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Benoit Miller Fulg

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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active November 21, 2025 00:24
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@basilfx
basilfx / README.md
Last active May 21, 2023 06:01
OctoPi to Read-only

OctoPi to Read-only

These steps will provide a read-only OctoPi installation while still having a read/write home directory. In other words, as long as you don't have to update system files, this installation will be fully functional.

  • Install OctoPi on a 8GB (or more) SD card and boot it at least once.
  • Mount it with a Linux machine (e.g. Ubuntu).
  • Use sudo gparted and configure the remaining space as EXT4.
  • There are now three partitions. Mount the last two.
  • Move /home/pi to the new and empty partition.
  • Edit /etc/fstab:
@petruisfan
petruisfan / docker
Last active March 1, 2025 15:24
Docker init.d daemon script
#!/usr/bin/env bash
###############
# SysV Init Information
# description: docker daemon.
### BEGIN INIT INFO
# Provides: me
# Required-Start:
# Required-Stop:
# Default-Start: 2 3 5
@olasd
olasd / stream_to_youtube.sh
Created March 28, 2014 19:58
Stream video to youtube via ffmpeg
#! /bin/bash
#
# Diffusion youtube avec ffmpeg
# Configurer youtube avec une résolution 720p. La vidéo n'est pas scalée.
VBR="2500k" # Bitrate de la vidéo en sortie
FPS="30" # FPS de la vidéo en sortie
QUAL="medium" # Preset de qualité FFMPEG
YOUTUBE_URL="rtmp://a.rtmp.youtube.com/live2" # URL de base RTMP youtube
@aras-p
aras-p / preprocessor_fun.h
Last active November 24, 2025 16:27
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
// Put this in a separate .h file (called "getopt.h").
// The prototype for the header file is:
/*
#ifndef GETOPT_H
#define GETOPT_H
int getopt(int nargc, char * const nargv[], const char *ostr) ;
#endif
*/
@rygorous
rygorous / magic_ring.cpp
Created July 22, 2012 03:55
The magic ring buffer.
#define _CRT_SECURE_NO_DEPRECATE
#include <stdio.h>
#include <string.h>
#include <Windows.h>
// This allocates a "magic ring buffer" that is mapped twice, with the two
// copies being contiguous in (virtual) memory. The advantage of this is
// that this allows any function that expects data to be contiguous in
// memory to read from (or write to) such a buffer. It also means that