This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!-- Place me in Documents\UnrealEngine\UnrealBuildTool\BuildConfiguration.xml --> | |
<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<!-- Names the .snl project file according to the parent folder name, great for native UE projects --> | |
<ProjectFileGenerator> | |
<bPrimaryProjectNameFromFolder>true</bPrimaryProjectNameFromFolder> | |
</ProjectFileGenerator> | |
<BuildConfiguration> | |
<!-- Disable optimizations when using adaptive Unity build, aka on checked out files. Great for debugging --> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class DebugDrawGameObjectMesh : MonoBehaviour | |
{ | |
[Header("Configuration")] | |
[Space] | |
public bool drawWireMesh = true; | |
public Color wireColor = new Color(0, 0, 0, .8f); |