Created
August 19, 2022 20:17
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coalescing implementation by Bryan C. Mills https://go.dev/play/p/IeJ-gYFN4bq https://gophers.slack.com/archives/C1C1YSQBT/p1660930923976759
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package main | |
import ( | |
"fmt" | |
"math/rand" | |
"time" | |
) | |
type Coalescer[T any] struct { | |
state chan state[T] | |
maxBatch int | |
maxWait time.Duration | |
complete func([]T) | |
} | |
type state[T any] struct { | |
items []T | |
firstItemAdded time.Time | |
timer *time.Timer | |
} | |
func NewCoalescer[T any](maxBatch int, maxWait time.Duration, complete func([]T)) *Coalescer[T] { | |
c := make(chan state[T], 1) | |
c <- state[T]{} | |
return &Coalescer[T]{c, maxBatch, maxWait, complete} | |
} | |
func (c *Coalescer[T]) Put(item T) { | |
s := <-c.state | |
defer func() { c.state <- s }() | |
s.items = append(s.items, item) | |
if len(s.items) >= c.maxBatch { | |
s.flush(c.complete) | |
return | |
} | |
if len(s.items) > 1 { | |
return | |
} | |
s.firstItemAdded = time.Now() | |
if s.timer != nil { | |
s.timer.Reset(c.maxWait) | |
return | |
} | |
s.timer = time.AfterFunc(c.maxWait, func() { | |
s := <-c.state | |
if len(s.items) > 0 { | |
elapsed := time.Since(s.firstItemAdded) | |
if elapsed >= c.maxWait { | |
s.flush(c.complete) | |
} else { | |
s.timer.Reset(c.maxWait - elapsed) | |
} | |
} | |
c.state <- s | |
}) | |
} | |
func (c *Coalescer[T]) Flush() { | |
s := <-c.state | |
if len(s.items) > 0 { | |
s.flush(c.complete) | |
} | |
c.state <- s | |
} | |
func (s *state[T]) flush(complete func([]T)) { | |
s.timer.Stop() | |
complete(s.items) | |
s.items = nil | |
} | |
func main() { | |
start := time.Now() | |
q := NewCoalescer[time.Duration](4, time.Second, func(batch []time.Duration) { | |
fmt.Printf("at %v: %v\n", time.Since(start), batch) | |
}) | |
defer q.Flush() | |
for i := 0; i < 1000; i++ { | |
q.Put(time.Since(start)) | |
time.Sleep(time.Duration(rand.Intn(10)) * 80 * time.Millisecond) | |
} | |
} |
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