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#include QMK_KEYBOARD_H | |
extern keymap_config_t keymap_config; | |
// Each layer gets a name for readability, which is then used in the keymap matrix below. | |
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | |
// Layer names don't all need to be of the same length, obviously, and you can also skip them | |
// entirely and just use numbers. | |
#define _QWERTY 0 | |
#define _COLEMAK 1 |