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| char read_input_char() | |
| { | |
| char c; | |
| c = getch(); | |
| if (c == '\033') { // if the first value is esc | |
| c = getch(); // skip the [ | |
| switch(c = getch()) { // the real value | |
| case 'A': | |
| // code for arrow up | |
| return 'w'; |
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| // This should be an external database in real development. This is just for simplified demonstration. | |
| const memoryDB = { | |
| users: {}, | |
| usersCount: 0 | |
| } | |
| const express = require('express') | |
| const obsidian = require('obsidian-js') | |
| const bodyParser = require('body-parser') |
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| var delegationObjects = { | |
| Employee: (name) => Object.assign({ | |
| name, | |
| hello: () => console.log(`Hi, I'm ${name}`) | |
| }), | |
| Fulltime: (name, role) => Object.assign(delegationObjects.Employee(name), { | |
| role, | |
| weeklyHours: 40 | |
| }), |
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| function Employee() { | |
| this.name = ''; | |
| this.dept = 'general'; | |
| } | |
| function Manager() { | |
| Employee.call(this); | |
| this.reports = []; | |
| } | |
| Manager.prototype = Object.create(Employee.prototype); |
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| var subclasses = { | |
| Employee: function(name, role) { | |
| this.name = name; | |
| this.sayHi = function() { | |
| console.log(this.name + ": I work " + this.weeklyHours + "hrs/week"); | |
| }; | |
| if(role === "manager" || role === "salesman") return subclasses.Fulltime(name, role); | |
| else if(role === "temporary" || role === "traveling") return subclasses.Parttime(name, role); | |
| }, | |
| Fulltime: function(name, role) { |
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| from random import randint | |
| board = [] | |
| for x in range(5): | |
| board.append(["O"] * 5) | |
| def print_board(board): | |
| for row in board: | |
| print " ".join(row) |
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| var findLeft = function(grid, row, col) { | |
| if(col > 0) { | |
| return grid[row][col - 1]; | |
| } else { | |
| return undefined; | |
| } | |
| }; | |
| var findRight = function(grid, row, col) { | |
| if(col < grid[row].length-1) { |
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| var getCurrentRow = function(board, row, col) { | |
| return board[row]; | |
| }; | |
| var getCurrentCol = function(board, row, col) { | |
| var flatCol = []; | |
| board.forEach(function(row) { | |
| flatCol.push(row[col]); | |
| return row; | |
| }); |
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| var sortedIndex = function (array, value) { | |
| var low = 0, | |
| high = array.length; | |
| while (low < high) { | |
| var mid = (low + high) >>> 1; | |
| if (array[mid] < value) low = mid + 1; | |
| else high = mid; | |
| } | |
| return low; | |
| }; |
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| function Person() { | |
| if(typeof Person.instance === 'object') | |
| return Person.instance; | |
| Person.instance = this; | |
| return this; | |
| } |
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