Created
April 18, 2017 06:19
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class CircleView : UIView { | |
override func draw(_ rect: CGRect) { | |
let 畫筆 = UIBezierPath() | |
畫筆.move(to: .zero) | |
// 畫筆.addLine(to: CGPoint(x: 100, y: 100)) | |
// x^2 + y^2 = r^2 | |
// cos(θ) = x/r ==> x = r * cos(θ) | |
// sin(θ) = y/r == y = r * sin(θ) | |
let radius:Double = 100 //直徑 | |
let 圓點 = CGPoint(x: rect.width / 2, y: rect.height / 2) | |
畫筆.move(to: CGPoint(x: 圓點.x + CGFloat(radius), y: 圓點.y)) | |
for i in stride(from: 0, to: 180, by: 10) { | |
// 弧度 = 度 * PI / 180 | |
let 弧度 = Double(i) * Double.pi / 180 | |
let x = Double(圓點.x) + radius * cos(弧度) | |
let y = Double(圓點.y) + radius * sin(弧度) | |
畫筆.addLine(to: CGPoint(x: x, y: y)) | |
} | |
畫筆.stroke() | |
} | |
} | |
let view = CircleView(frame: CGRect(x: 0, y: 0, width: 300, height: 300)) | |
view.backgroundColor = UIColor.white |
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