Forked from mstevenson/MonoBehaviourSingleton.cs
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August 29, 2015 14:22
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using UnityEngine; | |
using System.Collections; | |
public class MonoBehaviourSingleton<T> : MonoBehaviour | |
where T : Component | |
{ | |
private static T _instance; | |
public static T Instance { | |
get { | |
if (_instance == null) { | |
var objs = FindObjectsOfType (typeof(T)) as T[]; | |
if (objs.Length > 0) | |
_instance = objs[0]; | |
if (objs.Length > 1) { | |
Debug.LogError ("There is more than one " + typeof(T).Name + " in the scene."); | |
} | |
if (_instance == null) { | |
GameObject obj = new GameObject (); | |
obj.hideFlags = HideFlags.HideAndDontSave; | |
_instance = obj.AddComponent<T> (); | |
} | |
} | |
return _instance; | |
} | |
} | |
} | |
public class MonoBehaviourSingletonPersistent<T> : MonoBehaviour | |
where T : Component | |
{ | |
public static T Instance { get; private set; } | |
public virtual void Awake () | |
{ | |
if (Instance == null) { | |
Instance = this as T; | |
DontDestroyOnLoad (this); | |
} else { | |
Destroy (gameObject); | |
} | |
} | |
} |
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