Created
July 14, 2015 08:46
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Linear-interpolated colour-cycling
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extern number time; | |
extern mat4 palette; | |
vec4 effect(vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords) | |
{ | |
vec4 base = Texel(texture, texture_coords); | |
number grey = (base.r + base.g + base.b)/3; | |
vec4 swapped, next; | |
if(grey < 0.25) | |
{ | |
swapped = palette[int(mod(floor(time), 4))]; | |
next = palette[int(mod((floor(time) + 1), 4))]; | |
} | |
else if(grey < 0.5) | |
{ | |
swapped = palette[int(mod((floor(time) + 1), 4))]; | |
next = palette[int(mod((floor(time) + 2), 4))]; | |
} | |
else if(grey < 0.75) | |
{ | |
swapped = palette[int(mod((floor(time) + 2), 4))]; | |
next = palette[int(mod((floor(time) + 3), 4))]; | |
} | |
else | |
{ | |
swapped = palette[int(mod((floor(time) + 3), 4))]; | |
next = palette[int(mod((floor(time)), 4))]; | |
} | |
swapped.a = next.a = 1; | |
return mix(swapped, next, time - floor(time)); | |
} |
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