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Shader "Name" { | |
Properties { | |
name ("display name", Range (min, max)) = number | |
name ("display name", Float) = number | |
name ("display name", Int) = number | |
name ("display name", Color) = (number,number,number,number) | |
name ("display name", Vector) = (number,number,number,number) |
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using UnityEngine; | |
public class DebugDrawGameObjectMesh : MonoBehaviour | |
{ | |
[Header("Configuration")] | |
[Space] | |
public bool drawWireMesh = true; | |
public Color wireColor = new Color(0, 0, 0, .8f); |