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February 28, 2013 06:19
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Magic: The Gathering - alternate play styles
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| Magic: The Gathering - Alternate Play Styles | | |
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The purpose of these two alternate styles is to create a more interactive and | |
less cut-throat game that all players can play until the end of the game. | |
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| RACE TO THE TOP | | |
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Summary: | |
-------- | |
A quick style of play where the winner is determined by who gaines | |
the most points. | |
Rules: | |
------ | |
1. Each player starts with 0 points on their counter(s), which are referred | |
to as "score counter". | |
2. Play ensues as normal. | |
3. Damage the player would deal to opponent(s) is instead added to player's | |
life counter; opponent loses no points his or her score counter. | |
4. The game is continued until the maximum score is reached. | |
5. The max score is calculated by the number of players multiplied by 10 | |
(e.g.: 2 player = 20 points, 3 players = 30 points, etc). | |
6. If a player has no cards left, all cards are returned to their deck, | |
reshuffled, a standard first 7 cards are drawn, and a card is played | |
onto the field as in the first move of a standard game. | |
7. The first player who reaches or exceeds the max score first wins the game. | |
Versus standard play: | |
--------------------- | |
1. All players remain in the game until the max store is reached. | |
2. Play tends to go more quickly than standard and 'Claw to the Top' styles. | |
3. Targeting a single player or multiple players has no specific tactical | |
advantage versus the other. | |
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| CLAW TO THE TOP | | |
+---------------------------------------------------------------------------+ | |
Summary: | |
-------- | |
Like 'Race to the Top' but typically slower. | |
Rules: | |
------ | |
1. Each player starts with 1/2 the max points on their counter(s), which are | |
referred to as "score counter". | |
2. The max score is calculated by the number of players multiplied by 10 | |
(e.g.: 2 player = 20 points, 3 players = 30 points, etc). | |
3. Damage the player would deal to opponent(s) is added to player's life | |
counter; the opponent also loses that same number of points from his or | |
her score counter. | |
4. Scores do not reach below zero points. If a user reaches zero points, they | |
remain in the game and continue playing. | |
5. If a player has no cards left, all cards are returned to their deck, | |
reshuffled, a standard first 7 cards are drawn, and a card is played | |
onto the field as in the first move of a standard game. | |
6. The first player who reaches or exceeds the max score first wins the game. | |
Versus standard play: | |
--------------------- | |
1. All players remain in the game until the max store is reached. | |
2. Play tends to go more slowly than both standard and 'Race to the Top' | |
styles. | |
3. Targeting multiple players in one turn is considered a better strategy | |
than trying to aggro a specific player, as points the player gains the | |
total points dealt, and distributes the points to the other players. | |
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