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SwiftUI - Making views appear/disappear with an offset transition
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// Xcode 12.3 | |
import SwiftUI | |
struct ContentView: View { | |
@State private var arr = [1,2,3] | |
var body: some View { | |
ForEach(arr, content: { | |
number in | |
RoundedRectangle(cornerRadius: 10) | |
.foregroundColor(.red) | |
.overlay(Text("Box #\(number)")) | |
.transition(.offset(randomOffset())) | |
}) | |
HStack { | |
Button("Add a box") { | |
withAnimation(.easeInOut(duration: 0.8)) { | |
arr.append( (arr.max() ?? 0) + 1) | |
} | |
} | |
Button("Remove a box"){ | |
withAnimation(.easeInOut(duration: 1)) { | |
_ = arr.popLast() | |
} | |
} | |
} | |
} | |
func randomOffset() -> CGSize { | |
let radius = Double(max(UIScreen.screenWidth, UIScreen.screenHeight) + 200) | |
let randomAngle = Double.random(in: 0...359) | |
let xOffset = radius * cos(randomAngle) | |
let yOffset = radius * sin(randomAngle) | |
return CGSize(width: xOffset, height: yOffset) | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} | |
extension Int: Identifiable { | |
public var id: Int { | |
return self | |
} | |
} | |
extension UIScreen{ | |
static let screenWidth = UIScreen.main.bounds.size.width | |
static let screenHeight = UIScreen.main.bounds.size.height | |
static let screenSize = UIScreen.main.bounds.size | |
} |
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