Created
August 23, 2022 12:20
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The idea is to have easy jump and quick fall. E.g. by lowering the gravity during jump and doubling the gravity during fall (which detected by `velocity.y < 0`).
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# No warranty to immediately work. May need additional configuration | |
export(float) var jump_height : float = 64.0 | |
var world_gravity : Vector3 = Vector3.DOWN * 10.0 | |
var move_velocity : Vector3 = Vector3.ZERO | |
# Handle player jump movement implenented with KinematicBody | |
func action_input_jump(delta : float) -> void: | |
world_gravity = Vector3.DOWN * 10 | |
move_velocity += world_gravity * delta | |
# Read input action name "cl_move_up" | |
if Input.is_action_just_pressed("cl_move_up"): | |
if self.is_on_floor(): | |
move_velocity.y = jump_height | |
if !self.is_on_floor() and move_velocity.y < 0: | |
world_gravity = Vector3.DOWN * 256 | |
move_velocity = move_and_slide(move_velocity, Vector3.UP, true, 4) |
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