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using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
public class InternalEditorWindowsChecker : MonoBehaviour | |
{ | |
/// <summary> | |
/// Most built-in editor windows in Unity are internal classes, so we can't access them directly. | |
/// However, we can work around that using Reflection. | |
/// The following code returns all editor window types, including internal classes (default Unity editor windows) and custom editor windows that are found in loaded assemblies. |
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using UnityEngine; | |
using UnityEditor; | |
using NUnit.Framework; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
public class TestMisc { | |
delegate Vector3 CustomLerp(Vector3 v1, Vector3 v2, float lerp); | |
delegate void CustomLerpRef(ref Vector3 v1, Vector3 v2, float lerp); |
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# Install script for Kristoffer | |
# Created 06.08.2015 | |
ECHO Installing apps | |
ECHO Configure chocolatey | |
choco feature enable -n allowGlobalConfirmation | |
#choco install visualstudiocode | |
choco install notepadplusplus |