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@wynand1004
Created March 25, 2021 00:55
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Java Loop Challenge 1 Starter Code
// Java Loop Challenge 1
// By @TokyoEdtech
class JavaLoopChallenge1
{
public static void main(String[] args)
{
String text = "";
String letter = "";
System.out.println("\n\n1.");
// Create a loop to print the string vertically
text = "abcdefghijklmnopqrstuvwxyz";
System.out.println("\n\n2.");
// Create a loop to print the string horizontally
text = "abcdefghijklmnopqrstuvwxyz";
System.out.println("\n\n3.");
// Create a loop to print the string backwards
text = "abcdefghijklmnopqrstuvwxyz";
System.out.println("\n\n4.");
// Create a loop to print every other letter horizontally
text = "Ie ghuakdg ray wgsrdefagtt ytuiimoef vodnd aevx,cjuyrdsqiqoana!x";
System.out.println("\n\n5.");
// Create a loop that prints only the capital letters
text = "HrhIooRefOenSqsHbaIifMcqAae nIfkSqi hAig kBioEquAmgUqrTxIzFvUfLg lCoIiTyYg!g";
System.out.println("\n\n6.");
// Create a loop that counts the number of capital letters and lowercase letters
int capitals = 0;
int lowercase = 0;
text = "aHfKJHgfOIUDrkjhkjnOInhdjbkjhdgkjlnhJHDDHkjVDhgDJ";
}
}
@jihda6767
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import pygame
import time
import random

pygame.init()

Define colors

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

Set display dimensions

width = 600
height = 400
dis = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')

clock = pygame.time.Clock()

Snake block size and speed

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)

Score display function

def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, black)
dis.blit(value, [0, 0])

Snake drawing function

def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])

Message display function

def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [width / 6, height / 3])

Main game loop

def gameLoop():
game_over = False
game_close = False

x1 = width / 2
y1 = height / 2

x1_change = 0
y1_change = 0

snake_List = []
Length_of_snake = 1

foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

while not game_over:

    while game_close:
        dis.fill(blue)
        message("You Lost! Press C-Play Again or Q-Quit", red)
        Your_score(Length_of_snake - 1)
        pygame.display.update()

        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    game_over = True
                    game_close = False
                if event.key == pygame.K_c:
                    gameLoop()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0

    if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
        game_close = True
    x1 += x1_change
    y1 += y1_change
    dis.fill(blue)
    pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block])
    snake_Head = []
    snake_Head.append(x1)
    snake_Head.append(y1)
    snake_List.append(snake_Head)
    if len(snake_List) > Length_of_snake:
        del snake_List[0]

    for x in snake_List[:-1]:
        if x == snake_Head:
            game_close = True

    our_snake(snake_block, snake_List)
    Your_score(Length_of_snake - 1)

    pygame.display.update()

    # Check for collision with food
    if x1 == foodx and y1 == foody:
        foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
        foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
        Length_of_snake += 1

    clock.tick(snake_speed)

pygame.quit()
quit()

gameLoop()import pygame
import time
import random

pygame.init()

Define colors

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

Set display dimensions

width = 600
height = 400
dis = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')

clock = pygame.time.Clock()

Snake block size and speed

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)

Score display function

def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, black)
dis.blit(value, [0, 0])

Snake drawing function

def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])

Message display function

def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [width / 6, height / 3])

Main game loop

def gameLoop():
game_over = False
game_close = False

x1 = width / 2
y1 = height / 2

x1_change = 0
y1_change = 0

snake_List = []
Length_of_snake = 1

foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

while not game_over:

    while game_close:
        dis.fill(blue)
        message("You Lost! Press C-Play Again or Q-Quit", red)
        Your_score(Length_of_snake - 1)
        pygame.display.update()

        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    game_over = True
                    game_close = False
                if event.key == pygame.K_c:
                    gameLoop()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0

    if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
        game_close = True
    x1 += x1_change
    y1 += y1_change
    dis.fill(blue)
    pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block])
    snake_Head = []
    snake_Head.append(x1)
    snake_Head.append(y1)
    snake_List.append(snake_Head)
    if len(snake_List) > Length_of_snake:
        del snake_List[0]

    for x in snake_List[:-1]:
        if x == snake_Head:
            game_close = True

    our_snake(snake_block, snake_List)
    Your_score(Length_of_snake - 1)

    pygame.display.update()

    # Check for collision with food
    if x1 == foodx and y1 == foody:
        foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
        foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
        Length_of_snake += 1

    clock.tick(snake_speed)

pygame.quit()
quit()

gameLoop()

@jihda6767
Copy link

import pygame
import time
import random

pygame.init()

Define colors

white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

Set display dimensions

width = 600
height = 400
dis = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')

clock = pygame.time.Clock()

Snake block size and speed

snake_block = 10
snake_speed = 15

font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)

Score display function

def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, black)
dis.blit(value, [0, 0])

Snake drawing function

def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])

Message display function

def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [width / 6, height / 3])

Main game loop

def gameLoop():
game_over = False
game_close = False

x1 = width / 2
y1 = height / 2

x1_change = 0
y1_change = 0

snake_List = []
Length_of_snake = 1

foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

while not game_over:

    while game_close:
        dis.fill(blue)
        message("You Lost! Press C-Play Again or Q-Quit", red)
        Your_score(Length_of_snake - 1)
        pygame.display.update()

        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    game_over = True
                    game_close = False
                if event.key == pygame.K_c:
                    gameLoop()

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0

    if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
        game_close = True
    x1 += x1_change
    y1 += y1_change
    dis.fill(blue)
    pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block])
    snake_Head = []
    snake_Head.append(x1)
    snake_Head.append(y1)
    snake_List.append(snake_Head)
    if len(snake_List) > Length_of_snake:
        del snake_List[0]

    for x in snake_List[:-1]:
        if x == snake_Head:
            game_close = True

    our_snake(snake_block, snake_List)
    Your_score(Length_of_snake - 1)

    pygame.display.update()

    # Check for collision with food
    if x1 == foodx and y1 == foody:
        foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
        foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
        Length_of_snake += 1

    clock.tick(snake_speed)

pygame.quit()
quit()

gameLoop()

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