MIT License | |
Copyright (c) 2021 Daniel Ethridge | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
#!/usr/bin/env bash | |
set -uo pipefail | |
IFS=$'\n\t' | |
# | |
# Improvements from dahjelle/pre-commit.sh: | |
# - does not lint deleted files, | |
# - lints all staged files before exiting with an error code, | |
# - handles spaces and other unusual chars in file names. | |
# |
<!-- Maker Link by @levelsio --> | |
<!-- MIT License --> | |
<style> | |
body { | |
background:#333; | |
} | |
.levelsio-by { | |
font-family:"Helvetica Neue",sans-serif; | |
right:0; |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
alias gl="git log --graph --pretty=format:'%Cred%h%Creset -%C(yellow)%d%Creset %s %Cgreen(%cr) %C(bold blue)<%an>%Creset' --abbrev-commit" |
/*! | |
* Parse JavaScript SDK | |
* Version: 1.3.2 | |
* Built: Fri Nov 21 2014 16:31:10 | |
* http://parse.com | |
* | |
* Copyright 2014 Parse, Inc. | |
* The Parse JavaScript SDK is freely distributable under the MIT license. | |
* | |
* Includes: Underscore.js |
<?php | |
/* This is old, use https://github.com/tuupola/dbal-psr3-logger instead. */ | |
namespace Doctrine\DBAL\Logging; | |
class MonologSQLLogger implements SQLLogger { | |
public $logger; | |
public $sql = ""; |