Place the value listed in Epic Color Value in the Epic Color field.
Epic Color Value | Hex Color |
---|---|
ghx-label-1 |
#8d542e |
ghx-label-2 |
#ff8b00 |
ghx-label-3 |
#ffab01 |
ghx-label-4 |
#0052cc |
ghx-label-5 |
#505f79 |
ghx-label-6 |
#5fa321 |
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
| π | π | π | π |
π© | π | π | π | π¨ | π° | π£ | π’ | π | π | π² | π± | | π« | π | π‘ | π€ | πͺ | π | π·
π | π΅ | πΏ | π | π | πΆ | π | π½ | π | π | π | β€οΈ | π | π | π | π | π | π | π | β¨
/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. | |
If you want to use this as a substitute for Math.random(), use the random() | |
method like so: | |
var m = new MersenneTwister(); |