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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
/// <summary> | |
/// Provides functionality for screenshotting full editor windows, and the inspector in particular |
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// https://forum.unity.com/threads/oblique-near-plane-clipping.194722/ | |
public class Clipper : MonoBehaviour | |
{ | |
Matrix4x4 projection; | |
Camera offscreenCam; | |
void Start () | |
{ | |
projection = camera.projectionMatrix; | |
} |
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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |