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Darken a color in HSL space
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/* eslint-disable no-underscore-dangle */ | |
/* eslint-disable no-multi-assign */ | |
/* | |
* License: contains code from various sources, including https://github.com/gka/chroma.js/, which has Apache2 license | |
* Author's contributions: public domain / no attribution required. | |
* You're on your own to figure out if you can use this code in your project, author disclaims all liability. | |
* | |
*/ | |
const parseColor = (color) => { | |
const m = color.match(/^#([0-9a-f]{6})([0-9a-f]{2}){0,1}$/i); | |
if (!m || m.length === 0) { | |
console.error(`parseColor: could not parse ${color}`); | |
return []; | |
} | |
const [, colorPart, alphaPart] = m; | |
const arr = [ | |
parseInt(colorPart.substr(0, 2), 16), | |
parseInt(colorPart.substr(2, 2), 16), | |
parseInt(colorPart.substr(4, 2), 16), | |
]; | |
if (alphaPart) { | |
arr.push(parseInt(alphaPart, 16)); | |
} else { | |
arr.push(255); | |
} | |
return arr; | |
}; | |
const componentToHex = (c) => { | |
const hex = c.toString(16); | |
return hex.length === 1 ? `0${hex}` : hex; | |
}; | |
// INPUT: 3 or 4 values between 0-255 | |
// OUTPUT: | |
// h = 0-255 | |
// s = 0-1 | |
// l = 0-1 | |
const rgbToHsl = (rIn, gIn, bIn, a) => { | |
const r = rIn / 255; | |
const g = gIn / 255; | |
const b = bIn / 255; | |
const min = Math.min(r, g, b); | |
const max = Math.max(r, g, b); | |
const l = (max + min) / 2; | |
let s; | |
let h; | |
if (max === min) { | |
s = 0; | |
h = Number.NaN; | |
} else { | |
s = l < 0.5 ? (max - min) / (max + min) : (max - min) / (2 - max - min); | |
} | |
if (r === max) h = (g - b) / (max - min); | |
else if (g === max) h = 2 + (b - r) / (max - min); | |
else if (b === max) h = 4 + (r - g) / (max - min); | |
h *= 60; | |
if (h < 0) h += 360; | |
return [h, s, l, a]; | |
}; | |
// INPUT: | |
// h = 0-255 | |
// s = 0-1 | |
// l = 0-1 | |
// a = optional | |
// OUTPUT: 3 or 4 values between 0-255, alpha omitted if not given | |
const hslToRgb = (h, s, l, a) => { | |
let r; | |
let g; | |
let b; | |
if (s === 0) { | |
r = g = b = l * 255; | |
} else { | |
const t3 = [0, 0, 0]; | |
const c = [0, 0, 0]; | |
const t2 = l < 0.5 ? l * (1 + s) : l + s - l * s; | |
const t1 = 2 * l - t2; | |
const h_ = h / 360; | |
t3[0] = h_ + 1 / 3; | |
t3[1] = h_; | |
t3[2] = h_ - 1 / 3; | |
for (let i = 0; i < 3; i += 1) { | |
if (t3[i] < 0) t3[i] += 1; | |
if (t3[i] > 1) t3[i] -= 1; | |
if (6 * t3[i] < 1) c[i] = t1 + (t2 - t1) * 6 * t3[i]; | |
else if (2 * t3[i] < 1) c[i] = t2; | |
else if (3 * t3[i] < 2) c[i] = t1 + (t2 - t1) * ((2 / 3) - t3[i]) * 6; | |
else c[i] = t1; | |
} | |
[r, g, b] = [Math.round(c[0] * 255), Math.round(c[1] * 255), Math.round(c[2] * 255)]; | |
} | |
return [r, g, b, a]; | |
}; | |
// INPUT: a color in hex RGB form like #EB64A1, and a luminanceShift in decimal form, per Sketch HSL format. | |
// a luminanceShift of -4 is noticeably darker | |
export const adjustLuminanceOfColor = (color, luminanceShift) => { | |
const components = parseColor(color); | |
if (!components || components.length === 0) { | |
return color; | |
} | |
const hsl = rgbToHsl(components[0], components[1], components[2]); | |
hsl[2] += luminanceShift / 100; | |
const rgb = hslToRgb(hsl[0], hsl[1], hsl[2]); | |
const retval = `#${componentToHex(rgb[0])}${componentToHex(rgb[1])}${componentToHex(rgb[2])}`; | |
return retval; | |
}; |
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