Created
November 26, 2024 22:57
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A basic example of working with the lichess bot API
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{ | |
"cells": [ | |
{ | |
"cell_type": "code", | |
"execution_count": 1, | |
"metadata": {}, | |
"outputs": [], | |
"source": [ | |
"import json\n", | |
"import requests\n", | |
"\n", | |
"LICHESS_TOKEN = \"PUT_TOKEN_HERE\" # A plain free token with the following permissions should suffice: challenge:read, challenge:write, board:play\n", | |
"LICHESS_API = \"https://lichess.org/api\"\n", | |
"HEADERS = {\n", | |
" \"Authorization\": f\"Bearer {LICHESS_TOKEN}\",\n", | |
" \"Content-Type\": \"application/x-www-form-urlencoded\"\n", | |
"}" | |
] | |
}, | |
{ | |
"cell_type": "code", | |
"execution_count": 2, | |
"metadata": {}, | |
"outputs": [], | |
"source": [ | |
"def create_ai_challenge(ai_level=1, our_color=\"white\"):\n", | |
" data = {\"level\": ai_level, \"color\": our_color}\n", | |
" response = requests.post(LICHESS_API + \"/challenge/ai\", data, headers=HEADERS)\n", | |
" if response.status_code != 201:\n", | |
" raise RuntimeError(f\"HTTP {response.status_code} when creating challenge: {response.text}\")\n", | |
"\n", | |
" return response.json()['id']\n", | |
"\n", | |
"\n", | |
"def make_move(game_id, move):\n", | |
" response = requests.post(LICHESS_API + f\"/board/game/{game_id}/move/{move}\", headers=HEADERS)\n", | |
" if response.status_code != 200:\n", | |
" raise RuntimeError(f\"HTTP {response.status_code} when making move: {response.text}\")\n", | |
"\n", | |
"\n", | |
"def get_ai_move(game_id, moves_so_far=1):\n", | |
" with requests.get(LICHESS_API + f\"/board/game/stream/{game_id}\", headers=HEADERS, stream=True) as response:\n", | |
" if response.status_code != 200:\n", | |
" raise RuntimeError(f\"HTTP {response.status_code} getting game state: {response.text}\")\n", | |
"\n", | |
" for line in response.iter_lines():\n", | |
" # there are different types of responses, with the moves being either at the top, or under \"state\"\n", | |
" state_response = json.loads(line.decode(\"utf-8\"))\n", | |
" moves = (state_response.get(\"state\", {}) or state_response).get(\"moves\", \"\").split()\n", | |
" if len(moves) <= moves_so_far:\n", | |
" continue\n", | |
" return moves[-1]" | |
] | |
}, | |
{ | |
"cell_type": "code", | |
"execution_count": 3, | |
"metadata": {}, | |
"outputs": [ | |
{ | |
"name": "stdout", | |
"output_type": "stream", | |
"text": [ | |
"New game created with ID: IcsAMCXv\n", | |
"We moved: e2e4; waiting for AI to move\n", | |
"AI's response move: e7e5\n", | |
"We moved: d2d4; waiting for AI to move\n", | |
"AI's response move: d7d5\n" | |
] | |
} | |
], | |
"source": [ | |
"# Example usage\n", | |
"game_id = create_ai_challenge(ai_level=1, our_color=\"white\")\n", | |
"print(f\"New game created with ID: {game_id}\")\n", | |
"\n", | |
"our_first_move = \"e2e4\"\n", | |
"make_move(game_id, our_first_move)\n", | |
"print(f\"We moved: {our_first_move}; waiting for AI to move\")\n", | |
"ai_first_move = get_ai_move(game_id)\n", | |
"print(f\"AI's response move: {get_ai_move(game_id)}\")\n", | |
"\n", | |
"\n", | |
"our_second_move = \"d2d4\"\n", | |
"make_move(game_id, our_second_move)\n", | |
"print(f\"We moved: {our_second_move}; waiting for AI to move\")\n", | |
"ai_second_move = get_ai_move(game_id, moves_so_far=3)\n", | |
"print(f\"AI's response move: {get_ai_move(game_id)}\")\n" | |
] | |
} | |
], | |
"metadata": { | |
"kernelspec": { | |
"display_name": "Python 3", | |
"language": "python", | |
"name": "python3" | |
}, | |
"language_info": { | |
"codemirror_mode": { | |
"name": "ipython", | |
"version": 3 | |
}, | |
"file_extension": ".py", | |
"mimetype": "text/x-python", | |
"name": "python", | |
"nbconvert_exporter": "python", | |
"pygments_lexer": "ipython3", | |
"version": "3.12.4" | |
} | |
}, | |
"nbformat": 4, | |
"nbformat_minor": 2 | |
} |
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