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@OliverJAsh
OliverJAsh / foo.ts
Last active January 27, 2025 18:24
Records and dictionaries in TypeScript
/*
In JavaScript, objects can be used to serve various purposes.
To maximise our usage of the type system, we should assign different types to our objects depending
on the desired purpose.
In this blog post I will clarify two common purposes for objects known as records and dictionaries
(aka maps), and how they can both be used with regards to the type system.
@noelboss
noelboss / git-deployment.md
Last active April 1, 2025 16:56
Simple automated GIT Deployment using Hooks

Simple automated GIT Deployment using GIT Hooks

Here are the simple steps needed to create a deployment from your local GIT repository to a server based on this in-depth tutorial.

How it works

You are developing in a working-copy on your local machine, lets say on the master branch. Most of the time, people would push code to a remote server like github.com or gitlab.com and pull or export it to a production server. Or you use a service like deepl.io to act upon a Web-Hook that's triggered that service.

@awesomebytes
awesomebytes / reduce_faces.py
Created April 6, 2016 23:23
Executing meshlab from commandline reduce faces of a mesh iteratively
#!/usr/bin/env python
import sys
import os
import subprocess
# Script taken from doing the needed operation
# (Filters > Remeshing, Simplification and Reconstruction >
# Quadric Edge Collapse Decimation, with parameters:
# 0.9 percentage reduction (10%), 0.3 Quality threshold (70%)
@Ikalou
Ikalou / git_and_unity.md
Last active December 17, 2024 17:47
Git and Unity

EDIT: this is an old post and a lof the information in this document is outdated.

Using Git with Unity

Git logo

Git is a popular free and open source distributed version control system.

I am new to Unity, but as a long time git user, I wanted to use git for my

@mandiwise
mandiwise / Update remote repo
Last active April 27, 2025 11:53
Transfer repo from Bitbucket to Github
// Reference: http://www.blackdogfoundry.com/blog/moving-repository-from-bitbucket-to-github/
// See also: http://www.paulund.co.uk/change-url-of-git-repository
$ cd $HOME/Code/repo-directory
$ git remote rename origin bitbucket
$ git remote add origin https://github.com/mandiwise/awesome-new-repo.git
$ git push origin master
$ git remote rm bitbucket
@paulallies
paulallies / gist:0052fab554b14bbfa3ef
Last active August 3, 2024 16:45
Remove node_modules from git repo
#add 'node_modules' to .gitignore file
git rm -r --cached node_modules
git commit -m 'Remove the now ignored directory node_modules'
git push origin <branch-name>
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active April 26, 2025 08:09
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@cobyism
cobyism / gh-pages-deploy.md
Last active April 12, 2025 09:10
Deploy to `gh-pages` from a `dist` folder on the master branch. Useful for use with [yeoman](http://yeoman.io).

Deploying a subfolder to GitHub Pages

Sometimes you want to have a subdirectory on the master branch be the root directory of a repository’s gh-pages branch. This is useful for things like sites developed with Yeoman, or if you have a Jekyll site contained in the master branch alongside the rest of your code.

For the sake of this example, let’s pretend the subfolder containing your site is named dist.

Step 1

Remove the dist directory from the project’s .gitignore file (it’s ignored by default by Yeoman).

@mminer
mminer / Console.cs
Last active March 28, 2024 22:23
Unity script to display in-game debug console. Actively maintained version: https://github.com/mminer/consolation
// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation.
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A console to display Unity's debug logs in-game.
/// </summary>
public class Console : MonoBehaviour
{