Skip to content

Instantly share code, notes, and snippets.

View wanwanvxt's full-sized avatar
:shipit:
^_____^

Vũ Xuân Trường wanwanvxt

:shipit:
^_____^
View GitHub Profile
@wanwanvxt
wanwanvxt / polybridge_fix.c
Created June 24, 2025 11:31 — forked from anonymous/polybridge_fix.c
Fixes Poly Bridge not starting on Linux when you have e.g. Google Chrome open
#define _GNU_SOURCE
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <assert.h>
#include <dlfcn.h>
// compile: gcc polybridge_fix.c -o polybridge_fix.so -ldl -shared -fPIC
// use: set launch command in steam to
// LD_PRELOAD=/path/to/polybridge_fix.so %command%
@wanwanvxt
wanwanvxt / custom_game_engines_small_study.md
Created June 5, 2025 14:06 — forked from raysan5/custom_game_engines_small_study.md
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d