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@StarWolf3000
StarWolf3000 / build.log
Created February 5, 2020 07:28
Godot 3.2 scons Windows build error
$ scons p=windows vsproj=yes
scons: Reading SConscript files ...
Configuring for Windows: target=debug, bits=default
Found MSVC version 14.2, arch amd64, bits=64
Checking for C header file mntent.h... no
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] run(["core/method_bind.gen.inc", "core/method_bind_ext.gen.inc", "core/method_bind_free_func.gen.inc"], ["core/make_binders.py"])
Executing builder function in subprocess: module_path='C:/msys64/home/dresden/godot/core/make_binders.py', parameter_file='C:\\Users\\dresden\\AppData\\Local\\Temp/36b3441eba534d6a9f1f873b77263405.json', parameter_file_size=18091, target=['C:/msys64/home/dresden/godot/core/method_bind.gen.inc', 'C:/msys64/home/dresden/godot/core/method_bind_ext.gen.inc', 'C:/msys64/home/dresden/godot/core/method_bind_free_func.gen.inc'], source=['C:/msys64/home/dresden/godot/core/make_binders.py']
[Initial build] Compiling ==> platform/windows/godot_windows.cpp