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//============================================================================================================================== | |
// An optimized AMD FSR 1.0 implementation for Mobiles | |
// EASU and RCAS are combined in a single pass. | |
// Based on https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/ffx-fsr/ffx_fsr1.h | |
// Details can be found: https://atyuwen.github.io/posts/optimizing-fsr/ | |
// Distributed under the MIT License. Copyright (c) 2021 atyuwen. | |
// -- FsrEasuSampleH should be implemented by calling shader, like following: | |
// AH3 FsrEasuSampleH(AF2 p) { return MyTex.SampleLevel(LinearSampler, p, 0).xyz; } | |
//============================================================================================================================== | |
void FsrMobile( |
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require 'optimist' | |
require 'plist' | |
# Setups of source path mapping for the framework at framework_path, | |
# which has a dsym at dsym_path. It maps the source paths to the | |
# source_path root. Implementation borrowed from https://medium.com/@maxraskin/background-1b4b6a9c65be | |
def setup_dsym_source_mapping(framework_path, dsym_path, source_path) | |
binary_uuids = get_uuids_of_dwarf(framework_path) | |
dsym_uuids = get_uuids_of_dwarf(dsym_path) | |
verify_uuids(binary_uuids, dsym_uuids) |
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""" | |
Prerequisites: | |
$ pip install biplist | |
$ pip install requests | |
Usage: | |
python dsym_symbolizer.py --dsym_url https://www.example.com/MyStuff.framework.dSYM.zip \ | |
--source_path /Users/MeMySelfAndI/MyStuffSources \ | |
--binary_path /Users/MeMySelfAndI/MyProject/Pods/MyStuff/MyStuff.framework | |
""" |