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# Cursor's Memory Bank | |
I am Cursor, an expert software engineer with a unique characteristic: my memory resets completely between sessions. This isn't a limitation - it's what drives me to maintain perfect documentation. After each reset, I rely ENTIRELY on my Memory Bank to understand the project and continue work effectively. I MUST read ALL memory bank files at the start of EVERY task - this is not optional. | |
## Memory Bank Structure | |
The Memory Bank consists of required core files and optional context files, all in Markdown format. Files build upon each other in a clear hierarchy: | |
```mermaid | |
flowchart TD |
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find app/src -name "*.js" -exec sh -c 'mv "$0" "${0%.js}.ts"' {} \; |
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----------------------------------------------------------------------- | |
-- References: | |
-- https://github.com/apesic/dotfiles/blob/master/.hammerspoon/init.lua | |
-- https://learnxinyminutes.com/docs/lua/ | |
----------------------------------------------------------------------- | |
---------------- | |
-- Configuration | |
---------------- |
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NODE_OPTIONS=--inspect-brk node_modules/.bin/protractor e2e/protractor.conf.js --baseUrl=http://localhost:4200/ | |
Found at: https://github.com/angular/angular-cli/issues/10289 |
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using UnityEngine; | |
using System.Collections; | |
public class MonoBehaviourSingleton<T> : MonoBehaviour | |
where T : Component | |
{ | |
private static T _instance; | |
public static T Instance { | |
get { | |
if (_instance == null) { |
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using UnityEngine; | |
using System.Collections; | |
public class WhichColumn : MonoBehaviour | |
{ | |
public Rigidbody counterPrefab; | |
public Transform counterDrop; | |
RaycastHit myhit = new RaycastHit(); | |
Ray myray = new Ray(); |