Created
May 24, 2021 12:52
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Adds tiny icons to the Unity Editor Transform Inspector for quick and easy resetting position and scale
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using UnityEngine; | |
using UnityEditor; | |
[CanEditMultipleObjects] | |
[CustomEditor(typeof(Transform), true)] | |
public class NewTransformInspector : Editor | |
{ | |
/// <summary> | |
/// Draw the inspector widget. | |
/// </summary> | |
public override void OnInspectorGUI () | |
{ | |
Transform t = (Transform)target; | |
float oldLabelWidth = EditorGUIUtility.labelWidth; | |
EditorGUIUtility.labelWidth = 15; | |
EditorGUILayout.BeginHorizontal(); | |
bool resetPos = GUILayout.Button("P", GUILayout.Width(20f)); | |
Vector3 position = EditorGUILayout.Vector3Field("", t.localPosition); | |
EditorGUILayout.EndHorizontal(); | |
EditorGUILayout.BeginHorizontal(); | |
bool resetRot = GUILayout.Button("R", GUILayout.Width(20f)); | |
Vector3 eulerAngles = EditorGUILayout.Vector3Field("", t.localEulerAngles); | |
EditorGUILayout.EndHorizontal(); | |
EditorGUILayout.BeginHorizontal(); | |
bool resetScale = GUILayout.Button("S", GUILayout.Width(20f)); | |
Vector3 scale = EditorGUILayout.Vector3Field("", t.localScale); | |
EditorGUILayout.EndHorizontal(); | |
EditorGUIUtility.labelWidth = oldLabelWidth; | |
if (resetPos) position = Vector3.zero; | |
if (resetRot) eulerAngles = Vector3.zero; | |
if (resetScale) scale = Vector3.one; | |
if (GUI.changed) | |
{ | |
Undo.RecordObject(t, "Transform Change"); | |
t.localPosition = FixIfNaN(position); | |
t.localEulerAngles = FixIfNaN(eulerAngles); | |
t.localScale = FixIfNaN(scale); | |
} | |
} | |
private Vector3 FixIfNaN(Vector3 v) | |
{ | |
if (float.IsNaN(v.x)) | |
{ | |
v.x = 0; | |
} | |
if (float.IsNaN(v.y)) | |
{ | |
v.y = 0; | |
} | |
if (float.IsNaN(v.z)) | |
{ | |
v.z = 0; | |
} | |
return v; | |
} | |
} |
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