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| shader_type canvas_item; | |
| //uniform vec2 res; | |
| uniform vec2 curvature; | |
| uniform vec2 pixel_size = vec2(3.0, 6.0); | |
| uniform float _saturation: hint_range(0, 4)= 1.0; | |
| uniform float _brightness: hint_range(0.01, 10.0) = 1.0; | |
| uniform float _contrast: hint_range(0.01, 3.0) = 1.0; | |
| uniform float bleed_brightness: hint_range(0.01, 3.0) = 1.0; | |
| uniform float bleed_strength: hint_range(0.001, 3.0) = 1.0; | |
| uniform float bleed_radius: hint_range(0.001, 3.0) = 1.0; |
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| @keyframes hello { | |
| 0% { | |
| opacity: 0; | |
| transform: translateY(-5px); | |
| } | |
| 100% { | |
| opacity: 1; | |
| transform: translateY(0px); | |
| } | |
| } |