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@xepherys
xepherys / EditPrefab.cs
Created November 8, 2021 12:31 — forked from ulrikdamm/EditPrefab.cs
Unity editor script for better editing of prefabs. Put in Assets/Editor.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser).
// This opens an empty scene with your prefab where you can edit it.
// Put this script in your project as Assets/Editor/EditPrefab.cs
public class EditPrefab {
static Object getPrefab(Object selection) {
@xepherys
xepherys / EditPrefabInScene.cs
Created October 11, 2021 14:08 — forked from JohannesDeml/EditPrefabInScene.cs
Unity editor script for better editing of prefabs. Put in Assets/Editor.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
// From https://gist.github.com/JohannesDeml/5802473b569718c9c86de906b7039aec
// Original https://gist.github.com/ulrikdamm/338392c3b0900de225ec6dd10864cab4
// Adds a "Edit Prefab" option in the Assets menu (or right clicking an asset in the project browser).
// This opens an empty scene with your prefab where you can edit it.
// Put this script in your project as Assets/Editor/EditPrefab.cs