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Animal Crossing Tune Player
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Animal Crossing Tune Maker</title> | |
</head> | |
<body> | |
<input id="input" value="g-a-bgab-gab-c-b" maxlength="16"></input> | |
<button id="start">Start</button> | |
<button id="stop">Stop</button> | |
<hr> | |
Notes: | |
<pre> | |
gabcdefGABCDE | |
z Rest | |
- Hold | |
? Random | |
</pre> | |
<script> | |
const freqs = { | |
"g": 392.00, | |
"a": 440.00, | |
"b": 493.88, | |
"c": 523.25, | |
"d": 587.33, | |
"e": 659.25, | |
"f": 698.46, | |
"G": 783.99, | |
"A": 880.00, | |
"B": 987.77, | |
"C": 1046.50, | |
"D": 1174.66, | |
"E": 1318.51, | |
}; | |
const delay = 0.2; | |
const allNotes = Object.values(freqs); | |
let audioContext = null; | |
let gainNode = null; | |
let currentOscillator = null; | |
const play = (notes, delay) => { | |
if (audioContext === null) { | |
audioContext = new (window.AudioContext || window.webkitAudioContext)(); | |
gainNode = audioContext.createGain(); | |
gainNode.connect(audioContext.destination); | |
gainNode.gain.value = 0.1; | |
} | |
const osc = audioContext.createOscillator(); | |
osc.type = 'sine'; | |
osc.connect(gainNode); | |
if (currentOscillator) { | |
currentOscillator.stop(); | |
currentOscillator.disconnect(audioContext); | |
} | |
currentOscillator = osc; | |
const startTime = audioContext.currentTime; | |
notes.split('').reduce((acc, currentNote) => { | |
let note = 0; | |
switch (currentNote) { | |
case "z": | |
note = 0; | |
break; | |
case "-": | |
note = acc.prevNote; | |
break; | |
case "?": | |
note = allNotes[Math.floor(Math.random() * allNotes.length)]; | |
break; | |
default: | |
note = freqs[currentNote] || 0; | |
break; | |
} | |
osc.frequency.setValueAtTime(note, startTime + acc.noteNumber * delay); | |
return { prevNote: note, noteNumber: acc.noteNumber + 1 } | |
}, { prevNote: 0, noteNumber: 0 }); | |
osc.start(); | |
osc.stop(startTime + notes.length * delay); | |
}; | |
const stop = () => { | |
if (currentOscillator) { | |
currentOscillator.stop(); | |
} | |
}; | |
document.querySelector("#start").onclick = event => { | |
const notes = document.querySelector("#input").value; | |
play(notes, delay); | |
}; | |
document.querySelector("#stop").onclick = event => { | |
stop(); | |
} | |
</script> | |
</body> | |
</html> |
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