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/** | |
This is an implementation of Zigbee device communication using an XBee | |
and a Centralite Smart Switch 4256050-ZHAC | |
dave (www.desert-home.com) | |
source: http://www.desert-home.com/2014/10/zigbee-protocol-xbee-but-this-time.html | |
*/ | |
// This code will handle both a Uno and a Mega2560 by careful use of | |
// the defines. I tried it on both of them, and the only problem is that |
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import { forEachObjIndexed } from "ramda"; | |
import * as React from "react"; | |
import { | |
Animated, | |
ScrollView, | |
View, | |
ViewStyle, | |
LayoutChangeEvent, | |
NativeScrollEvent, | |
} from "react-native"; |
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{ | |
"constants": { | |
"PPM": BigNumber, | |
"PCT_BASE": BigNumber | |
}, | |
"values": { | |
"maximumTapIncreasePct": BigNumber | |
}, | |
"network": { | |
"id": Number, |
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#!/bin/bash | |
#This script will compile and install a static ffmpeg build with support for nvenc un ubuntu. | |
#See the prefix path and compile options if edits are needed to suit your needs. | |
#install required things from apt | |
installLibs(){ | |
echo "Installing prerequisites" | |
sudo apt-get update | |
sudo apt-get -y install git autoconf automake build-essential libass-dev libfreetype6-dev libgpac-dev \ |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
void main() { | |
vec2 p = gl_FragCoord.xy / resolution.xy; | |
vec3 a = texture2D(from, p).rgb; |