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Using a gameobject, creates a network transmittable ModelWireData object containing vertices, uvs, triangles and transform data.
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[Serializable] | |
public class ModelWireData | |
{ | |
float xPos, yPos, zPos, xRot, yRot, zRot, xSca, ySca, zSca; | |
List<Vertex> verticesWiredata = new List<Vertex>(); | |
List<UvCoord> uvsWireData = new List<UvCoord>(); | |
List<int> trianglesWireData; | |
//extracts and converts model data to wiredata. | |
public ModelWireData(GameObject model) | |
{ | |
//position | |
this.xPos = model.transform.position.x; | |
this.yPos = model.transform.position.y; | |
this.zPos = model.transform.position.z; | |
//rotation | |
this.xRot = model.transform.rotation.x; | |
this.yRot = model.transform.rotation.y; | |
this.zRot = model.transform.rotation.z; | |
//scale | |
this.ySca = model.transform.lossyScale.y; | |
this.zSca = model.transform.lossyScale.z; | |
this.xSca = model.transform.lossyScale.x; | |
Mesh modelSharedMesh = model.GetComponent<MeshFilter>().sharedMesh; | |
//mesh: loops the v3 vert array, Converts to triple float class Vertex, Adds to list of triple float objects. | |
foreach (Vector3 modelVertex in modelSharedMesh.vertices) | |
{ | |
Vertex modelVertexWiredata = new Vertex(modelVertex); | |
verticesWiredata.Add(modelVertexWiredata); | |
} | |
//uv's: iterates uvs, same as mesh but double float data. | |
foreach(Vector2 modelUv in modelSharedMesh.uv) | |
{ | |
UvCoord modelUvWireData = new UvCoord(modelUv); | |
uvsWireData.Add(modelUvWireData); | |
} | |
//triangles: single int array, no custom class needed. | |
foreach(int triangle in modelSharedMesh.triangles) | |
{ | |
trianglesWireData.Add(triangle); | |
} | |
} | |
} | |
//serializable sub class for list construction | |
[Serializable] | |
public class Vertex | |
{ | |
float xPos, yPos, zPos; | |
public Vertex(Vector3 vertex) | |
{ | |
this.xPos = vertex.x; | |
this.yPos = vertex.y; | |
this.zPos = vertex.z; | |
} | |
} | |
//serializable sub class for list construction | |
[Serializable] | |
public class UvCoord | |
{ | |
float uPos, vPos; | |
public UvCoord (Vector2 uv) | |
{ | |
this.uPos = uv.x; | |
this.vPos = uv.y; | |
} | |
} |
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