Created
June 21, 2019 17:50
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local p = game.Players.LocalPlayer | |
local char = p.Character | |
local mouse = p:GetMouse() | |
local larm = char["Left Arm"] | |
local rarm = char["Right Arm"] | |
local lleg = char["Left Leg"] | |
local rleg = char["Right Leg"] | |
local hed = char.Head | |
local torso = char.Torso | |
local hum = char.Humanoid | |
local cam = game.Workspace.CurrentCamera | |
local root = char.HumanoidRootPart | |
local deb = false | |
local CanAttack = true | |
local shot = 0 | |
local animpose = "Idle" | |
local lastanimpose = "Idle" | |
local stanceToggle = "Normal" | |
local l = game:GetService("Lighting") | |
local rs = game:GetService("RunService").RenderStepped | |
math.randomseed(os.time()) | |
hum.MaxHealth = 9001 | |
wait(1) | |
hum.Health = 9001 | |
for i,v in pairs (hed:GetChildren()) do | |
if v:IsA("Sound") then | |
v:Destroy() | |
end | |
end | |
--game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char | |
--char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813" | |
---------------------------------------------------- | |
--[[Additional Variables]] | |
local lightspeed = math.random(0.1,0.2) | |
local holy = false -- Is in holy/angel of death form? | |
local eColors = {"Lime green", "Really black"} | |
local idz = {"161006212", "161006195"} | |
local Effects={} | |
hs = Instance.new("Sound",torso) | |
hs.SoundId = "http://www.roblox.com/asset/?id=149560784" | |
hs.Pitch = 1.2 | |
hs.Volume = 0.6 | |
hs.Looped = true | |
ds = Instance.new("Sound",torso) | |
ds.SoundId = "http://roblox.com/asset/?id=149560784" | |
ds.Pitch = 0.3 | |
ds.Volume = 0.4 | |
ds.Looped = true | |
ds:play() | |
if holy == false then | |
eColors = {"Lime green", "Really black"} | |
else if holy == true then | |
eColors = {"Lime green"} | |
end | |
end | |
---------------------------------------------------- | |
--[[Additional Functions]] | |
cf=CFrame.new | |
vt=Vector3.new | |
function swait(num) | |
if num==0 or num==nil then | |
game:service'RunService'.Stepped:wait(0) | |
else | |
for i=0,num do | |
game:service'RunService'.Stepped:wait(0) | |
end | |
end | |
end | |
so = function(id,par,vol,pit) | |
coroutine.resume(coroutine.create(function() | |
local sou = Instance.new("Sound",par or workspace) | |
sou.Volume=vol | |
sou.Pitch=pit or 1 | |
sou.SoundId=id | |
swait() | |
sou:play() | |
game:GetService("Debris"):AddItem(sou,6) | |
end)) | |
end | |
---------------------------------------------------- | |
Debounces = { | |
CanAttack = true; | |
CanJoke = true; | |
NoIdl = false; | |
Slashing = false; | |
Slashed = false; | |
Slapping = false; | |
Slapped = false; | |
ks = false; | |
} | |
local Touche = {char.Name, } | |
---------------------------------------------------- | |
function HasntTouched(plrname) | |
local ret = true | |
for _, v in pairs(Touche) do | |
if v == plrname then | |
ret = false | |
end | |
end | |
return ret | |
end | |
---------------------------------------------------- | |
function weld5(part0, part1, c0, c1) | |
weeld=Instance.new("Weld", part0) | |
weeld.Part0=part0 | |
weeld.Part1=part1 | |
weeld.C0=c0 | |
weeld.C1=c1 | |
return weeld | |
end | |
---------------------------------------------------- | |
mod=Instance.new('Model',char) | |
function Burst() | |
part=Instance.new('Part',mod) | |
part.Anchored=true | |
part.CanCollide=false | |
part.FormFactor='Custom' | |
part.Size=Vector3.new(.2,.2,.2) | |
part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0) | |
part.Transparency=.7 | |
if holy ~= true then | |
part.BrickColor=BrickColor.new('Really black') | |
else | |
part.BrickColor=BrickColor.new('Lime green') | |
end | |
mesh=Instance.new('SpecialMesh',part) | |
mesh.MeshId='http://www.roblox.com/asset/?id=20329976' | |
mesh.Scale=Vector3.new(10,5,10) | |
part2=part:clone() | |
part2.Parent=mod | |
if holy ~= true then | |
part2.BrickColor=BrickColor.new('Lime green') | |
else | |
part2.BrickColor=BrickColor.new('Lime green') | |
end | |
mesh2=mesh:clone() | |
mesh2.Parent=part2 | |
mesh2.Scale=Vector3.new(5,2.5,5) | |
coroutine.resume(coroutine.create(function() | |
for i=0,1,0.1 do | |
wait() | |
part.CFrame=part.CFrame | |
part.Transparency=i | |
mesh.Scale=mesh.Scale+Vector3.new(1,1,1) | |
part2.CFrame=part2.CFrame | |
part2.Transparency=i | |
mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1) | |
end | |
part.Parent=nil | |
part2.Parent=nil | |
end)) | |
end | |
---------------------------------------------------- | |
mod4 = Instance.new("Model",char) | |
ptez = {0.7, 0.8, 0.9, 1} | |
function FindNearestTorso(Position,Distance,SinglePlayer) | |
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
local List = {} | |
for i,v in pairs(workspace:GetChildren())do | |
if v:IsA("Model")then | |
if v:findFirstChild("Torso")then | |
if v ~= char then | |
if(v.Torso.Position -Position).magnitude <= Distance then | |
table.insert(List,v) | |
end | |
end | |
end | |
end | |
end | |
return List | |
end | |
function Slam() | |
part=Instance.new('Part',mod4) | |
part.Anchored=true | |
part.CanCollide=false | |
part.FormFactor='Custom' | |
part.Size=Vector3.new(.2,.2,.2) | |
part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
part.Transparency=.7 | |
if holy ~= true then | |
part.BrickColor=BrickColor.new('Really black') | |
else | |
part.BrickColor=BrickColor.new('Lime green') | |
end | |
mesh=Instance.new('SpecialMesh',part) | |
mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
mesh.Scale=Vector3.new(3,3,3) | |
part2=Instance.new('Part',mod4) | |
part2.Anchored=true | |
part2.CanCollide=false | |
part2.FormFactor='Custom' | |
part2.Size=Vector3.new(.2,.2,.2) | |
part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
part2.Transparency=.7 | |
if holy ~= true then | |
part2.BrickColor=BrickColor.new('Lime green') | |
else | |
part2.BrickColor=BrickColor.new('Lime green') | |
end | |
mesh2=Instance.new('SpecialMesh',part2) | |
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
mesh2.Scale=Vector3.new(3,1.5,3) | |
x = Instance.new("Sound",char) | |
x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
x.Pitch = ptez[math.random(1,#ptez)] | |
x.Volume = 1 | |
wait(.1) | |
x1 = Instance.new("Sound",char) | |
x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
x1.Pitch = ptez[math.random(1,#ptez)] | |
x1.Volume = 1 | |
wait(.1) | |
x:Play() | |
x1:Play() | |
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
if v:FindFirstChild('Humanoid') then | |
v.Humanoid:TakeDamage(math.random(99999999,99999999)) | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
for i=0,0.62,0.13 do | |
wait() | |
part.CFrame=part.CFrame | |
part.Transparency=i | |
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
part2.CFrame=part2.CFrame | |
part2.Transparency=i | |
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
end | |
part.Parent=nil | |
part2.Parent=nil | |
x:Destroy() | |
end)) | |
end | |
----------------------------------------------------PUNCH FUNC | |
function Punch() | |
part=Instance.new('Part',mod4) | |
part.Anchored=true | |
part.CanCollide=false | |
part.FormFactor='Custom' | |
part.Size=Vector3.new(.2,.2,.2) | |
part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0) | |
part.Transparency=.7 | |
part.BrickColor=BrickColor.new('Really black') | |
mesh=Instance.new('SpecialMesh',part) | |
mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
mesh.Scale=Vector3.new(3,3,3) | |
part2=Instance.new('Part',mod4) | |
part2.Anchored=true | |
part2.CanCollide=false | |
part2.FormFactor='Custom' | |
part2.Size=Vector3.new(.2,.2,.2) | |
part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0) | |
part2.Transparency=.7 | |
part2.BrickColor=BrickColor.new('Lime green') | |
mesh2=Instance.new('SpecialMesh',part2) | |
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
mesh2.Scale=Vector3.new(3,1.5,3) | |
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
if v:FindFirstChild('Humanoid') then | |
v.Humanoid:TakeDamage(math.random(2,6)) | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
for i=0,0.62,0.4 do | |
wait() | |
part.CFrame=part.CFrame | |
part.Transparency=i | |
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
part2.CFrame=part2.CFrame | |
part2.Transparency=i | |
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
end | |
part.Parent=nil | |
part2.Parent=nil | |
end)) | |
end | |
---------------------------------------------------- | |
GroundWave = function() | |
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
local Colors = {"Lime green", "Really black"} | |
local wave = Instance.new("Part", torso) | |
if holy == false then | |
wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
else | |
wave.BrickColor = BrickColor.new("Lime green") | |
end | |
wave.Anchored = true | |
wave.CanCollide = false | |
wave.Material = "Neon" | |
wave.Locked = true | |
wave.Size = Vector3.new(1, 1, 1) | |
wave.TopSurface = "Smooth" | |
wave.BottomSurface = "Smooth" | |
wave.Transparency = 0.35 | |
wave.CFrame = HandCF | |
wm = Instance.new("SpecialMesh", wave) | |
wm.MeshId = "rbxassetid://3270017" | |
coroutine.wrap(function() | |
for i = 1, 14, 1 do | |
wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
wave.Size = wm.Scale | |
wave.CFrame = HandCF | |
wave.Transparency = i/14 | |
wait() | |
end | |
wait() | |
wave:Destroy() | |
end)() | |
end | |
---------------------------------------------------- | |
Magik = function() | |
Spawn(function() | |
local function lerp(a,b,c) | |
return a+(b-a)*c | |
end | |
local function rndRange(rng) | |
return math.random(-rng*1000,rng*1000)/1000 | |
end | |
local magik = Instance.new("Part", larm) | |
local Colors = {"Lime green", "Really black"} | |
magik.Anchored = true | |
magik.Locked = true | |
magik.Material = "Neon" | |
magik.FormFactor = "Custom" | |
magik.Size = Vector3.new(1.2, 1.2, 1.2) | |
magik.TopSurface = "Smooth" | |
magik.BottomSurface = "Smooth" | |
magik.Transparency = 0 | |
magik.CanCollide = false | |
if holy == false then | |
magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
else | |
magik.BrickColor = BrickColor.new("Lime green") | |
end | |
local mr = math.rad | |
local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) | |
local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) | |
magik.CFrame = cf | |
for i = 0, 1, .05 do | |
local newTrans = lerp(0.5, 1, i) | |
local ns = lerp(1,1.2,i) | |
magik.Transparency = newTrans | |
magik.Size = Vector3.new(ns,ns,ns) | |
magik.CFrame = cf | |
rs:wait() | |
end | |
magik:Destroy() | |
wait() | |
end) | |
end | |
---------------------------------------------------- | |
Magik2 = function() | |
Spawn(function() | |
if stanceToggle == "Melee" then | |
local function lerp(a,b,c) | |
return a+(b-a)*c | |
end | |
local function rndRange(rng) | |
return math.random(-rng*1000,rng*1000)/1000 | |
end | |
local magik2 = Instance.new("Part", rarm) | |
local Colors = {"Lime green", "Really black"} | |
magik2.Anchored = true | |
magik2.Locked = true | |
magik2.FormFactor = "Custom" | |
magik2.Size = Vector3.new(1.2, 1.2, 1.2) | |
magik2.TopSurface = "Smooth" | |
magik2.BottomSurface = "Smooth" | |
magik2.Transparency = 0 | |
magik2.Material = "Neon" | |
magik2.CanCollide = false | |
if holy == false then | |
magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
else | |
magik2.BrickColor = BrickColor.new("Lime green") | |
end | |
local mr = math.rad | |
local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) | |
local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) | |
magik2.CFrame = cf | |
for i = 0, 1, .05 do | |
local newTrans = lerp(0.5, 1, i) | |
local ns = lerp(1,1.2,i) | |
magik2.Transparency = newTrans | |
magik2.Size = Vector3.new(ns,ns,ns) | |
magik2.CFrame = cf | |
rs:wait() | |
end | |
magik2:Destroy() | |
elseif stanceToggle ~= "Melee" then | |
wait() | |
end | |
end) | |
end | |
---------------------------------------------------- | |
function lerp(a, b, t) -- Linear interpolation | |
return a + (b - a)*t | |
end | |
function slerp(a, b, t) --Spherical interpolation | |
dot = a:Dot(b) | |
if dot > 0.99999 or dot < -0.99999 then | |
return t <= 0.5 and a or b | |
else | |
r = math.acos(dot) | |
return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
end | |
end | |
function matrixInterpolate(a, b, t) | |
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
local t = v1:Dot(v2) | |
if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
return CFrame.new() | |
end | |
return CFrame.new( | |
v0.x, v0.y, v0.z, | |
v1.x, v1.y, v1.z, | |
v2.x, v2.y, v2.z, | |
v3.x, v3.y, v3.z) | |
end | |
---------------------------------------------------- | |
function genWeld(a,b) | |
local w = Instance.new("Weld",a) | |
w.Part0 = a | |
w.Part1 = b | |
return w | |
end | |
function weld(a, b) | |
local weld = Instance.new("Weld") | |
weld.Name = "W" | |
weld.Part0 = a | |
weld.Part1 = b | |
weld.C0 = a.CFrame:inverse() * b.CFrame | |
weld.Parent = a | |
return weld; | |
end | |
---------------------------------------------------- | |
function Lerp(c1,c2,al) | |
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
for i,v in pairs(com1) do | |
com1[i] = v+(com2[i]-v)*al | |
end | |
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
end | |
----------------------------------------------------[[Dissolve function]] | |
function Dissolve(ret) | |
ret.BrickColor = BrickColor.new("Really black") | |
for i = 1, 10 do wait() | |
for i,v in pairs(ret:GetChildren()) do | |
if v:IsA("Part") or v:IsA("WedgePart") then | |
v.Transparency = v.Transparency + 0.1 | |
end | |
end | |
end | |
ret:Destroy() | |
end | |
---------------------------------------------------- | |
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
local wld = Instance.new("Weld", wp1) | |
wld.Part0 = wp0 | |
wld.Part1 = wp1 | |
wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
end | |
---------------------------------------------------- | |
newWeld(torso, larm, -1.5, 0.5, 0) | |
larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
newWeld(torso, rarm, 1.5, 0.5, 0) | |
rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
newWeld(torso, hed, 0, 1.5, 0) | |
newWeld(torso, lleg, -0.5, -1, 0) | |
lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
newWeld(torso, rleg, 0.5, -1, 0) | |
rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
newWeld(root, torso, 0, -1, 0) | |
torso.Weld.C1 = CFrame.new(0, -1, 0) | |
---------------------------------------------------- | |
--local SIDz = {"167985102, 163752916"}--181449739, 167161785, 148274436, 167985102, 163752916 | |
z = Instance.new("Sound",char) --music | |
z.SoundId = "rbxassetid://0"--..SIDz[math.random(1,#SIDz)] | |
z.Looped = true | |
z.Volume = 1 | |
z.Pitch = .72 | |
wait(1) | |
z:Play() | |
hum.WalkSpeed = 10 | |
--[[partic = Instance.new("ParticleEmitter",hed) | |
partic.Color = ColorSequence.new(Color3.new(15/225,0,225/45),Color3.new(20/255,0,205/255)) | |
partic.LightEmission = .95 | |
partic.VelocityInheritance = 0 | |
partic.Rate = 300 | |
partic.Texture = "rbxassetid:// 241650934" --56561915392079955 | |
partic.Lifetime = NumberRange.new(0.1,0.2) | |
partic.RotSpeed = NumberRange.new(100,100) | |
partic.Speed = NumberRange.new(2,6) | |
partic.Enabled = true | |
partic.LockedToPart = true]] | |
--Nah | |
---------------------------------------------------- | |
---------------------------------------------------- | |
local m = Instance.new("Model") | |
m.Name = "Genkadda" | |
p1 = Instance.new("Part", m) | |
p1.Material = "Metal" | |
p1.BrickColor = BrickColor.new("Really black") | |
p1.Name = "BladePart" | |
p1.FormFactor = Enum.FormFactor.Symmetric | |
p1.Size = Vector3.new(1, 1, 1) | |
p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006) | |
p1.CanCollide = false | |
p1.Locked = true | |
p1.Elasticity = 0 | |
p1.BottomSurface = Enum.SurfaceType.Smooth | |
p1.TopSurface = Enum.SurfaceType.Smooth | |
b1 = Instance.new("BlockMesh", p1) | |
b1.Name = "Mesh" | |
b1.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
p2 = Instance.new("Part", m) | |
p2.Material = "Metal" | |
p2.BrickColor = BrickColor.new("Really black") | |
p2.FormFactor = Enum.FormFactor.Symmetric | |
p2.Size = Vector3.new(1, 1, 1) | |
p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094) | |
p2.CanCollide = false | |
p2.Locked = true | |
p2.Elasticity = 0 | |
p2.BottomSurface = Enum.SurfaceType.Smooth | |
p2.TopSurface = Enum.SurfaceType.Smooth | |
b2 = Instance.new("BlockMesh", p2) | |
b2.Name = "Mesh" | |
b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927) | |
p3 = Instance.new("Part", m) | |
p3.Material = "Metal" | |
p3.BrickColor = BrickColor.new("Really black") | |
p3.FormFactor = Enum.FormFactor.Symmetric | |
p3.Size = Vector3.new(1, 2, 1) | |
p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005) | |
p3.CanCollide = false | |
p3.Locked = true | |
p3.Elasticity = 0 | |
p3.BottomSurface = Enum.SurfaceType.Smooth | |
p3.TopSurface = Enum.SurfaceType.Smooth | |
b3 = Instance.new("BlockMesh", p3) | |
b3.Name = "Mesh" | |
b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927) | |
p4 = Instance.new("Part", m) | |
p4.Material = "Metal" | |
p4.BrickColor = BrickColor.new("Really black") | |
p4.Name = "BladePart" | |
p4.FormFactor = Enum.FormFactor.Symmetric | |
p4.Size = Vector3.new(1, 1, 1) | |
p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005) | |
p4.CanCollide = false | |
p4.Locked = true | |
p4.Elasticity = 0 | |
p4.BottomSurface = Enum.SurfaceType.Smooth | |
p4.TopSurface = Enum.SurfaceType.Smooth | |
b4 = Instance.new("BlockMesh", p4) | |
b4.Name = "Mesh" | |
b4.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
p5 = Instance.new("Part", m) | |
p5.Material = "Metal" | |
p5.BrickColor = BrickColor.new("Really black") | |
p5.Name = "Hilt" | |
p5.FormFactor = Enum.FormFactor.Custom | |
p5.Size = Vector3.new(1, 0.400000006, 1.60000014) | |
p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166) | |
p5.CanCollide = false | |
p5.Locked = true | |
p5.BottomSurface = Enum.SurfaceType.Smooth | |
p5.TopSurface = Enum.SurfaceType.Smooth | |
b5 = Instance.new("BlockMesh", p5) | |
b5.Name = "Mesh" | |
b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952) | |
p6 = Instance.new("Part", m) | |
p6.Material = "Metal" | |
p6.BrickColor = BrickColor.new("Really black") | |
p6.Name = "Handle" | |
p6.FormFactor = Enum.FormFactor.Custom | |
p6.Size = Vector3.new(1.29999995, 1, 1) | |
p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005) | |
p6.CanCollide = false | |
p6.Locked = true | |
p6.BottomSurface = Enum.SurfaceType.Smooth | |
p6.TopSurface = Enum.SurfaceType.Smooth | |
b6 = Instance.new("SpecialMesh", p6) | |
b6.MeshType = Enum.MeshType.Cylinder | |
b6.Name = "Mesh" | |
b6.Scale = Vector3.new(1, 0.200000003, 0.200000003) | |
p7 = Instance.new("Part", m) | |
p7.Material = "Metal" | |
p7.BrickColor = BrickColor.new("Really black") | |
p7.FormFactor = Enum.FormFactor.Symmetric | |
p7.Size = Vector3.new(1, 1, 1) | |
p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156) | |
p7.CanCollide = false | |
p7.Locked = true | |
b7 = Instance.new("SpecialMesh", p7) | |
b7.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
b7.TextureId = "" | |
b7.MeshType = Enum.MeshType.FileMesh | |
b7.Name = "Mesh" | |
b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
p8 = Instance.new("Part", m) | |
p8.Material = "Metal" | |
p8.BrickColor = BrickColor.new("Really black") | |
p8.Name = "BladePart" | |
p8.FormFactor = Enum.FormFactor.Symmetric | |
p8.Size = Vector3.new(1, 1, 1) | |
p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005) | |
p8.CanCollide = false | |
p8.Locked = true | |
p8.Elasticity = 0 | |
p8.BottomSurface = Enum.SurfaceType.Smooth | |
p8.TopSurface = Enum.SurfaceType.Smooth | |
b8 = Instance.new("BlockMesh", p8) | |
b8.Name = "Mesh" | |
b8.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
p9 = Instance.new("Part", m) | |
p9.Material = "Metal" | |
p9.BrickColor = BrickColor.new("Really black") | |
p9.Name = "BladePart" | |
p9.FormFactor = Enum.FormFactor.Symmetric | |
p9.Size = Vector3.new(1, 1, 1) | |
p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005) | |
p9.CanCollide = false | |
p9.Locked = true | |
p9.Elasticity = 0 | |
p9.BottomSurface = Enum.SurfaceType.Smooth | |
p9.TopSurface = Enum.SurfaceType.Smooth | |
b9 = Instance.new("BlockMesh", p9) | |
b9.Name = "Mesh" | |
b9.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
p10 = Instance.new("Part", m) | |
p10.Material = "Metal" | |
p10.BrickColor = BrickColor.new("Really black") | |
p10.Name = "BladeTip" | |
p10.FormFactor = Enum.FormFactor.Symmetric | |
p10.Size = Vector3.new(1, 1, 2) | |
p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971) | |
p10.CanCollide = false | |
p10.Locked = true | |
p10.Elasticity = 0 | |
p10.BottomSurface = Enum.SurfaceType.Smooth | |
p10.TopSurface = Enum.SurfaceType.Smooth | |
b10 = Instance.new("SpecialMesh", p10) | |
b10.MeshType = Enum.MeshType.Wedge | |
b10.Name = "Mesh" | |
b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928) | |
p11 = Instance.new("Part", m) | |
p11.Material = "Metal" | |
p11.BrickColor = BrickColor.new("Really black") | |
p11.Name = "BladePart" | |
p11.FormFactor = Enum.FormFactor.Symmetric | |
p11.Size = Vector3.new(1, 1, 1) | |
p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005) | |
p11.CanCollide = false | |
p11.Locked = true | |
p11.Elasticity = 0 | |
p11.BottomSurface = Enum.SurfaceType.Smooth | |
p11.TopSurface = Enum.SurfaceType.Smooth | |
b11 = Instance.new("BlockMesh", p11) | |
b11.Name = "Mesh" | |
b11.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
p12 = Instance.new("Part", m) | |
p12.Material = "Metal" | |
p12.BrickColor = BrickColor.new("Really black") | |
p12.Name = "BladeTip2" | |
p12.FormFactor = Enum.FormFactor.Custom | |
p12.Size = Vector3.new(1, 1, 2.4000001) | |
p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727) | |
p12.CanCollide = false | |
p12.Locked = true | |
p12.Elasticity = 0 | |
p12.BottomSurface = Enum.SurfaceType.Smooth | |
p12.TopSurface = Enum.SurfaceType.Smooth | |
b12 = Instance.new("SpecialMesh", p12) | |
b12.MeshType = Enum.MeshType.Wedge | |
b12.Name = "Mesh" | |
b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928) | |
p13 = Instance.new("Part", m) | |
p13.Material = "Metal" | |
p13.BrickColor = BrickColor.new("Medium stone grey") | |
p13.Transparency = 1 | |
p13.Name = "HitBox" | |
p13.FormFactor = Enum.FormFactor.Custom | |
p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999) | |
p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006) | |
p13.CanCollide = false | |
p13.Locked = true | |
p13.BottomSurface = Enum.SurfaceType.Smooth | |
p13.TopSurface = Enum.SurfaceType.Smooth | |
w1 = Instance.new("Weld", p1) | |
w1.Name = "Part_Weld" | |
w1.Part0 = p1 | |
w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006) | |
w1.Part1 = p2 | |
w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159) | |
w2 = Instance.new("Weld", p2) | |
w2.Name = "Part_Weld" | |
w2.Part0 = p2 | |
w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159) | |
w2.Part1 = p3 | |
w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008) | |
w3 = Instance.new("Weld", p3) | |
w3.Name = "BladePart_Weld" | |
w3.Part0 = p3 | |
w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008) | |
w3.Part1 = p4 | |
w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006) | |
w4 = Instance.new("Weld", p4) | |
w4.Name = "Hilt_Weld" | |
w4.Part0 = p4 | |
w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006) | |
w4.Part1 = p5 | |
w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243) | |
w5 = Instance.new("Weld", p5) | |
w5.Name = "Handle_Weld" | |
w5.Part0 = p5 | |
w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243) | |
w5.Part1 = p6 | |
w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008) | |
w6 = Instance.new("Weld", p6) | |
w6.Name = "Part_Weld" | |
w6.Part0 = p6 | |
w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008) | |
w6.Part1 = p7 | |
w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335) | |
w7 = Instance.new("Weld", p7) | |
w7.Name = "BladePart_Weld" | |
w7.Part0 = p7 | |
w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335) | |
w7.Part1 = p8 | |
w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006) | |
w8 = Instance.new("Weld", p8) | |
w8.Name = "BladePart_Weld" | |
w8.Part0 = p8 | |
w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006) | |
w8.Part1 = p9 | |
w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006) | |
w9 = Instance.new("Weld", p9) | |
w9.Name = "BladeTip_Weld" | |
w9.Part0 = p9 | |
w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006) | |
w9.Part1 = p10 | |
w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647) | |
w10 = Instance.new("Weld", p10) | |
w10.Name = "BladePart_Weld" | |
w10.Part0 = p10 | |
w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647) | |
w10.Part1 = p11 | |
w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006) | |
w11 = Instance.new("Weld", p11) | |
w11.Name = "BladeTip2_Weld" | |
w11.Part0 = p11 | |
w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006) | |
w11.Part1 = p12 | |
w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397) | |
w12 = Instance.new("Weld", p12) | |
w12.Name = "HitBox_Weld" | |
w12.Part0 = p12 | |
w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397) | |
w12.Part1 = p13 | |
w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008) | |
w13 = Instance.new("Weld", p13) | |
w13.Name = "Weld" | |
w13.Part0 = p13 | |
w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008) | |
m.Parent = char | |
m:MakeJoints() | |
---------------------------------------------------- | |
local cor = Instance.new("Part", char.Genkadda) | |
cor.Name = "Thingy" | |
cor.Locked = true | |
cor.BottomSurface = 0 | |
cor.CanCollide = false | |
cor.Size = Vector3.new(1, 9, 1) | |
cor.Transparency = 1 | |
cor.TopSurface = 0 | |
corw = Instance.new("Weld", cor) | |
corw.Part0 = rarm | |
corw.Part1 = cor | |
corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90)) | |
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
weld1 = Instance.new("Weld", char.Genkadda) | |
weld1.Part0 = cor | |
weld1.Part1 = p6 | |
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
---------------------------------------------------- Gauntlet | |
m=Instance.new('Model',char) | |
local function weldBetween(a, b) | |
local weldd = Instance.new("ManualWeld") | |
weldd.Part0 = a | |
weldd.Part1 = b | |
weldd.C0 = CFrame.new() | |
weldd.C1 = b.CFrame:inverse() * a.CFrame | |
weldd.Parent = a | |
return weldd | |
end | |
it=Instance.new | |
function nooutline(part) | |
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
end | |
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
local fp=it("Part") | |
fp.formFactor=formfactor | |
fp.Parent=parent | |
fp.Reflectance=reflectance | |
fp.Transparency=transparency | |
fp.CanCollide=false | |
fp.Locked=true | |
fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
fp.Name=name | |
fp.Size=size | |
fp.Position=char.Torso.Position | |
nooutline(fp) | |
fp.Material=material | |
fp:BreakJoints() | |
return fp | |
end | |
function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
local mesh=it(Mesh) | |
mesh.Parent=part | |
if Mesh=="SpecialMesh" then | |
mesh.MeshType=meshtype | |
mesh.MeshId=meshid | |
end | |
mesh.Offset=offset | |
mesh.Scale=scale | |
return mesh | |
end | |
function weld(parent,part0,part1,c0,c1) | |
local weld=it("Weld") | |
weld.Parent=parent | |
weld.Part0=part0 | |
weld.Part1=part1 | |
weld.C0=c0 | |
weld.C1=c1 | |
return weld | |
end | |
MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854)) | |
MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935)) | |
TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) | |
mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) | |
MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158)) | |
mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) | |
MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116)) | |
MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) | |
mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) | |
MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138)) | |
MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) | |
MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138)) | |
MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999)) | |
MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854)) | |
MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) | |
MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381)) | |
mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995)) | |
MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) | |
mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) | |
MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998)) | |
MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116)) | |
MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) | |
mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) | |
MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116)) | |
MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) | |
mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) | |
MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116)) | |
MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668)) | |
mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) | |
MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116)) | |
MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516)) | |
mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) | |
MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116)) | |
MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079)) | |
mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999)) | |
MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393)) | |
mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999)) | |
MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998)) | |
TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272)) | |
TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594)) | |
mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048)) | |
TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277)) | |
mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) | |
TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) | |
mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) | |
TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775)) | |
mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994)) | |
TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854)) | |
TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997)) | |
TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854)) | |
TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799)) | |
mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997)) | |
MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272)) | |
MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847)) | |
mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036)) | |
--[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603)) | |
TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367)) | |
mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]] | |
local edit = function(name,mat,col) | |
name.Material = mat | |
name.BrickColor = BrickColor.new(col) | |
end | |
local dark = function() | |
edit(TR1,"Neon","Lime green") | |
edit(TR2,"Neon","Lime green") | |
edit(TR3,"Neon","Lime green") | |
edit(TR4,"Neon","Lime green") | |
edit(TR5,"Neon","Lime green") | |
edit(TR6,"Neon","Lime green") | |
edit(TR7,"Neon","Lime green") | |
edit(MN,"Neon","Lime green") | |
-- | |
end | |
local light = function() | |
edit(TR1,"Neon","Lime green") | |
edit(TR2,"Neon","Lime green") | |
edit(TR3,"Neon","Lime green") | |
edit(TR4,"Neon","Lime green") | |
edit(TR5,"Neon","Lime green") | |
edit(TR6,"Neon","Lime green") | |
edit(TR7,"Neon","Lime green") | |
edit(MN,"Neon","Lime green") | |
-- | |
end | |
dark() | |
--Messy | |
---------------------------------------------------- | |
function Vanish() | |
for i = 1, 10 do wait() | |
for i,v in pairs(char.Genkadda:GetChildren()) do | |
if v:IsA("Part") or v:IsA("WedgePart") then | |
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
v.Transparency = v.Transparency + 0.1 | |
end | |
end | |
end | |
end | |
end | |
---------------------------------------------------- | |
function Appear() | |
for i = 1, 10 do wait() | |
for i,v in pairs(char.Genkadda:GetChildren()) do | |
if v:IsA("Part") or v:IsA("WedgePart") then | |
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
v.Transparency = v.Transparency - 0.1 | |
end | |
end | |
end | |
end | |
end | |
---------------------------------------------------- | |
local player = game.Players.LocalPlayer | |
local pchar = player.Character | |
local mouse = player:GetMouse() | |
local cam = workspace.CurrentCamera | |
local rad = math.rad | |
local keysDown = {} | |
local flySpeed = 0 | |
local MAX_FLY_SPEED = 150 | |
local canFly = false | |
local flyToggled = false | |
local forward, side = 0, 0 | |
local lastForward, lastSide = 0, 0 | |
local floatBP = Instance.new("BodyPosition") | |
floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
local flyBV = Instance.new("BodyVelocity") | |
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
local turnBG = Instance.new("BodyGyro") | |
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
mouse.KeyDown:connect(function(key) | |
keysDown[key] = true | |
if key == "f" then | |
flyToggled = not flyToggled | |
if not flyToggled then | |
stanceToggle = "Normal" | |
floatBP.Parent = nil | |
flyBV.Parent = nil | |
turnBG.Parent = nil | |
root.Velocity = Vector3.new() | |
pchar.Humanoid.PlatformStand = false | |
end | |
end | |
end) | |
mouse.KeyUp:connect(function(key) | |
keysDown[key] = nil | |
end) | |
local function updateFly() | |
if not flyToggled then return end | |
lastForward = forward | |
lastSide = side | |
forward = 0 | |
side = 0 | |
if keysDown.w then | |
forward = forward + 1 | |
end | |
if keysDown.s then | |
forward = forward - 1 | |
end | |
if keysDown.a then | |
side = side - 1 | |
end | |
if keysDown.d then | |
side = side + 1 | |
end | |
canFly = (forward ~= 0 or side ~= 0) | |
if canFly then | |
stanceToggle = "Floating" | |
turnBG.Parent = root | |
floatBP.Parent = nil | |
flyBV.Parent = root | |
flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
else | |
floatBP.position = root.Position | |
floatBP.Parent = root | |
flySpeed = flySpeed - 1 | |
if flySpeed < 0 then flySpeed = 0 end | |
end | |
local camCF = cam.CoordinateFrame | |
local in_forward = canFly and forward or lastForward | |
local in_side = canFly and side or lastSide | |
flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
0) | |
end | |
game:service'RunService'.RenderStepped:connect(function() | |
if flyToggled then | |
pchar.Humanoid.PlatformStand = true | |
end | |
updateFly() | |
end) | |
---------------------------------------------------- | |
p13.Touched:connect(function(ht) | |
hit = ht.Parent | |
if ht and hit:IsA("Model") then | |
if hit:FindFirstChild("Humanoid") then | |
if hit.Name ~= p.Name then | |
if Debounces.Slashing == true and Debounces.Slashed == false then | |
Debounces.Slashed = true | |
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25)) | |
wait(.3) | |
Debounces.Slashed = false | |
end | |
end | |
end | |
elseif ht and hit:IsA("Hat") then | |
if hit.Parent.Name ~= p.Name then | |
if hit.Parent:FindFirstChild("Humanoid") then | |
if Debounces.Slashing == true and Debounces.Slashed == false then | |
Debounces.Slashed = true | |
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25)) | |
wait(.3) | |
Debounces.Slashed = false | |
end | |
end | |
end | |
end | |
end) | |
---------------------------------------------------- | |
local ptz = {0.7, 0.8, 0.9, 1} | |
ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2} | |
idz = {"161006212", "161006195"} | |
mouse.KeyDown:connect(function(key) | |
if key == "q" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
if holy == true then | |
for i = 1, 8 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
else | |
for i = 1, 20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
end | |
z = Instance.new("Sound", hed) | |
z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
wait(.01) | |
z:Play() | |
if holy == true then | |
--so("http://roblox.com/asset/?id=231917788",hed,1,1.7) | |
so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)]) | |
else | |
so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)]) | |
end | |
Debounces.Slashing = true | |
if holy == true then | |
for i = 1, 5 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
else | |
for i = 1, 20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
end | |
z1 = Instance.new("Sound", hed) | |
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
z1.Pitch = ptz[math.random(1,#ptz)] | |
z1.Volume = 1 | |
wait(.01) | |
z1:Play() | |
if holy == true then | |
--so("http://roblox.com/asset/?id=231917788",hed,1,1.7) | |
so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)]) | |
else | |
so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)]) | |
end | |
Debounces.Slashing = true | |
for i = 1, 26 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
Debounces.Slashing = false | |
z:Destroy() | |
z1:Destroy() | |
cor.Weld.C1 = CFrame.Angles(0,0,0) | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
Debounces.NoIdl = false | |
Debounces.on = false | |
end | |
end | |
end | |
end) | |
------------------------------- | |
pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4} | |
mouse.KeyDown:connect(function(key) | |
if key == "e" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
Debounces.ks = true | |
larm.Touched:connect(function(ht) | |
hit = ht.Parent | |
if ht and hit:IsA("Model") then | |
if hit:FindFirstChild("Humanoid") then | |
if hit.Name ~= p.Name then | |
if Debounces.Slapping == true and Debounces.Slapped == false then | |
Debounces.Slapped = true | |
if Debounces.ks==true then | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Volume = 1 | |
z:Play() | |
z1 = Instance.new("Sound",char) | |
z1.SoundId = "rbxassetid://261010715" | |
z1.Pitch = pts[math.random(1,#pts)] | |
z1.Volume = 1 | |
z2 = Instance.new("Sound",char) | |
z2.SoundId = "rbxassetid://261010715" | |
z2.Pitch = z1.Pitch | |
z2.Volume = 1 | |
z3 = Instance.new("Sound",char) | |
z3.SoundId = "rbxassetid://261010715" | |
z3.Pitch = z1.Pitch | |
z3.Volume = 1 | |
z1:Play() | |
z2:Play() | |
z3:Play() | |
Debounces.ks=false | |
end | |
hit:FindFirstChild("Humanoid"):TakeDamage(10) | |
hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90 | |
wait(.5) | |
Debounces.Slapped = false | |
z:Destroy() | |
z1:Destroy() | |
z2:Destroy() | |
z3:Destroy() | |
end | |
end | |
end | |
elseif ht and hit:IsA("Hat") then | |
if hit.Parent.Name ~= p.Name then | |
if hit.Parent:FindFirstChild("Humanoid") then | |
if Debounces.Slapping == true and Debounces.Slapped == false then | |
Debounces.Slapped = true | |
if Debounces.ks==true then | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Volume = 1 | |
z:Play() | |
z1 = Instance.new("Sound",char) | |
z1.SoundId = "rbxassetid://261010715" | |
z1.Pitch = pts[math.random(1,#pts)] | |
z1.Volume = 1 | |
z2 = Instance.new("Sound",char) | |
z2.SoundId = "rbxassetid://261010715" | |
z2.Pitch = z1.Pitch | |
z2.Volume = 1 | |
z3 = Instance.new("Sound",char) | |
z3.SoundId = "rbxassetid://261010715" | |
z3.Pitch = z1.Pitch | |
z3.Volume = 1 | |
z1:Play() | |
z2:Play() | |
z3:Play() | |
Debounces.ks=false | |
end | |
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10) | |
wait(.5) | |
Debounces.Slapped = false | |
z:Destroy() | |
z1:Destroy() | |
z2:Destroy() | |
z3:Destroy() | |
end | |
end | |
end | |
end | |
end) | |
for i = 1, 14 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
Debounces.Slapping = true | |
for i = 1, 20 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
Debounces.Slapping = false | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
Debounces.NoIdl = false | |
Debounces.on = false | |
end | |
end | |
end | |
end) | |
------------------------------- | |
ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2} | |
mouse.KeyDown:connect(function(key) | |
if key == "r" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
if holy ~= true then | |
for i = 1, 20 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
else | |
for i = 1, 10 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
end | |
Debounces.Slashing = true | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://206083107" | |
z.Pitch = .75 | |
z.Volume = .65 | |
wait(0.1) | |
z:Play() | |
z1 = Instance.new("Sound", hed) | |
z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
z1.Pitch = ptz[math.random(1,#ptz)] | |
z1.Volume = 1 | |
wait(.01) | |
z1:Play() | |
if holy == true then | |
so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)]) | |
else | |
so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)]) | |
end | |
if holy ~= true then | |
for i = 1, 20 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
else | |
for i = 1, 10 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
end | |
Debounces.Slashing = false | |
cor.Weld.C1 = CFrame.Angles(0,0,0) | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
Debounces.NoIdl = false | |
Debounces.on = false | |
end | |
end | |
end | |
end) | |
------------------------------- | |
mouse.KeyDown:connect(function(key) | |
if key == "t" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.on = true | |
Debounces.NoIdl = true | |
for i = 1,20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
for i = 1,20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
Debounces.on = false | |
Debounces.NoIdl = false | |
end | |
end | |
end | |
end) | |
------------------------------- | |
local ptz3 = {0.5, 0.6, 0.7} | |
mouse.KeyDown:connect(function(key) | |
if key == "g" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
Debounces.Slashing = true | |
z = Instance.new("Sound", hed) | |
z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
if holy == true then | |
eColors = {"Lime green"} | |
for i,v in pairs(char.Genkadda:GetChildren()) do | |
if v:IsA("Part") or v:IsA("WedgePart") then | |
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
v.BrickColor = BrickColor.new("Lime green") | |
v.Material = "Neon" | |
end | |
end | |
end | |
char.Humanoid.WalkSpeed = 50 | |
GroundWave() | |
so("http://roblox.com/asset/?id=200633077",hed,1,ptz3[math.random(1,#ptz3)]) | |
so("http://www.roblox.com/asset/?id=241816017",hed,1,0.5) | |
so("http://www.roblox.com/asset/?id=241816017",hed,1,1) | |
else | |
so("http://roblox.com/asset/?id=200633029",hed,1,0.9) | |
end | |
for i = 1, 8 do | |
z:play() | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8) | |
if Debounces.on==false then break end | |
rs:wait(2) | |
end | |
for i = 1, 2880, 48 do | |
torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0)) | |
rs:wait(4) | |
end | |
torso.Weld.C1 = CFrame.new(0, -1, 0) | |
Debounces.Slashing = false | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
Debounces.NoIdl = false | |
Debounces.on = false | |
char.Humanoid.WalkSpeed = 10 | |
end | |
end | |
end | |
end) | |
---------------------------------------------------- | |
pt = {6.6, 6.8, 7, 7.2, 7.4} | |
mouse.KeyDown:connect(function(key) | |
if key == "l" then | |
if Debounces.CanJoke == true then | |
Debounces.CanJoke = false | |
u = Instance.new("Sound",char) | |
u.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
u.Pitch = pt[math.random(1,#pt)] | |
u.Volume = 1 | |
u2 = Instance.new("Sound",char) | |
u2.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
u2.Pitch = u.Pitch | |
u2.Volume = 1 | |
u3 = Instance.new("Sound",char) | |
u3.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
u3.Pitch = u.Pitch | |
u3.Volume = 1 | |
wait(.01) | |
u:Play() | |
u2:Play() | |
u3:Play() | |
wait(1.5) | |
u:Destroy() | |
u2:Destroy() | |
u3:Destroy() | |
if Debounces.CanJoke == false then | |
Debounces.CanJoke = true | |
end | |
end | |
end | |
end) | |
------------------------------- BEGIN GRABPUNCH | |
mouse.KeyDown:connect(function(key) | |
if key == "x" then | |
Debounces.on = true | |
Debounces.NoIdl = true | |
Debounces.ks = true | |
if Grab == false then | |
gp = nil | |
if Melee == false then | |
Melee = true | |
Vanish() | |
stanceToggle = "Melee" | |
elseif Melee == true then | |
Melee = false | |
Appear() | |
stanceToggle = "Normal" | |
end | |
for i = 1, 20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
con1=larm.Touched:connect(function(hit) -- this is grab | |
ht = hit.Parent | |
hum1=ht:FindFirstChild('Humanoid') | |
if hum1 ~= nil then | |
if Debounces.ks==true then | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Volume = 1 | |
z:Play() | |
Debounces.ks=false | |
end | |
hum1.PlatformStand=true | |
gp = ht | |
Grab = true | |
asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0)) | |
asd.Parent = larm | |
asd.Name = "asd" | |
asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0) | |
--[[elseif hum1 == nil then | |
con1:disconnect() | |
wait() return]]-- | |
end | |
end) | |
for i = 1, 20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
if hum1 == nil then | |
Debounces.on = false | |
Debounces.NoIdl = false | |
end | |
con1:disconnect() | |
elseif Grab == true then | |
Grab = false | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
Punch() | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Pitch = ptz[math.random(1,#ptz)] | |
z.Volume = 1 | |
z:Play() | |
for i = 1, 10 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
con1:disconnect() | |
Debounces.on = false | |
Debounces.NoIdl = false | |
if gp ~= nil then | |
gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140 | |
for i,v in pairs(larm:GetChildren()) do | |
if v.Name == "asd" and v:IsA("Weld") then | |
v:Remove() | |
end | |
end | |
--[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) | |
bv.maxForce = Vector3.new(400000, 400000, 400000) | |
bv.P = 125000 | |
bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
hum1=nil | |
ht=nil | |
Debounces.on = false | |
Debounces.NoIdl = false | |
elseif ht == nil then wait() | |
Grab = false | |
Debounces.on = false | |
Debounces.NoIdl = false | |
end | |
end | |
end | |
end) | |
------------------------------------------------- | |
----------------------------------------------------Cero | |
mouse.KeyDown:connect(function(key) | |
if key == "c" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
char.Humanoid.WalkSpeed = .01 | |
Debounces.on = true | |
Vanish() | |
xx = Instance.new("Sound") | |
xx.SoundId = "http://www.roblox.com/asset/?id=199145659" | |
xx.Parent = char.Head | |
xx.Looped = false | |
xx.Pitch = .88 | |
xx.Volume = 1 | |
wait(.1) | |
xx:Play() | |
if holy == true then | |
so("http://roblox.com/asset/?id=231917788",hed,1,1) | |
else | |
end | |
if holy ~= true then | |
for i = 1, 20 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4) | |
if Debounces.on==false then break end | |
wait() | |
end | |
wait(1) | |
else | |
for i = 1, 5 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4) | |
if Debounces.on==false then break end | |
wait() | |
end | |
wait(1) | |
end | |
x = Instance.new("Sound") | |
x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
x2 = Instance.new("Sound") | |
x2.SoundId = "http://www.roblox.com/asset/?id=183763506" | |
x.Parent = char.Head | |
x2.Parent = char.Head | |
x.Looped = false | |
x2.Looped = false | |
x.Pitch = .88 | |
x.Volume = 1 | |
x2.Pitch = .88 | |
x2.Volume = 1 | |
wait(.1) | |
x:Play() | |
x2:Play() | |
Debounces.on = false | |
Debounces.Here = false | |
for i = 1, 6 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4) | |
wait() | |
end | |
local rng = Instance.new("Part", char) | |
rng.Anchored = true | |
if holy ~= true then | |
rng.BrickColor = BrickColor.new("Really black") | |
else | |
rng.BrickColor = BrickColor.new("Lime green") | |
end | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0.35 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng.Material = "Neon" | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
rngm.Scale = Vector3.new(10, 10, 1) | |
local bem = Instance.new("Part", char) | |
bem.Anchored = true | |
if holy ~= true then | |
bem.BrickColor = BrickColor.new("Really black") | |
else | |
bem.BrickColor = BrickColor.new("Lime green") | |
end | |
bem.Material = "Neon" | |
bem.CanCollide = false | |
bem.FormFactor = 3 | |
bem.Name = "Beam" .. shot | |
bem.Size = Vector3.new(1, 1, 1) | |
bem.Transparency = 0.35 | |
bem.TopSurface = 0 | |
bem.BottomSurface = 0 | |
local bemm = Instance.new("SpecialMesh", bem) | |
bemm.MeshType = 4 | |
bemm.Scale = Vector3.new(1, 4, 4) | |
local out = Instance.new("Part", char) | |
out.Anchored = true | |
if holy ~= true then | |
out.BrickColor = BrickColor.new("Really black") | |
else | |
out.BrickColor = BrickColor.new("Lime green") | |
end | |
out.Material = "Neon" | |
out.CanCollide = false | |
out.FormFactor = 3 | |
out.Name = "Out" | |
out.Size = Vector3.new(1, 1, 1) | |
out.Transparency = 0.35 | |
out.TopSurface = 0 | |
out.BottomSurface = 0 | |
local outm = Instance.new("SpecialMesh", out) | |
outm.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
outm.Scale = Vector3.new(2, 2, 2) | |
local bnd = Instance.new("Part", char) | |
bnd.Anchored = true | |
if holy ~= true then | |
bnd.BrickColor = BrickColor.new("Really black") | |
else | |
bnd.BrickColor = BrickColor.new("Lime green") | |
end | |
bnd.Material = "Neon" | |
bnd.CanCollide = false | |
bnd.FormFactor = 3 | |
bnd.Name = "BEnd" | |
bnd.Size = Vector3.new(1, 1, 1) | |
bnd.Transparency = 0.35 | |
bnd.TopSurface = 0 | |
bnd.BottomSurface = 0 | |
local bndm = Instance.new("SpecialMesh", bnd) | |
bndm.MeshType = 3 | |
bndm.Scale = Vector3.new(4, 4, 4) | |
out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0) | |
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) | |
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) | |
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
Debounces.Shewt = true | |
coroutine.wrap(function() | |
for i = 1, 20, 0.2 do | |
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) | |
rng.Transparency = i/20 | |
wait() | |
end | |
wait() | |
rng:Destroy() | |
end)() | |
if Debounces.Shewt == true then | |
char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here | |
print("Hit") | |
hit = ht.Parent | |
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then | |
print("Yes") | |
if HasntTouched(hit.Name) == true and deb == false then | |
deb = true | |
coroutine.wrap(function() | |
hit:FindFirstChild("Humanoid").PlatformStand = true | |
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140 | |
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63)) | |
wait(1) | |
hit:FindFirstChild("Humanoid").PlatformStand = false | |
end)() | |
table.insert(Touche, hit.Name) | |
deb = false | |
end | |
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then | |
print("Yes") | |
if HasntTouched(hit.Parent.Name) == true and deb == false then | |
deb = true | |
coroutine.wrap(function() | |
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true | |
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140 | |
wait(1) | |
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false | |
end)() | |
table.insert(Touche, hit.Parent.Name) | |
deb = false | |
for i, v in pairs(Touche) do | |
print(v) | |
end | |
end | |
end | |
end) | |
end | |
for i = 0, 200, 7 do | |
bem.Size = Vector3.new(i, 1, 1) | |
bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) | |
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0) | |
wait() | |
end | |
wait() | |
Debounces.Shewt = false | |
bem:Destroy() | |
out:Destroy() | |
bnd:Destroy() | |
char.Humanoid.WalkSpeed = 10 | |
Debounces.Ready = false | |
for i, v in pairs(Touche) do | |
table.remove(Touche, i) | |
end | |
wait() | |
table.insert(Touche, char.Name) | |
Debounces.NoIdl = false | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
cor.Weld.C1 = CFrame.Angles(0,0,0) | |
Debounces.on = false | |
Appear() | |
end | |
end | |
end | |
end) | |
------------------------------- | |
----------------------------------------------------EDIT END | |
Grab = false | |
mouse.KeyDown:connect(function(key) | |
if key == "z" then | |
Debounces.on = true | |
Debounces.NoIdl = true | |
Debounces.ks = true | |
if Grab == false then | |
gp = nil | |
for i = 1, 20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
con1=larm.Touched:connect(function(hit) -- this is grab | |
ht = hit.Parent | |
hum1=ht:FindFirstChild('Humanoid') | |
if hum1 ~= nil then | |
if Debounces.ks==true then | |
z = Instance.new("Sound",hed) | |
z.SoundId = "rbxassetid://169380525" | |
z.Volume = 1 | |
z:Play() | |
Debounces.ks=false | |
end | |
hum1.PlatformStand=true | |
gp = ht | |
Grab = true | |
asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0)) | |
asd.Parent = larm | |
asd.Name = "asd" | |
asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) | |
stanceToggle = "Grabbed" | |
--[[elseif hum1 == nil then | |
con1:disconnect() | |
wait() return]]-- | |
end | |
end) | |
for i = 1, 20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait(2) | |
end | |
con1:disconnect() | |
Debounces.on = false | |
Debounces.NoIdl = false | |
elseif Grab == true then | |
Grab = false | |
--[[for i = 1, 16 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) | |
if Debounces.on == false then end | |
rs:wait() | |
end]]-- | |
for i = 1, 16 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
if Debounces.on == false then end | |
rs:wait() | |
end | |
Slam() | |
if gp ~= nil then | |
for i,v in pairs(larm:GetChildren()) do | |
if v.Name == "asd" and v:IsA("Weld") then | |
v:Remove() | |
end | |
end | |
for i = 1, 16 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3) | |
if Debounces.on == false then end | |
rs:wait() | |
end | |
stanceToggle = "Normal" | |
--[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) | |
bv.maxForce = Vector3.new(400000, 400000, 400000) | |
bv.P = 125000 | |
bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
ht=nil | |
Debounces.on = false | |
Debounces.NoIdl = false | |
elseif ht == nil then wait() | |
Grab = false | |
Debounces.on = false | |
Debounces.NoIdl = false | |
end | |
end | |
end | |
end) | |
---------------------------------------------------- | |
Charging = false | |
chargewait = false | |
mouse.KeyDown:connect(function(key) | |
if key == "h" then | |
if Charging == false and chargewait == false then | |
Charging = true | |
chargewait = true | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
if holy ~= true then | |
holy = true | |
else holy = false | |
end | |
for i = 1,20 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait() | |
end | |
pt=Instance.new('Part',torso) | |
pt.Anchored=true | |
pt.CanCollide=false | |
pt.Locked = true | |
pt.Material = "Neon" | |
pt.FormFactor='Custom' | |
pt.Size=Vector3.new(1,1,1) | |
pt.CFrame=root.CFrame*CFrame.new(0,-1,0) | |
pt.Transparency=.6 | |
if holy == true then | |
pt.BrickColor=BrickColor.new('Lime green') | |
else | |
pt.BrickColor = BrickColor.new("Really black") | |
end | |
msh=Instance.new('SpecialMesh',pt) | |
msh.MeshId='http://www.roblox.com/asset/?id=20329976' | |
msh.Scale=Vector3.new(8,4,8) | |
pt2=pt:clone() | |
pt2.Parent = torso | |
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) | |
if holy == true then | |
pt2.BrickColor=BrickColor.new('Lime green') | |
else | |
pt2.BrickColor = BrickColor.new("Lime green") | |
end | |
msh2=msh:clone() | |
msh2.Parent=pt2 | |
msh2.Scale=Vector3.new(10,5,10) | |
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} | |
bl = Instance.new("Part", char) | |
bl.Locked = true | |
bl.Name = "Shell" | |
if holy == true then | |
bl.BrickColor = BrickColor.new("Lime green") | |
else | |
bl.BrickColor = BrickColor.new("Really black") | |
end | |
bl.Anchored = true | |
bl.Material = "Neon" | |
bl.CanCollide = false | |
bl.Transparency = 0 | |
bl.Reflectance = 0 | |
bl.BottomSurface = 0 | |
bl.TopSurface = 0 | |
bl.Shape = 0 | |
blm = Instance.new("SpecialMesh",bl) | |
blm.MeshType = "Sphere" | |
blm.Scale = Vector3.new(1,1,1) | |
so("http://www.roblox.com/asset/?id=340722848",hed,2,1.2) | |
so("http://www.roblox.com/asset/?id=340722848",torso,0.5,0.8) | |
so("http://roblox.com/asset/?id=168586621",torso,1,0.5) | |
if holy == true then | |
light() | |
ds:stop() | |
hs:play() | |
eColors = {"Lime green"} | |
for i,v in pairs(char.Genkadda:GetChildren()) do | |
if v:IsA("Part") or v:IsA("WedgePart") then | |
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
v.BrickColor = BrickColor.new("Lime green") | |
v.Material = "Neon" | |
end | |
end | |
end | |
else | |
dark() | |
hs:stop() | |
ds:play() | |
eColors = {"Lime green", "Really black"} | |
for i,v in pairs(char.Genkadda:GetChildren()) do | |
if v:IsA("Part") or v:IsA("WedgePart") then | |
if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
v.BrickColor = BrickColor.new("Really black") | |
v.Material = "Metal" | |
end | |
end | |
end | |
end | |
coroutine.resume(coroutine.create(function() | |
for i=1, math.huge, 4 do | |
if Charging == true then | |
rs:wait() | |
bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) | |
blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5) | |
bl.Transparency = bl.Transparency + 0.05 | |
pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) | |
pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) | |
msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05) | |
msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05) | |
elseif Charging == false then break | |
end | |
end | |
end)) | |
repeat | |
local p = Instance.new('Part',torso) | |
p.formFactor = 'Custom' | |
p.Size = Vector3.new(1,1,1) | |
if holy == true then | |
p.BrickColor = BrickColor.new("Lime green") | |
else | |
p.BrickColor = BrickColor.new("Really black") | |
end | |
p.CanCollide = false | |
p.Transparency = 0 | |
p.Anchored = true | |
p.Locked=true | |
p.Material = "Neon" | |
s = math.random(1,40)/10 | |
local m = Instance.new("BlockMesh",p) | |
m.Scale = Vector3.new(s,s,s) | |
p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) | |
--[[coroutine.wrap(function() | |
wait(2) | |
while Charging == true do | |
wait(2) | |
GroundWave1() | |
wait(2) | |
end | |
end)()]]-- | |
Spawn(function() | |
while rs:wait() do | |
if Charging == true then | |
rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) | |
larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) | |
hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) | |
torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) | |
lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) | |
rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) | |
elseif Charging == false then break | |
end | |
end | |
end) | |
Spawn(function() | |
while rs:wait() do | |
if p.Transparency >= 1 then p:Destroy() break end | |
p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) | |
p.Transparency = p.Transparency+0.01 | |
end | |
end) | |
wait(.3) | |
until Charging == false | |
end | |
end | |
end | |
end) | |
---------------------------------------------------- | |
mouse.KeyUp:connect(function(key) | |
if key == "h" then | |
if Charging == true and chargewait == true then | |
chargewait = false | |
wait(1) | |
Charging = false | |
--[[for i,v in pairs (torso:GetChildren()) do | |
if v:IsA("Sound") then | |
v:Destroy() | |
end | |
end]] | |
--so("http://roblox.com/asset/?id=160867463",torso,1,0.7) | |
pt:Destroy() | |
pt2:Destroy() | |
bl:Destroy() | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
Debounces.NoIdl = false | |
Debounces.on = false | |
Debounces.grab = false | |
end | |
end | |
end | |
end) | |
---------------------------------------------------- | |
Sit = false | |
mouse.KeyDown:connect(function(key) | |
if key == "b" then | |
if Sit == false then | |
Sit = true | |
hum.WalkSpeed = 0.1 | |
stanceToggle = "Sitting" | |
elseif Sit == true then | |
Sit = false | |
hum.WalkSpeed = 7 | |
stanceToggle = "Normal" | |
end | |
end | |
end) | |
------------------------------- | |
Melee = false | |
mouse.KeyDown:connect(function(key) | |
if key == "m" then | |
if Melee == false then | |
Melee = true | |
Vanish() | |
stanceToggle = "Melee" | |
elseif Melee == true then | |
Melee = false | |
Appear() | |
stanceToggle = "Normal" | |
end | |
end | |
end) | |
------------------------------- | |
mouse.KeyDown:connect(function(key) | |
if string.byte(key) == 50 then | |
if Debounces.CanAttack == true then | |
if stanceToggle ~= "Floating" then | |
char.Humanoid.WalkSpeed = 60 | |
Burst() | |
elseif Debounces.CanAttack == false then | |
elseif stanceToggle == "Floating" then | |
wait() | |
end | |
end | |
end | |
end) | |
mouse.KeyUp:connect(function(key) | |
if string.byte(key) == 50 then | |
char.Humanoid.WalkSpeed = 9 | |
end | |
end) | |
------------------------------- | |
mouse.KeyDown:connect(function(key) | |
if key == "p" then | |
if CanAttack == true then | |
CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
for i = 1, 20 do | |
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
if Debounces.on == false then | |
break | |
end | |
wait() | |
end | |
wait() | |
z = Instance.new("Sound") | |
z.SoundId = "http://www.roblox.com/asset/?id=159218913" | |
z.Parent = char.Head | |
z.Looped = false | |
z.Pitch = 1 | |
z.Volume = 1 | |
wait(.01) | |
z:Play() | |
Debounces.Slashing = true | |
for i = 1, 20 do | |
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6) | |
wait() | |
if Debounces.on == false then | |
break | |
end | |
wait() | |
end | |
Debounces.Slashing = false | |
Debounces.NoIdl = false | |
wait() | |
if CanAttack == false then | |
CanAttack = true | |
end | |
end | |
end | |
end) | |
-------------------------------- | |
---------------------------------------------------- | |
mouse.KeyDown:connect(function(key) | |
if key == "v" then | |
if Debounces.CanAttack == true then | |
Debounces.CanAttack = false | |
Debounces.on = true | |
Debounces.NoIdl = true | |
for i = 1, 15 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) | |
if Debounces.on == false then break end | |
rs:wait(2.7) | |
end | |
so("http://roblox.com/asset/?id=231917788",hed,1,0.7) | |
x = Instance.new("Sound",char.Head) | |
x.SoundId = "rbxassetid://183763515" | |
x.Pitch = 0.7 | |
x.Volume = .8 | |
x3 = Instance.new("Sound",char.Head) | |
x3.SoundId = "rbxassetid://183763487" | |
x3.Pitch = 1 | |
x3.Volume = .8 | |
wait(.1) | |
x:Play() | |
x3:Play() | |
if holy == true then | |
so("http://roblox.com/asset/?id=233091161",hed,1,0.6) | |
so("http://roblox.com/asset/?id=2233091183",hed,1,1) | |
else | |
end | |
Debounces.on = false | |
Debounces.Here = false | |
shot = shot + 1 | |
local rng = Instance.new("Part", larm) | |
rng.Anchored = true | |
if holy ~= true then | |
rng.BrickColor = BrickColor.new("Lime green") | |
else | |
rng.BrickColor = BrickColor.new("Lime green") | |
end | |
rng.Material = "Neon" | |
rng.CanCollide = false | |
rng.FormFactor = 3 | |
rng.Name = "Ring" | |
rng.Size = Vector3.new(1, 1, 1) | |
rng.Transparency = 0.35 | |
rng.TopSurface = 0 | |
rng.BottomSurface = 0 | |
rng2 = rng:clone() | |
rng3 = rng2:clone() | |
rng4 = rng2:clone() | |
local rngm = Instance.new("SpecialMesh", rng) | |
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
rngm.Scale = Vector3.new(10, 10, 1) | |
rngm2 = rngm:clone() | |
rngm2.Scale = Vector3.new(5, 5, 3) | |
rngm3=rngm2:clone() | |
rngm3.Parent = rng3 | |
rngm3.Scale = Vector3.new(8, 8, 1) | |
rngm4 = rngm2:clone() | |
rngm4.Parent = rng4 | |
rngm4.Scale = Vector3.new(6, 6, 1) | |
local bem = Instance.new("Part", larm) | |
bem.Anchored = true | |
if holy == false then | |
bem.BrickColor = BrickColor.new("Really black") | |
else | |
bem.BrickColor = BrickColor.new("Lime green") | |
end | |
bem.CanCollide = false | |
bem.Material = "Neon" | |
bem.FormFactor = 3 | |
bem.Name = "Beam" .. shot | |
bem.Size = Vector3.new(1, 1, 1) | |
bem.Transparency = 0.35 | |
bem.TopSurface = 0 | |
bem.BottomSurface = 0 | |
local bemm = Instance.new("SpecialMesh", bem) | |
bemm.MeshType = 4 | |
bemm.Scale = Vector3.new(1, 4, 4) | |
local out = Instance.new("Part", larm) | |
out.Anchored = true | |
out.Material = "Neon" | |
if holy == false then | |
out.BrickColor = BrickColor.new("Really black") | |
else | |
out.BrickColor = BrickColor.new("Lime green") | |
end | |
out.CanCollide = false | |
out.FormFactor = 3 | |
out.Name = "Out" | |
out.Size = Vector3.new(4, 4, 4) | |
out.Transparency = 0.35 | |
out.TopSurface = 0 | |
out.BottomSurface = 0 | |
local outm = Instance.new("SpecialMesh", out) | |
outm.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
outm.Scale = Vector3.new(6, 4, 6) | |
local bnd = Instance.new("Part", larm) | |
bnd.Anchored = true | |
bnd.BrickColor = BrickColor.new("Really red") | |
bnd.CanCollide = false | |
bnd.FormFactor = 3 | |
bnd.Name = "Bend" | |
bnd.Size = Vector3.new(1, 1, 1) | |
bnd.Transparency = 1 | |
bnd.TopSurface = 0 | |
bnd.BottomSurface = 0 | |
local bndm = Instance.new("SpecialMesh", bnd) | |
bndm.MeshType = 3 | |
bndm.Scale = Vector3.new(8, 8, 8) | |
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) | |
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) | |
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) | |
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) | |
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) | |
rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) | |
Debounces.Shewt = true | |
coroutine.wrap(function() | |
for i = 1, 20, 0.2 do | |
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) | |
rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1) | |
rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1) | |
rng.Transparency = i/20 | |
rng3.Transparency = 1/24 | |
rng4.Transparency = i/26 | |
wait() | |
end | |
wait() | |
rng:Destroy() | |
end)() | |
if Debounces.Shewt == true then | |
larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) | |
hit = ht.Parent | |
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then | |
if HasntTouched(hit.Name) == true and deb == false then | |
deb = true | |
coroutine.wrap(function() | |
hit:FindFirstChild("Humanoid").PlatformStand = true | |
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 | |
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)) | |
end)() | |
table.insert(Touche, hit.Name) | |
deb = false | |
end | |
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then | |
if HasntTouched(hit.Parent.Name) == true and deb == false then | |
deb = true | |
coroutine.wrap(function() | |
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true | |
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 | |
wait(1) | |
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false | |
end)() | |
table.insert(Touche, hit.Parent.Name) | |
deb = false | |
for i, v in pairs(Touche) do | |
print(v) | |
end | |
end | |
end | |
end) | |
end | |
for i = 0, 260, 8 do | |
bem.Size = Vector3.new(i, 3, 3) | |
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) | |
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) | |
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) | |
bnd.Size = Vector3.new(1,1,1) | |
bndm.Scale = Vector3.new(8,8,8) | |
if i % 10 == 0 then | |
local newRng = rng2:Clone() | |
newRng.Parent = larm | |
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
local newRngm = rngm2:clone() | |
newRngm.Parent=newRng | |
coroutine.wrap(function() | |
for i = 1, 10, 0.2 do | |
newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3) | |
newRng.Transparency = i/10 | |
wait() | |
end | |
wait() | |
newRng:Destroy() | |
end)() | |
end | |
wait() | |
end | |
wait() | |
Debounces.Shewt = false | |
bem:Destroy() | |
out:Destroy() | |
bnd:Destroy() | |
Debounces.Ready = false | |
for i, v in pairs(Touche) do | |
table.remove(Touche, i) | |
end | |
wait() | |
table.insert(Touche, char.Name) | |
Debounces.NoIdl = false | |
if Debounces.CanAttack == false then | |
Debounces.CanAttack = true | |
end | |
end | |
end | |
end) | |
---------------------------------------------------- | |
---------------------------------------------------- | |
mouse.KeyDown:connect(function(key) | |
if key == "y" then | |
if CanAttack == true then | |
CanAttack = false | |
Debounces.NoIdl = true | |
Debounces.on = true | |
for i = 1, 20 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
if Debounces.on == false then | |
break | |
end | |
wait() | |
end | |
wait() | |
if Daytime == true then | |
Daytime = false | |
l.TimeOfDay = 24 | |
else | |
Daytime = true | |
l.TimeOfDay = 12 | |
l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039) | |
end | |
char.Humanoid.MaxHealth = math.huge | |
c = Instance.new("Sound") | |
c.SoundId = "http://www.roblox.com/asset/?id=152758283" | |
c.Parent = m | |
c.Looped = false | |
if Daytime == true then | |
c.Pitch = -1 | |
elseif Daytime == false then | |
c.Pitch = 1.12 | |
end | |
c.Volume = 1 | |
wait(.01) | |
c:Play() | |
local Shockwave = function() | |
local Wave = Instance.new("Part", game.Workspace--[[?]]) | |
Wave.Name = "Shockwave" | |
Wave.BrickColor = BrickColor.new("Really black") | |
Wave.Size = Vector3.new(1, 1, 1) | |
Wave.Shape = "Ball" | |
Wave.CanCollide = false | |
Wave.Anchored = true | |
Wave.TopSurface = 0 | |
Wave.BottomSurface = 0 | |
Wave.Touched:connect(function(hit) | |
print(hit.Name) | |
if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then | |
if hit.Parent.Name ~= char.Name then | |
print("Damaged " .. hit.Parent.Name) | |
hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1 | |
hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120 | |
end | |
end | |
end) | |
Instance.new("SpecialMesh", Wave).MeshType = "Sphere" | |
Delay(0, function() | |
-- | |
-- Okay. | |
if Daytime == false then | |
for i = 1, 38, 1 do | |
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) | |
Wave.CFrame = char.Torso.CFrame | |
local t = i / 38 | |
Wave.Transparency = t | |
wait() | |
end | |
else | |
for i = 38, 1, -1 do | |
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) | |
Wave.CFrame = char.Torso.CFrame | |
local t = i / 38 | |
Wave.Transparency = t | |
wait() | |
end | |
end | |
Wave:Destroy() | |
end) | |
Delay(0, function() | |
while wait() do | |
if Wave ~= nil then | |
Wave.CFrame = char.Torso.CFrame | |
else | |
break | |
end | |
end | |
end) | |
end | |
Shockwave() | |
for i = 1, 20 do | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6) | |
wait() | |
if Debounces.on == false then | |
break | |
end | |
wait() | |
end | |
wait(2) | |
Debounces.NoIdl = false | |
if CanAttack == false then | |
CanAttack = true | |
wait() | |
end | |
end -- for the canattack thing | |
end | |
end) | |
------------------------------- | |
local animpose = "Idle" | |
local lastanimpose = "Idle" | |
local grab = false | |
local sine = 0 | |
local change = 1 | |
local val = 0 | |
local ffing = false | |
local jump = false | |
------------------------------- | |
--[[if stanceToggle == "Sitting" then | |
if wait(math.random(1,2)) == 1 then | |
stanceToggle = "Sitting2" | |
wait(8) | |
stanceToggle = "Sitting" | |
end | |
end]]-- | |
------------------------------- | |
game:GetService("RunService").RenderStepped:connect(function() | |
if char.Humanoid.Jump == true then | |
jump = true | |
else | |
jump = false | |
end | |
char.Humanoid.FreeFalling:connect(function(f) | |
if f then | |
ffing = true | |
else | |
ffing = false | |
end | |
end) | |
sine = sine + change | |
if jump == true then | |
animpose = "Jumping" | |
elseif ffing == true then | |
animpose = "Freefalling" | |
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
animpose = "Idle" | |
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
animpose = "Walking" | |
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
animpose = "Running" | |
end | |
if animpose ~= lastanimpose then | |
sine = 0 | |
if Debounces.NoIdl == false then | |
if stanceToggle == "Normal" and holy ~= true then | |
for i = 1, 2 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2) | |
cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
end | |
elseif stanceToggle == "Sitting" then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3) | |
elseif stanceToggle == "Floating" then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
wait() | |
end | |
else | |
end | |
end | |
lastanimpose = animpose | |
if Debounces.NoIdl == false then | |
if animpose == "Idle" then | |
if stanceToggle == "Normal" and holy ~= true then | |
change = 0.5 | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2) | |
elseif stanceToggle == "Normal" and holy == true then | |
change = 0.8 | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
elseif stanceToggle == "Melee" and holy ~= true then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
elseif stanceToggle == "Melee" and holy == true then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
elseif stanceToggle == "Sitting" then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3) | |
elseif stanceToggle == "Floating" then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
elseif stanceToggle == "Grabbed" and holy ~= true then | |
grab = true | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
elseif stanceToggle == "Grabbed" and holy == true then | |
grab = true | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) | |
end | |
elseif animpose == "Walking" then | |
if stanceToggle == "Normal" and holy ~= true then | |
change = 1 | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
elseif stanceToggle == "Normal" and holy == true then | |
for i = 1, 2 do | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) | |
end | |
elseif stanceToggle == "Melee" and holy ~= true then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
elseif stanceToggle == "Melee" and holy == true then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) | |
elseif stanceToggle == "Floating" then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
elseif stanceToggle == "Grabbed" and holy ~= true then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
elseif stanceToggle == "Grabbed" and holy == true then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
end | |
elseif animpose == "Running" then | |
if stanceToggle == "Normal" and holy ~= true then | |
change = 1 | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15) | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15) | |
elseif stanceToggle == "Normal" and holy == true then | |
change = 1 | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(250),math.rad(350),math.rad(-30+2*math.cos(sine/14))), 0.2)--cfawm | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4) | |
elseif stanceToggle == "Floating" then | |
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) | |
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) | |
hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0) | |
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4) | |
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4) | |
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05) | |
end | |
end | |
end | |
end) | |
Spawn(function() | |
while wait() do | |
updateFly() | |
end | |
end) | |
Spawn(function() | |
while wait(.1) do | |
Magik() | |
end | |
end) | |
Spawn(function() | |
while wait(.1) do | |
Magik2() | |
end | |
end) | |
Spawn(function() | |
while wait(4) do | |
GroundWave() | |
end | |
end) | |
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module | |
--[[Part0 = Vector3 (Start pos) | |
Part1 = Vector3 (End pos) | |
Times = number (Amount of lightning parts) | |
Offset = number (Offset) | |
Color = color (brickcolor value) | |
Thickness = number (thickness) | |
Trans = number (transparency) | |
]]-- | |
local magz = (Part0 - Part1).magnitude | |
local curpos = Part0 | |
local trz = {-Offset,Offset} | |
for i=1,Times do | |
local li = Instance.new("Part", torso) | |
li.Name = "Lightning" | |
li.TopSurface =0 | |
li.Material = "Neon" | |
li.BottomSurface = 0 | |
li.Anchored = true | |
li.Locked = true | |
li.Transparency = Trans or 0.4 | |
li.BrickColor = BrickColor.new(Color) | |
li.formFactor = "Custom" | |
li.CanCollide = false | |
li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
if Times == i then | |
local magz2 = (curpos - Part1).magnitude | |
li.Size = Vector3.new(Thickness,Thickness,magz2) | |
li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
else | |
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
end | |
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
game.Debris:AddItem(li,.1) | |
end | |
end | |
BodyParts = {} -- Parts to emit lightning effects from | |
for _, v in pairs(char.Genkadda:GetChildren()) do | |
if v:IsA("Part") and v.Name ~= "HitBox" and v.Name ~= "Thingy" then | |
table.insert(BodyParts, v) | |
end | |
end | |
Bounding = {} -- Calculate the bounding boxes | |
for _, v in pairs(BodyParts) do | |
local temp = {X=nil, Y=nil, Z=nil} | |
temp.X = v.Size.X/2 * 10 | |
temp.Y = v.Size.Y/2 * 10 | |
temp.Z = v.Size.Z/2 * 10 | |
Bounding[v.Name] = temp | |
--table.insert(Bounding, v.Name, temp) | |
end | |
while wait(lightspeed) do -- Emit the Lightning effects randomly, original was (1,10)/10 | |
if Melee ~= true then --[[Make sure we only see the lightning when holding our sword]] | |
if holy == true then | |
lightspeed = math.random(0.1,0.2) | |
else | |
lightspeed = math.random(0.5,1) | |
end | |
local Body1 = BodyParts[math.random(#BodyParts)] | |
local Body2 = BodyParts[math.random(#BodyParts)] | |
local Pos1 = Vector3.new( | |
math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, | |
math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, | |
math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 | |
) | |
local Pos2 = Vector3.new( | |
math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, | |
math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, | |
math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 | |
) | |
local SPos1 = Body1.Position + Pos1 | |
local SPos2 = Body2.Position + Pos2 | |
Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56) | |
end | |
end |
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