; | |
[internal("RenderState")] | |
struct RenderState | |
{ | |
BlendState BlendStates;//[8]; | |
StencilFaceState StencilFront; | |
StencilFaceState StencilBack; | |
uint DepthEnable; | |
uint DepthWriteMask; | |
CompareMode DepthFunc; | |
uint StencilEnable; | |
uint StencilRef; | |
uint StencilRead; | |
uint StencilWrite; | |
FillMode FillMode; | |
CullMode CullMode; | |
float DepthBias; | |
float SlopeScaledDepthBias; | |
uint AntialiasedLineEnable; | |
}; | |
[internal("Technique")] | |
struct Technique | |
{ | |
[fn("VertexShader")] | |
void VertexShader; | |
[fn("GeometryShader")] | |
void GeometryShader; | |
[fn("HullShader")] | |
void HullShader; | |
[fn("DomainShader")] | |
void DomainShader; | |
[fn("PixelShader")] | |
void PixelShader; | |
[fn("ComputeShader")] | |
void ComputeShader; | |
RenderState RenderState; | |
}; |
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ShaderFile (00-basic.esf) { | |
Struct (SamplerState) { | |
Attribute (internal) { | |
} | |
Type (SamplerState) { | |
Declaration (AddressU) { | |
TypeIdent (AddressingMode<>) { | |
} | |
} | |
Declaration (AddressV) { | |
TypeIdent (AddressingMode<>) { | |
} | |
} | |
Declaration (AddressW) { | |
TypeIdent (AddressingMode<>) { | |
} | |
} | |
Declaration (MinFilter) { | |
TypeIdent (FilteringMode<>) { | |
} | |
} | |
Declaration (MagFilter) { | |
TypeIdent (FilteringMode<>) { | |
} | |
} | |
Declaration (MipLODBias) { | |
TypeIdent (float<>) { | |
} | |
} | |
Declaration (MaxAnisotropy) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (BorderColor) { | |
TypeIdent (float<>) { | |
} | |
} | |
Declaration (MinLOD) { | |
TypeIdent (float<>) { | |
} | |
} | |
Declaration (MaxLOD) { | |
TypeIdent (float<>) { | |
} | |
} | |
} | |
} | |
Struct (BlendState) { | |
Attribute (internal) { | |
} | |
Type (BlendState) { | |
Declaration (Enable) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (SrcBlend) { | |
TypeIdent (BlendType<>) { | |
} | |
} | |
Declaration (DestBlend) { | |
TypeIdent (BlendType<>) { | |
} | |
} | |
Declaration (BlendOp) { | |
TypeIdent (BlendFunc<>) { | |
} | |
} | |
Declaration (SrcBlendAlpha) { | |
TypeIdent (BlendType<>) { | |
} | |
} | |
Declaration (DestBlendAlpha) { | |
TypeIdent (BlendType<>) { | |
} | |
} | |
Declaration (BlendOpAlpha) { | |
TypeIdent (BlendFunc<>) { | |
} | |
} | |
Declaration (WriteMask) { | |
TypeIdent (uint<>) { | |
} | |
} | |
} | |
} | |
Struct (StencilFaceState) { | |
Attribute (internal) { | |
} | |
Type (StencilFaceState) { | |
Declaration (Fail) { | |
TypeIdent (StencilFunc<>) { | |
} | |
} | |
Declaration (DepthFail) { | |
TypeIdent (StencilFunc<>) { | |
} | |
} | |
Declaration (Pass) { | |
TypeIdent (StencilFunc<>) { | |
} | |
} | |
Declaration (Func) { | |
TypeIdent (CompareMode<>) { | |
} | |
} | |
} | |
} | |
Struct (RenderState) { | |
Attribute (internal) { | |
} | |
Type (RenderState) { | |
Declaration (BlendStates) { | |
TypeIdent (BlendState<>) { | |
} | |
} | |
Declaration (StencilFront) { | |
TypeIdent (StencilFaceState<>) { | |
} | |
} | |
Declaration (StencilBack) { | |
TypeIdent (StencilFaceState<>) { | |
} | |
} | |
Declaration (DepthEnable) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (DepthWriteMask) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (DepthFunc) { | |
TypeIdent (CompareMode<>) { | |
} | |
} | |
Declaration (StencilEnable) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (StencilRef) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (StencilRead) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (StencilWrite) { | |
TypeIdent (uint<>) { | |
} | |
} | |
Declaration (FillMode) { | |
TypeIdent (FillMode<>) { | |
} | |
} | |
Declaration (CullMode) { | |
TypeIdent (CullMode<>) { | |
} | |
} | |
Declaration (DepthBias) { | |
TypeIdent (float<>) { | |
} | |
} | |
Declaration (SlopeScaledDepthBias) { | |
TypeIdent (float<>) { | |
} | |
} | |
Declaration (AntialiasedLineEnable) { | |
TypeIdent (uint<>) { | |
} | |
} | |
} | |
} | |
Struct (Technique) { | |
Attribute (internal) { | |
} | |
Type (Technique) { | |
Declaration (VertexShader) { | |
Attribute (fn) { | |
} | |
TypeIdent (void<>) { | |
} | |
} | |
Declaration (GeometryShader) { | |
Attribute (fn) { | |
} | |
TypeIdent (void<>) { | |
} | |
} | |
Declaration (HullShader) { | |
Attribute (fn) { | |
} | |
TypeIdent (void<>) { | |
} | |
} | |
Declaration (DomainShader) { | |
Attribute (fn) { | |
} | |
TypeIdent (void<>) { | |
} | |
} | |
Declaration (PixelShader) { | |
Attribute (fn) { | |
} | |
TypeIdent (void<>) { | |
} | |
} | |
Declaration (ComputeShader) { | |
Attribute (fn) { | |
} | |
TypeIdent (void<>) { | |
} | |
} | |
Declaration (RenderState) { | |
TypeIdent (RenderState<>) { | |
} | |
} | |
} | |
} | |
Struct (Test) { | |
Type (Test) { | |
Declaration (a) { | |
TypeIdent (float<>) { | |
} | |
} | |
Declaration (b) { | |
TypeIdent (float<>) { | |
} | |
} | |
} | |
} | |
Struct (VS_IN) { | |
Attribute (something) { | |
} | |
Type (VS_IN) { | |
Declaration (position_) { | |
TypeIdent (float3<>) { | |
} | |
} | |
} | |
} | |
Struct (VS_OUT) { | |
Attribute (else) { | |
} | |
Type (VS_OUT) { | |
Declaration (position_) { | |
TypeIdent (float3<>) { | |
} | |
} | |
} | |
} | |
Declaration (Vals) { | |
TypeIdent (Test<>) { | |
} | |
Values () { | |
MemberValue () { a = | |
Value () { 0.0 | |
} | |
} | |
MemberValue () { b = | |
Value () { 1.0 | |
} | |
} | |
} | |
} | |
Declaration (myConstFloat) { | |
TypeIdent (float<>) { | |
} | |
Value () { 1.0 | |
} | |
} | |
Declaration (TECH_MAIN) { | |
TypeIdent (Technique<>) { | |
} | |
Values () { | |
MemberValue () { VertexShader = | |
Value () { vs_main | |
} | |
} | |
MemberValue () { PixelShader = | |
Value () { ps_main | |
} | |
} | |
} | |
} | |
Declaration (vs_main) { | |
TypeIdent (VS_OUT<>) { | |
} | |
Declaration (_in) { | |
TypeIdent (VS_IN<>) { | |
} | |
} | |
Value () { | |
VS_OUT _out = (VS_OUT)0; | |
_out.position_ = _in.position; | |
return out; | |
} | |
} | |
Declaration (ps_main) { | |
Attribute (earlydepthstencil) { | |
} | |
TypeIdent (float4<>) { | |
} | |
Declaration (_in) { | |
TypeIdent (VS_OUT<>) { | |
} | |
} | |
Value () { | |
return float4(1.0, 1.0, 1.0, 1.0); | |
} | |
} | |
} |
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#pragma once | |
struct Test | |
{ | |
float a; | |
float b; | |
}; | |
const Test Vals = { .a = 0.0, .b = 1.0 }; | |
const float myConstFloat = 1.0; | |
[something(1.0)] | |
struct VS_IN | |
{ | |
float3 position_ : SV_POSITION; // comment test. | |
}; /* comment test 2 */ | |
[else(2.0)] | |
struct VS_OUT | |
{ | |
float3 position_ : SV_POSITION; | |
}; | |
VS_OUT vs_main(VS_IN _in) | |
{ | |
VS_OUT _out = (VS_OUT)0; | |
_out.position_ = _in.position; | |
return out; | |
} | |
[earlydepthstencil] | |
float4 ps_main(VS_OUT _in) : COLOR0 | |
{ | |
return float4(1.0, 1.0, 1.0, 1.0); | |
} | |
Technique TECH_MAIN = | |
{ | |
.VertexShader = vs_main, | |
.PixelShader = ps_main, | |
}; |
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//////////////////////////////////////////////////////////////////////////////////////////////////// | |
// generated shader for basic.esf | |
//////////////////////////////////////////////////////////////////////////////////////////////////// | |
//////////////////////////////////////////////////////////////////////////////////////////////////// | |
// structs | |
struct Test | |
{ | |
float a; | |
float b; | |
}; | |
[something(1.0)] | |
struct VS_IN | |
{ | |
float3 position_ : SV_POSITION; | |
}; | |
[else(2.0)] | |
struct VS_OUT | |
{ | |
float3 position_ : SV_POSITION; | |
}; | |
//////////////////////////////////////////////////////////////////////////////////////////////////// | |
// vars | |
const Test Vals; | |
const float myConstFloat = 1.0; | |
//////////////////////////////////////////////////////////////////////////////////////////////////// | |
// functions | |
VS_OUT vs_main(VS_IN _in) | |
{ | |
VS_OUT _out = (VS_OUT)0; | |
_out.position_ = _in.position; | |
return out; | |
} | |
[earlydepthstencil] | |
float4 ps_main(VS_OUT _in) : COLOR0 | |
{ | |
return float4(1.0, 1.0, 1.0, 1.0); | |
} |
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