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// Created using Unity 2023.2, but if I'm not mistaken, this should work in older versions of Unity too | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
namespace Whitakr.Utils.Editor | |
{ |
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Shader "Sprites/Default with UV Noise" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
_NoiseAmt ("Noise Amt", Range(0, 1)) = 0.5 | |
_NoiseScaleX ("Noise Scale X", Float) = 1 | |
_NoiseScaleY ("Noise Scale Y", Float) = 1 | |
_NoiseTex ("Noise Texture", 2D) = "white" {} |
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using UnityEngine; | |
using System.Collections; | |
public delegate void IntDelegate(int value); | |
public delegate void GenericEventDelegate(); | |
[RequireComponent(typeof(AudioSource))] | |
public class Metronome : Singleton<Metronome> | |
{ | |
public IntDelegate SignalPhraseImmediate; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class RingColliderWindow : EditorWindow { | |
private GameObject _parentObj; | |
private int _numColliders = 6; | |
private float _ringRadius = 2.0f; | |
private float _colliderRadius = 0.5f; |
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// Rainbow shader with lots of adjustable properties! | |
Shader "_Shaders/Rainbow" { | |
Properties { | |
_Saturation ("Saturation", Range(0.0, 1.0)) = 0.8 | |
_Luminosity ("Luminosity", Range(0.0, 1.0)) = 0.5 | |
_Spread ("Spread", Range(0.5, 10.0)) = 3.8 | |
_Speed ("Speed", Range(-10.0, 10.0)) = 2.4 | |
_TimeOffset ("TimeOffset", Range(0.0, 6.28318531)) = 0.0 | |
} |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; | |
public class PlayerPrefsHelper { | |
public static void SetList<T>(string key, List<T> list) { |
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using UnityEngine; | |
using System.Collections; | |
// this script is an altered version of a script found here: | |
// http://krauspe.eu/r/Unity3D/comments/20arg7/i_made_a_script_to_make_a_unity_camera_render/ | |
[ExecuteInEditMode] | |
public class CameraScreenGrab : MonoBehaviour { | |
//how chunky to make the screen |
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using UnityEngine; | |
using System.Collections; | |
public class SpriteAnimator : MonoBehaviour | |
{ | |
[System.Serializable] | |
public class AnimationTrigger | |
{ | |
public int frame; | |
public string name; |
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using UnityEngine; | |
using System.Collections; | |
// Line segment intersection based on this: http://www.pdas.com/lineint.html | |
// Intersect circle/polygon algorithm based on this: http://gamedev.stackexchange.com/questions/7735/how-to-find-if-circle-and-concave-polygon-intersect | |
public static class WTUtils { | |
public static bool IntersectLineSegments(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) { | |
Vector2 s1 = p1 - p0; | |
Vector2 s2 = p3 - p2; |
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