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zhangjiequan / Dump Lua Stack using C or C# In Unity Tolua#
Last active May 31, 2024 13:11
Dump Lua Stack using C/C# In Unity Tolua#
//Call_StackDumper_Example.cs
protected void OpenFP64()
{
luaState.OpenLibs(LuaDLL.luaopen_fp64);
StackDumper.StackDump(luaState);//加这句,dump出当前Lua虚拟栈
luaState.LuaSetField(-3, "fp64");
StackDumper.StackDump(luaState);//加这句,dump出当前Lua虚拟栈
}
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zhangjiequan / UIDissolve.shader
Created August 30, 2022 11:18 — forked from benloong/UIDissolve.shader
Dissolve shader for Unity
Shader "UI/Dissolve"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0