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Sanitarium Resource Files

Sanitarium scene action list

Scope

This is the complete 100-value OpcodeType vocabulary dispatched by sntrm.exe ProcessScripts at 00402120. Use counts are from a record-aware decode of every active command in the patched English SCN.005..SCN.017 set: 1,421 scripts and 19,616 active commands.

A ScriptEntry is 44 bytes: numLines, opcode, then nine signed 32-bit parameters. A Script is 161 entries plus three state words, total 0x1BB8. Some handlers rewrite parameters as wait/scratch state. Inputs below name fields the handler reads as an external contract, not every nonzero word found in serialized data.

Destinations use the interpreter's serialized line convention. Conditional destinations observed in shipped scripts resolve through RETURN (00) or RETURN_1 (10) markers. Actor -1 selects the current player where noted.

Opcodes

Opcode Name Uses Inputs Effect
00 RETURN 94 none Terminate this queued script.
01 SET_GAME_FLAG 1126 flag Set flag when flag is nonnegative.
02 CLEAR_GAME_FLAG 878 flag Clear flag when flag is nonnegative.
03 TOGGLE_GAME_FLAG 8 flag Toggle flag when flag is nonnegative.
04 JUMP_IF_GAME_FLAG 851 flag, polarity, destination polarity 0 jumps when set; nonzero jumps when clear.
05 HIDE_CURSOR 1540 none Hide the cursor.
06 SHOW_CURSOR 2377 none Show the cursor and clear shared input lock flag 1.
07 PLAY_ANIMATION 839 object, wait, reverse, alternate Start or reverse an object animation; wait is rewritten while a blocking animation runs.
08 MOVE_SCENE_POSITION 55 x, y, step, wait Move instantly when step < 1; otherwise pan, optionally blocking until motion status completes.
09 HIDE_ACTOR 287 actor Hide actor and refresh reflection data; actor -1 means current player.
0A SHOW_ACTOR 257 actor Show actor, refresh reflection data, and update its screen tick; actor -1 means current player.
0B SET_ACTOR_POSITION 195 actor, x, y, direction, frame Place actor; requested direction 8 preserves direction, otherwise it is applied; frame <= 0 preserves the frame.
0C SET_SCENE_MOTION_STATUS 142 status Replace the scene motion status.
0D DISABLE_ACTOR 253 actor Change actor status to disabled.
0E ENABLE_ACTOR 392 actor Enable actor only when its status is disabled.
0F ENABLE_OBJECTS 171 primary object, ticks/divisor, fade direction, object2..object7 Fade the primary and up to six associated objects over 3*ticks frames; play the matching transition sound.
10 RETURN_1 1694 none Terminate this queued script. Behavior is identical to 00.
11 REMOVE_OBJECT 259 object Disable object and remove it from the graphics queue; object 0 is ignored.
12 JUMP_ACTOR_SPEECH 353 actor, x, y, destination, speak-on-failure If actor cannot reach (x,y), jump and optionally play indexed speech 1.
13 JUMP_AND_SET_DIRECTION 797 actor, x, y, direction, wait, force Walk actor to coordinates and face direction; x/y -1 changes direction in place; wait is scratch state.
14 JUMP_IF_ACTOR_COORDINATES 565 actor, x, y, destination Jump when actor is not at the coordinates.
15 NOP 0 none No operation.
16 RESET_ANIMATION 135 object Reset to first frame, or last frame when reverse-animation flag 0x10000 is set.
17 DISABLE_OBJECT 501 object Disable the object.
18 JUMP_IF_SOUND_PLAYING_AND_PLAY_SOUND 253 sound resource, wait, volume delta, loop Start sound if absent; optionally wait until playback stops. wait is scratch state.
19 JUMP_IF_ACTION_FIND 236 target, destination, target kind Jump when FIND is absent. kind 0 object, 1 action area, otherwise actor.
1A SET_ACTION_FIND 35 target, target kind Set FIND. kind 0 object, 1 action area, 2 actor; other values select object.
1B CLEAR_ACTION_FIND 262 target, target kind Clear FIND using the same target-kind mapping as 1A.
1C JUMP_IF_ACTION_GRAB 11 target, destination, target kind Jump when GRAB is absent.
1D SET_ACTION_GRAB 9 target, target kind Set GRAB.
1E CLEAR_ACTION_GRAB 34 target, target kind Clear GRAB.
1F JUMP_IF_ACTION_TALK 1 target, destination, target kind Jump when TALK is absent.
20 SET_ACTION_TALK 0 target, target kind Set TALK.
21 CLEAR_ACTION_TALK 16 target, target kind Clear TALK.
22 ADD_TO_INVENTORY 87 item, count, actor override Add item/count to actor inventory; actor 0 uses the queued script actor.
23 REMOVE_FROM_INVENTORY 59 item, count, actor override Remove item/count; actor 0 uses the queued script actor.
24 JUMP_IF_INVENTORY_OMITS 15 item, destination, count, actor override Jump when the selected inventory does not contain item/count.
25 RUN_ENCOUNTER 156 encounter, object1, object2, actor, disable-player-on-exit Launch encounter and block while it runs; parameter 6 is scratch state.
26 JUMP_IF_ACTION_16 0 target, destination, target kind Jump when action bit 0x10 is absent.
27 SET_ACTION_16 9 target, target kind Set action bit 0x10.
28 CLEAR_ACTION_16 10 target, target kind Clear action bit 0x10.
29 SELECT_INVENTORY_ITEM 85 actor, item Select the actor's inventory item.
2A JUMP_IF_INVENTORY_ITEM_NOT_SELECTED 155 actor, item, destination Jump when the item is not selected.
2B CHANGE_SCENE 13 scene/chapter Fade, stop sound/music, and switch to resource pack value+4.
2C INTERACT 291 animation group, direction Run the queued actor's interaction animation; direction 8 uses player direction; parameter 3 is scratch state.
2D PLAY_MOVIE 84 movie, matte-initialized option, sound/music option Raise matte bars, play movie, restore palette/cursor, and conditionally resume music.
2E STOP_ALL_OBJECTS_SOUNDS 2 object Stop every sound owned by the object.
2F STOP_PROCESSING 63 none Set the shared skip-script-processing flag.
30 RESUME_PROCESSING 119 none Clear the shared skip-script-processing flag.
31 RESET_SCENE_RECT 15 scene rectangle index Select rectangle, fade, set scene flag 1, and move the viewport to its origin.
32 CHANGE_MUSIC_BY_ID 34 music resource, transition option Change music with transition mode 2 when option is nonzero, otherwise mode 1.
33 STOP_MUSIC 5 none Change music to the stopped sentinel.
34 INCREMENT_PARAM_1 30 none Three-tick delay implemented by rewriting parameter 1 from 0 through 2.
35 SET_VOLUME 1 ambient slot, delta Set the referenced ambient sound volume using its configured delta.
36 JUMP 281 destination Unconditional jump. The interpreter compensates for its normal line increment.
37 RUN_PUZZLE 21 puzzle id Clear screen/graphics, install PuzzleId handler, and yield to it.
38 JUMP_IF_ACTION_8 1 target, destination, target kind Jump when action bit 0x08 is absent.
39 SET_ACTION_8 3 target, target kind Set action bit 0x08.
3A CLEAR_ACTION_8 9 target, target kind Clear action bit 0x08.
3B CREATE_PALETTE 16 none Build the gray transition palette over 22 frames; parameters 1 and 2 are scratch.
3C INCREMENT_PARAM_2 152 cycle limit Delay by incrementing scratch parameter 2 until it passes the limit.
3D WAIT_UNTIL_FRAME_PLAYED 103 object, frame Block until object reaches frame; -1 means last frame.
3E UPDATE_WIDE_SCREEN 0 none Animate widescreen bars for 22 steps using scratch parameter 1.
3F JUMP_IF_ACTOR 193 actor, destination Jump when queued script actor differs; actor -1 means current player.
40 PLAY_SPEECH_SCENE 95 indexed speech 0..4, wait, speech lock Play scene-indexed speech; parameters 4..6 hold blocking and lock state.
41 PLAY_SPEECH 1130 speech id, wait, speech lock Play player speech; parameters 4..6 hold blocking and lock state.
42 PLAY_SPEECH_SCENE_2 103 speech group, speech index, wait, speech lock Play grouped scene speech; parameters 5..7 hold blocking and lock state.
43 MOVE_SCENE_POSITION_FROM_ACTOR 103 actor, step, wait Center viewport on actor and optionally block; parameter 6 is scratch.
44 PALETTE_FADE 17 duration, step Run an immediate palette fade to black.
45 QUEUE_PALETTE_FADE 11 duration, step Queue a fade from the current palette.
46 PLAY_SOUND_UPDATE_OBJECT 18 speech index, actor mode, object A, object B, actor Play speech 515+index; update an actor or swap object animation when it finishes; parameter 6 is scratch.
47 ACTOR_FACE_TARGET 828 actor, target, source kind Face target from object (0), action-area polygon (1), actor (2), or a coordinate scalar used for both x and y (3).
48 HIDE_MATTE_BARS 7 none Animate matte bars out while hiding cursor, then restore cursor.
49 SHOW_MATTE_BARS 5 none Animate matte bars in while hiding cursor, then restore cursor.
4A JUMP_IF_SOUND_PLAYING 41 sound, destination, polarity polarity 1 jumps when playing; other values jump when not playing.
4B CHANGE_PLAYER 19 actor Change the current player actor.
4C CHANGE_ACTOR_STATUS 31 actor, alternate enabled status Select enabled status 4 or alternate enabled status 11 when allowed.
4D STOP_SOUND 92 sound Stop the resource if it is playing.
4E JUMP_RANDOM 36 random upper bound, threshold, destination Draw random value and jump when value >= threshold.
4F CLEAR_SCREEN 15 suppress scene drawing Set draw-suppression flag; when true, also clear the screen.
50 QUIT 0 none Clear screen, post quit, and leave the interpreter.
51 JUMP_OBJECT_FRAME 6 object, frame, !=, >=, <=, >, <, ==, destination Apply the first enabled comparison and jump when it is true; frame -1 becomes last frame.
52 DELETE_GRAPHICS 7 actor Release all 55 graphic resources belonging to actor; actor -1 means current player.
53 SET_ACTOR_FIELD_944 12 actor, value Write actor field 0x944; actor -1 means current player.
54 SET_SCRIPT_FIELD_1BB0 9 value or random upper bound, randomize Set script-local field 0x1BB0 directly or to a random value.
55 ON_SCRIPT_FIELD_1BB0 19 value, !=, >=, <=, >, <, ==, destination Apply the first enabled comparison to script field 0x1BB0 and jump when true.
56 WALK_TO_ACTOR 20 actor, wait, failure destination, force/speak Walk current player to a talking position, face both actors, or jump on failure; parameters 2, 6, 7 are scratch.
57 SET_RESOURCE_PALETTE 6 world graphic slot Use the selected world graphic resource as current palette and gamma palette.
58 SET_OBJECT_FRAME_INDEX_AND_FLAGS 1 object, frame, enabled Set frame and set/clear object enabled bit.
59 SET_OBJECT_FLAGS 6 object, set 0x40000, wait Set object flag 0x40000 or clear animation bits; optionally wait while animation bits remain.
5A SET_ACTOR_ACTION_INDEX_2 7 actor, action index Replace actor secondary action index.
5B UPDATE_TRANSPARENCY 16 object or 0, transparency 0..3, actor Update object transparency when object is nonzero, otherwise actor transparency.
5C QUEUE_SCRIPT 36 action-area id, actor Queue the action area's primary script for actor.
5D PROCESS_ACTOR 3 actor, reflection fields 2..9 Replace the actor's reflection setup, direction, points, and enable flag.
5E CLEAR_ACTOR_FIELDS 3 actor Clear actor reflection fields beginning at offset 0x970 in sntrm.exe.
5F SET_OBJECT_LAST_FRAME_INDEX 1 object Wait for the last frame, then clear the object's active animation bits.
60 SET_ACTION_AREA_FLAGS 259 action-area id, enabled Set or clear action-area enabled bit 0.
61 MORPH_ACTOR 5 actor Start morph and block until next-player state clears; parameter 2 is scratch.
62 SHOW_MENU 1 none Open the game menu.
63 UPDATE_GLOBAL_FLAGS 10 none Mirror speech playback into shared input-lock flags; parameter 1 is scratch.

PuzzleId values used by opcode 37

ID Puzzle Uses Note
00 VCR 1
01 PIPES 1
02 TIC_TAC_TOE 1
03 LOCK 1
04 NULL_SLOT 0 null dispatch-table slot
05 WHEEL 1
06 BOARD_SALVATION 1
07 BOARD_YOUTH 1
08 BOARD_KEY_HIDES_TO 1
09 WRITINGS 3
10 FURNACE_CONTROLS 1 sole command is in an unreachable Furnace Controls tail
11 MORGUE_DOOR 2
12 CLOCK 1
13 TIME_MACHINE 2
14 FISHERMAN 2
15 HIVE_MACHINE 1
16 HIVE_CONTROL 1

The five vocabulary values absent from the shipped scene scripts are 15 NOP, 20 SET_ACTION_TALK, 26 JUMP_IF_ACTION_16, 3E UPDATE_WIDE_SCREEN, and 50 QUIT. Absence is a reachability fact for this data set, not proof that the sntrm.exe interpreter lacks those handlers.

How the Sanitarium action and flag audit evolved

Purpose

The original gist was a useful notebook, but it stopped at opcode 51 and laid out blank flag slots only through 1511. The goal of this pass was to replace those guesses and blanks with an auditable description of what the sntrm.exe interpreter, shipped resources, and current ScummVM source actually establish.

No ScummVM source file was changed. The two reference files in this gist were rebuilt from the evidence below, and this file records how that result was reached so a human can reproduce or challenge it.

1. Recover the serialized vocabulary

The live Sanitarium Ghidra project for sntrm.exe was used as the binary source of truth. ProcessScripts at 00402120 bounds the opcode to 0x63 and dispatches through a 100-entry jump table at 00404fac. Five flag helpers anchor game-flag reads and writes:

Helper Address
SetGameFlag 00407c90
ClearGameFlag 00407cd0
ToggleGameFlag 00407d10
IsGameFlagSet 00407d50
IsGameFlagClear 00407d90

The recovered ScriptEntry is 0x2c bytes: numLines, opcode, and nine signed 32-bit parameters. A Script holds 161 entries plus three words of state and is 0x1bb8 bytes. This corrected the first major assumption. The executable dispatches opcodes 52..63 itself.

The ScummVM handlers provided a readable cross-reference. The sntrm.exe control flow remained the behavioral anchor. This exposed several places where old gist labels described a nearby idea instead of the handler:

  • 04 polarity 0 jumps when the flag is set; nonzero jumps when it is clear.
  • 0F fades/enables an object group. It does not recursively enable barriers.
  • 17 disables an object. It is not a generic bit clear.
  • 2F and 30 suspend and resume script processing.
  • 37 dispatches any PuzzleId, not one specific blow-up puzzle.
  • 47 can face an object, action-area polygon, actor, or parameter point.
  • 4F controls scene-drawing suppression and clears the screen when enabled.

2. Measure shipped scene reachability

Every SCN.005..SCN.017 file in the patched English data set was decoded by record boundaries. The scan covered 1,421 Script records and 19,616 active commands. Ninety-five of the 100 opcodes occur. The five absent values remain documented because ProcessScripts implements them, but ACTIONLIST.md marks their shipped-data count as zero.

This step also changed the PuzzleId-10 conclusion. A CD1-only pass had found no selection of slot 10. The full scene set contains one RunPuzzle(10), in SCN.011 script 60 command 21. Control-flow reconstruction shows that command lives in a dead Furnace Controls tail after RETURN_1 at command 18, with no predecessor or queue entry into the tail. Serialized presence and shipped execution reachability are therefore recorded separately.

Scene manifest

File SHA-256 Scripts Active commands
SCN.005 4611f105210cea2d34d3a6ed6a451ec6b2c9f742fc54c7111859de1727b9889b 56 753
SCN.006 cac72e2852d1ea0e9bc491127dd52acf1749259e901ea49288eb29f2e461589e 202 3163
SCN.007 7265456befc54a901ec89dca44a2dc402080c0ef318d7945e0291e73eb819ca3 75 1316
SCN.008 e0fa842932ef3a9690018bc85af2e027dfa90106473a135ef192b6f077e31fe6 170 1990
SCN.009 55f2027018cfcfea09e7a57df26d2c85d704a28c4551aa8fc4d12de8b5715adb 53 541
SCN.010 1933c556fa96bdb49b9fa6df8971e1dd5f451a00d59779bbf877b820f1c9e0e8 116 1639
SCN.011 c68bcccaa04539d61cd625d60fc4c5cd4417c887110c5082005f78393bba580a 115 1544
SCN.012 ff8447674d850c64819399cb117e91132c286cd321a4d352ae402e1a022639fd 197 2562
SCN.013 edfb7461b65a08dfdbff758875f94a4d0ad03681f44fb3e29f8e9d458bb2a4e5 135 2627
SCN.014 5a6f89c509426522f807c90e540afa00a04f9112b040f0de02f6874859ca02e6 122 1268
SCN.015 b4dbe947564cbe5e67c3d477ff9da8a4e58dbf7892e4f3945fbe55cd839a7242 39 304
SCN.016 7b670203f60dbc5365dda77ea3fb13ac8c65040e067caacceeb94703be6b1413 104 1201
SCN.017 2fd895d611cc7d824f4883ef5dab7070e1f124d9cf64568a36297d25e6ba9d3c 37 708

3. Expand the flag search beyond scene opcodes

The old 1511 limit was not a storage boundary. Both sntrm.exe and ScummVM address 130 32-bit flag words, which gives a valid domain of 0..4159.

Four independent resource routes were scanned:

  • scene opcodes 01, 02, 03, and 04;
  • ten signed visibility gates in each object record;
  • ten signed gates in each action-area record;
  • six signed gates in each active ambient-sound record.

Positive gates require a set flag. Negative gates require a clear flag. Names, IDs, script ownership, and scene numbers were retained as context so unnamed flags can still be understood from what they reveal or enable.

Encounter scripts are not stored in SCN files. SNTRM.DAT names the resources, and the corresponding RES.000 entries contain four-byte encounter commands. All 80 encounter items and their unique script resources were scanned; 957 opcode-24/25 flag operations were found. All audited flag operands are direct constants, so no negative variable indirection had to be guessed. SNTRM.DAT contains 102 variables.

Finally, all direct calls to the five sntrm.exe flag helpers were inspected in Ghidra. 292 call sites pass an immediate constant and 78 pass a value computed at runtime. Constant callers supply useful names such as puzzle-completion handlers and scene-actor updates; dynamic callers are counted but are not assigned invented values.

4. Treat malformed values as data defects, not flags

Two resource values exceed the 0..4159 domain:

  • SCN.011 object 2103, name "128", has gate 9999. It is a disabled placeholder, and the value is not accepted as a game flag.
  • SCN.012 ambient slot 1 has gate 99999. The chapter-8 loader explicitly replaces it with zero.

This is why GAME_FLAGS.md is an evidence ledger rather than a list extending to the largest integer seen in a file.

5. Keep source-only bookkeeping separate

ScummVM uses high flag values for achievement tracking. They fit in the original storage capacity, but that does not make them gameplay flags used by sntrm.exe. The new ledger labels them as ScummVM bookkeeping and records the source condition. The 3810..3823 range is tested by current source, but no setter was found in the audited source or resource files, so no gameplay meaning is claimed.

6. Findings that may matter to future source review

Two sntrm.exe/ScummVM differences were confirmed while checking operand contracts:

  • In sntrm.exe, opcode 52 selects the actor with parameter 1, then loops over actor graphic-resource indexes 0..54. The current ScummVM loop selects parameter 1 for both the actor and resource index, so it repeats one resource.
  • The sntrm.exe SetActorPosition tests the requested direction parameter against 8. The current Actor::setPosition tests the actor's existing direction instead.

These are static parity findings, not verified fixes. No source was changed and no interactive replay was performed as part of this gist update.

Ghidra cleanup made during the audit

The OpcodeType labels were corrected from OPCODE_HID_MATTE_BARS to OPCODE_HIDE_MATTE_BARS and from OPCODE_SET_PLAYER_FIELD_944 to OPCODE_SET_ACTOR_FIELD_944. The helper at 0040a260 was renamed SetActorPosition, and the two operand contracts above were attached to their dispatch cases as comments. All changes were read back and saved in the Sanitarium project.

Limits

This is static evidence for sntrm.exe and the patched English SCN.005..SCN.017, SNTRM.DAT, and RES.000 set listed above. Other releases or localizations can carry different resources. A named caller or nearby object gives context for an otherwise numeric flag, but the ledger does not turn that context into a story state unless source or sntrm.exe control flow confirms it. Interactive parity would require paired runtime traces and is outside this update.

Sanitarium game flag evidence ledger

Domain and scope

sntrm.exe and ScummVM store game flags in 130 32-bit words. The valid bit domain is therefore 0..4159, not 0..1511. This ledger lists every value found by static analysis of the patched English scene set, encounter scripts, direct constant calls in sntrm.exe, or the current ScummVM GameFlag enum. Values not listed have no reference in those sources.

Listed values: 1102 of 4160. Values found in scene/encounter resources: 1044. ScummVM-only enum/range values with no matching sntrm.exe or resource reference: 36.

Evidence tags

  • script set/clear/toggle/test: scene opcode 01/02/03/04
  • object/action/ambient requires set/clear: signed resource visibility gate
  • encounter set/clear/test: encounter opcode 24/25
  • native set/clear/toggle/test: constant passed to a sntrm.exe flag helper
  • ScummVM enum/range: source vocabulary or achievement-only bookkeeping

A positive gate requires the flag set; a negative gate requires it clear. Zero terminates or skips action/ambient gate lists. Object records contain ten zero-filled slots and sntrm.exe treats zero as a neutral 'flag 0 clear' condition, so those filler zeros are not counted as references below.

Known semantic names

Flag Meaning
0000 neutral/default flag
0096 BrokenPipeSpraying
0097 SmFtnOverflows
0098 FountainFilling
0099 SewerExplodes
0183 ScriptProcessing
0214 CommentLeavingCell
0219 speech/interaction lock
0220 SolveVCRPuzzle
0640 SolveHiveControl
0834 SolveHiveMachine
0901 FinishGame

ScummVM achievement bookkeeping

Flag Meaning
3189 achievement guard for flag 128
3351 achievement guard after flags 284..289
3386 achievement mirror of flag 86
3387 achievement mirror of flag 87
3388 achievement mirror of flag 88
3389 achievement guard after flags 3386..3388
3754 achievement condition flag checked by ScummVM; no setter found in the audited source/data
3755 achievement guard for SolveHiveMachine
3810 start of ScummVM achievement condition range 3810..3823; no setters found
3823 end of ScummVM achievement condition range 3810..3823; no setters found
3842 achievement guard after flags 3810..3823
3843 achievement guard for flag 899
3931 ending-menu achievement guard set by ScummVM opcode 62

3811..3822 are included because ScummVM tests the complete 3810..3823 range. No setter for that range was found in the audited engine source or resource files, so no gameplay meaning is assigned here.

Per-value ledger

Each row preserves the evidence counts, scene references, and representative owners or callers.

Flag Evidence Scenes Examples
0000 name=neutral/default flag
ScummVM enum
0001 action requires set=3
script clear=1
script set=1
script test=3
SCN.005 action 70 "Tower Interior Off"
action 71 "Tower Interior On"
action 72 "Tower Interior"
0002 action requires clear=1
script set=1
script test=1
SCN.005 action 79 "Flare region"
action 855 "Angel look region"
0003 action requires clear=8
action requires set=2
script clear=1
script set=1
script test=1
SCN.005 action 57 "Lower Walk Region 1"
action 81 "Cel Interior Region 1"
action 863 "another bed"
0004 action requires clear=8
action requires set=2
native set=1
object requires clear=2
script clear=1
script set=2
script test=2
SCN.005 action 57 "Lower Walk Region 1"
object 82 "2"
object 410 "Top Rail 2"
0005 action requires clear=8
action requires set=2
object requires clear=1
script clear=1
script set=2
SCN.005 action 87 "Cel Int 3 walk"
object 83 "3"
action 861 "a bed"
0006 action requires clear=8
action requires set=1
object requires clear=2
script clear=1
script set=1
script test=3
SCN.005 action 59 "Lower Walk Region 2"
action 89 "Cel Int 4 on"
object 92 "Rail 8"
0007 action requires set=1
script set=1
SCN.005 action 71 "Tower Interior On"
object 116 "Tower door"
0008 object requires set=1
script clear=1
script set=1
SCN.005 object 108 "Tower outside"
action 70 "Tower Interior Off"
action 71 "Tower Interior On"
0010 action requires clear=1
object requires set=4
script clear=1
script set=1
SCN.005 object 109 "Tower Interior"
object 365 "Safe open w/o key"
object 363 "Safe open w/key"
0011 object requires clear=3
object requires set=1
script clear=1
script set=1
script test=2
SCN.005 action 57 "Lower Walk Region 1"
action 82 "Trigger Cel Region"
object 121 "Cel Interior 1"
0012 native set=1
object requires clear=1
object requires set=2
script clear=1
script set=2
script test=2
SCN.005 action 57 "Lower Walk Region 1"
action 84 "Turn on cel int 2"
object 122 "Cel Interior 2"
0013 object requires clear=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.005 action 57 "Lower Walk Region 1"
action 86 "Cel Int 3 on"
object 124 "Cel Interior 3"
0014 object requires clear=1
object requires set=2
script clear=1
script set=1
SCN.005 object 126 "Cel Interior 4"
object 3008 "Light 4"
object 441 "Rocker"
0015 action requires clear=1
action requires set=3
object requires clear=2
object requires set=4
script clear=1
script set=1
script test=2
SCN.006 action 218 "ChurchOpening"
action 127 "ChurchWalk22"
object 423 "ChurchInterior"
0016 action requires set=1
object requires set=3
script clear=1
script set=1
SCN.006 object 992 "Hiding in church"
object 388 "FishingKid"
object 275 "BookStand"
0017 action requires set=2
object requires clear=1
object requires set=1
script clear=2
script set=1
script test=3
SCN.006 action 219 "HallDoorArea"
action 178 "FrontHall2"
action 178 "FrontHall22"
0018 object requires set=2
script clear=1
script set=1
script test=2
SCN.006 action 235 "ShedInteriorOn"
action 584 "114"
object 324 "ShedInterior"
0019 object requires set=3
script clear=1
script set=1
SCN.006 object 982 "Lamp inside Shed Flicke"
object 601 "CrowBar"
object 3082 "Crowbar twinkle"
0020 object requires clear=4
object requires set=1
script clear=1
script set=1
script test=2
SCN.006 action 186 "MausoArea"
action 237 "CryptAreaOn"
object 215 "Fence01"
0021 action requires clear=1
action requires set=3
object requires clear=4
object requires set=2
script clear=1
script set=1
script test=2
SCN.006 action 650 "walk afterboard"
action 227 "SchoolOnArea"
object 316 "SchoolInterior"
0022 object requires set=3
script clear=1
script set=1
SCN.006 object 319 "SchoolDesk"
object 318 "Corpse02"
object 317 "Corpse01"
0023 action requires clear=4
action requires set=1
object requires clear=1
object requires set=1
script clear=1
script set=1
script test=2
SCN.006 action 192 "Proch2"
action 233 "House01On"
object 321 "HouseInteriros01"
0024 action requires clear=4
action requires set=3
object requires clear=2
object requires set=2
script clear=1
script set=1
script test=2
SCN.006 action 191 "PorchArea"
action 231 "House02On"
object 323 "HouseInterior02"
0025 action requires set=2
object requires clear=3
object requires set=4
script clear=1
script set=1
script test=2
SCN.006 action 131 "ShedYard"
action 239 "JedHouseIntOn"
object 946 "JedPorch01"
0026 action requires clear=1
action requires set=3
object requires clear=4
object requires set=1
script clear=2
script set=1
script test=1
SCN.006 action 1121 "Eat crow"
action 198 "Ramp"
object 951 "Red Roof Left"
0027 action requires set=1
object requires clear=1
object requires set=3
script clear=2
script set=1
SCN.006 action 1121 "Eat crow"
object 1068 "wall for herring"
object 333 "ChairInHerr"
0028 object requires set=1
script clear=1
script set=1
script test=2
SCN.005 action 246 "Get Key Region"
object 363 "Safe open w/key"
action 245 "Open safe click region"
0029 object requires set=1
script set=1
script test=1
SCN.005 action 246 "Get Key Region"
object 365 "Safe open w/o key"
0030 action requires clear=38
action requires set=42
ambient requires clear=2
object requires clear=3
script clear=33
script set=32
script test=23
SCN.006,SCN.011,SCN.012 action 743 "Find barrel"
action 241 "RedInteriorOn"
action 769 "turn off barn"
0031 script clear=2
script set=1
SCN.006 action 219 "HallDoorArea"
action 178 "FrontHall2"
action 178 "FrontHall22"
0033 object requires clear=2
script set=1
SCN.006 object 601 "CrowBar"
object 3082 "Crowbar twinkle"
action 496 "GetCrowBar"
0034 script clear=1
script set=1
SCN.006 action 319 "UseOnSchoolDoor"
0035 action requires clear=2
action requires set=1
object requires clear=1
script set=2
SCN.006 action 319 "UseOnSchoolDoor"
object 943 "School Door Closed"
action 589 "117"
0036 script set=2
script test=2
SCN.005 action 62 "Lower Walk Region 3"
action 973 "Make guy fall off 2"
0037 action requires set=7
script set=2
script test=2
SCN.006 action 734 "Throw rock at church"
action 217 "ChurchinteriorArea"
action 2409 "Stained glass 1"
0038 action requires set=2
object requires set=1
script set=1
script test=1
SCN.006 object 321 "HouseInteriros01"
action 233 "House01On"
action 824 "look at box"
0039 object requires set=9
script clear=1
script set=1
SCN.006 object 992 "Hiding in church"
object 285 "Pew05a"
object 284 "Pew05"
0040 action requires clear=1
action requires set=2
object requires set=2
script set=1
script test=1
SCN.005 action 321 "Control panel"
object 1415 "bat 1"
object 1416 "bat 2"
0047 encounter test=6
object requires clear=1
script clear=1
script set=1
script test=1
SCN.005,encounter action 332 "Turn off alarm!"
encounter item 0
encounter item 1
0048 action requires clear=1
script set=1
script test=2
SCN.006 action 853 "Open GS Door"
action 231 "House02On"
object 432 "OpenHouse02"
0049 script clear=2
script set=2
script test=2
SCN.006 action 482 "BoingUp"
action 484 "78"
action 485 "Boing Again"
0050 action requires clear=1
action requires set=2
script set=1
script test=1
SCN.006 object 485 "Opening Gate"
action 490 "GateArea"
action 490 "GateArea2"
0051 action requires clear=1
action requires set=2
object requires clear=1
object requires set=1
script set=1
SCN.006 action 2675 "Push plank region"
object 481 "Plank"
object 552 "PlankUpStill"
0052 action requires clear=1
action requires set=4
encounter test=21
native set=1
script set=2
script test=2
SCN.006,encounter encounter item 10
action 500 "UseOnPatchGate"
encounter item 5
0053 action requires clear=1
object requires set=1
script set=2
script test=2
SCN.006 action 502 "UseHorseOnWater"
action 482 "BoingUp"
object 631 "PigInWater1589"
0054 action requires clear=1
action requires set=1
encounter test=1
object requires set=1
script set=1
script test=1
SCN.006,encounter action 493 "UseRide02"
object 1102 "Pig on ground"
action 846 "get pig"
0055 action requires clear=1
action requires set=1
object requires clear=1
script set=1
SCN.006 action 846 "get pig"
object 1102 "Pig on ground"
action 591 "148"
0056 object requires clear=1
script clear=1
script set=1
SCN.006 action 489 "RideOne"
object 633 "Horse01"
0057 object requires clear=1
script clear=1
script set=1
SCN.006 action 494 "UseRide03"
object 636 "Horse03St"
0058 object requires clear=1
script set=1
SCN.006 object 635 "Horse02St"
action 493 "UseRide02"
0059 action requires set=2
ambient requires set=1
object requires set=4
script clear=1
script set=1
script test=2
SCN.007 action 632 "Church Entrance"
action 632 "Church Exit"
object 808 "Church Interior"
0060 action requires set=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.007 action 637 "Record Room Exit"
action 638 "Record Room Enter"
object 810 "Record Room Interior"
0072 action requires clear=1
action requires set=2
object requires set=3
script set=1
SCN.007 action 629 "Church Door"
object 828 "Open Ch. Door Floor"
object 827 "Open Church Door"
0073 action requires clear=4
action requires set=3
script clear=1
script set=1
script test=1
SCN.007 action 632 "Church Exit"
action 627 "Walk Into Church"
action 628 "Walk Church Aisle"
0074 action requires set=7
script clear=1
script set=1
script test=1
SCN.007 action 637 "Record Room Exit"
action 635 "Walk Record Room"
action 636 "Walk Into Rec. Room"
0075 ambient requires set=3 SCN.008 ambient 1 resource -2146958914
ambient 2 resource -2146958913
ambient 3 resource -2146958912
0077 action requires set=1
encounter test=1
object requires set=1
script set=1
script test=1
SCN.007,encounter object 825 "NPC 024 Fountain"
action 631 "Walk Church Steps"
action 629 "Church Door"
0078 action requires clear=1
encounter test=1
object requires set=1
script set=1
SCN.007,encounter object 930 "NPC 024 Dancing"
action 2373 "Can't Walk By Dancing G"
object 887 "Open Control Box"
0079 object requires clear=1
script set=1
SCN.007 object 816 "NPC 024 Church"
0080 object requires set=3
script clear=1
script set=1
SCN.007 object 655 "Pew 2"
object 654 "Pew 1"
object 656 "Pew 3"
0081 action requires clear=1
object requires clear=1
object requires set=8
script clear=1
script set=1
SCN.007 object 830 "Blue Record"
object 920 "Orange Record"
object 921 "Red Record"
0082 encounter test=20
object requires clear=1
script clear=1
script set=1
script test=2
SCN.007,encounter encounter item 32
action 644 "Record Player"
encounter item 33
0083 encounter test=24
object requires clear=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.007,encounter encounter item 32
action 644 "Record Player"
encounter item 39
0084 encounter test=24
object requires clear=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.007,encounter encounter item 32
action 644 "Record Player"
encounter item 39
0085 encounter test=24
object requires clear=1
object requires set=1
script clear=1
script set=1
script test=2
SCN.007,encounter encounter item 32
action 644 "Record Player"
encounter item 39
0086 action requires clear=2
object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.007 action 644 "Record Player"
object 838 "NPC 027 Sit"
object 844 "NPC 027 Dancing"
0087 action requires clear=1
object requires clear=1
object requires set=2
script clear=1
script set=1
SCN.007 action 644 "Record Player"
object 831 "Hidden Cross"
object 845 "NPC 028 Dancing"
0088 action requires clear=2
object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.007 action 644 "Record Player"
object 846 "NPC 029 Dancing"
object 840 "NPC 029 Sit"
0089 object requires clear=1
script set=1
SCN.007 object 830 "Blue Record"
0090 object requires clear=1
script set=1
SCN.007 object 831 "Hidden Cross"
0091 action requires clear=2
action requires set=2
object requires set=3
script set=1
SCN.007 action 643 "Rec. Room Door"
object 836 "Rec. Floor"
object 897 "Record Room Door"
0092 encounter test=2
script set=1
SCN.007,encounter encounter item 37
object 803 "Preacher Bob"
0093 encounter test=3
object requires clear=1
script set=3
SCN.007,encounter encounter item 37
object 866 "Broom"
object 803 "Preacher Bob"
0094 action requires clear=1
object requires clear=1
object requires set=1
script set=2
SCN.007 object 929 "Broom Against Wall"
object 866 "Broom"
action 1172 "Broom"
0095 action requires clear=1
object requires clear=2
script clear=2
script set=2
SCN.007 object 803 "Preacher Bob"
object 802 "Preacher Bob's Assistan"
object 929 "Broom Against Wall"
0096 name=BrokenPipeSpraying
object requires clear=2
object requires set=1
script test=1
ScummVM enum kGameFlagBrokenPipeSpraying
SCN.007 object 811 "Dripping Pipe"
object 914 "Spraying Broken Pipe"
object 915 "Dripping Broken Pipe"
0097 name=SmFtnOverflows
object requires clear=1
script test=1
ScummVM enum kGameFlagSmFtnOverflows
SCN.007 object 812 "Small Fountain"
object 887 "Open Control Box"
0098 name=FountainFilling
script test=3
ScummVM enum kGameFlagFountainFilling
SCN.007 object 887 "Open Control Box"
0099 name=SewerExplodes
object requires clear=1
script clear=2
script set=1
script test=1
ScummVM enum kGameFlagSewerExplodes
SCN.007 object 887 "Open Control Box"
object 884 "Sewer Grate"
0100 object requires clear=1
object requires set=2
script set=1
SCN.007 object 811 "Dripping Pipe"
object 914 "Spraying Broken Pipe"
object 915 "Dripping Broken Pipe"
0101 action requires clear=1
object requires clear=1
object requires set=1
script set=1
SCN.007 object 918 "Fountain"
object 825 "NPC 024 Fountain"
action 768 "Unfilled Fountain"
0102 action requires clear=2
encounter test=1
object requires set=2
script set=1
SCN.007,encounter action 656 "Control Box"
object 886 "Broken Broom"
object 887 "Open Control Box"
0103 object requires clear=1
script set=1
SCN.007 object 921 "Red Record"
0104 object requires clear=1
script set=1
SCN.007 object 920 "Orange Record"
0105 encounter set=1
encounter test=1
script test=1
SCN.007,encounter encounter item 36
object 816 "NPC 024 Church"
0106 encounter set=10
encounter test=10
encounter encounter item 3
encounter item 4
encounter item 6
0107 encounter set=10
encounter test=10
script test=16
SCN.006,SCN.012,SCN.016,encounter actor 0 "Olmec"
encounter item 3
encounter item 4
0108 encounter set=10
encounter test=60
script test=16
SCN.006,SCN.012,SCN.016,encounter encounter item 6
encounter item 7
encounter item 8
0109 encounter clear=10
encounter set=10
encounter test=20
script test=16
SCN.006,SCN.012,SCN.016,encounter encounter item 3
encounter item 4
encounter item 6
0110 encounter test=1
script set=2
SCN.007,encounter action 1172 "Broom"
object 929 "Broom Against Wall"
encounter item 37
0111 encounter clear=1
encounter set=2
encounter test=1
script test=2
SCN.007,encounter encounter item 37
object 803 "Preacher Bob"
object 802 "Preacher Bob's Assistan"
0112 encounter clear=1
encounter set=2
encounter test=3
script clear=1
script set=1
SCN.007,encounter encounter item 38
object 802 "Preacher Bob's Assistan"
encounter item 37
0113 encounter clear=3
encounter set=2
encounter test=4
script test=1
SCN.006,encounter encounter item 3
action 327 "Jessie Hatcher"
0114 encounter test=9
native test-clear=1
encounter encounter item 4
encounter item 3
encounter item 6
0115 encounter test=15
native set=1
encounter encounter item 10
encounter item 3
encounter item 6
0117 encounter test=22
script set=1
SCN.006,encounter encounter item 7
encounter item 10
encounter item 3
0118 encounter test=12
script set=1
SCN.006,encounter encounter item 7
encounter item 6
encounter item 12
0119 encounter set=1
script test=7
SCN.006,SCN.012,SCN.016,encounter actor 1 "Meg"
actor 0 "Olmec"
encounter item 6
0120 action requires clear=1
encounter set=1
script test=1
SCN.006,encounter action 681 "Talk to marty"
encounter item 7
0121 encounter set=1
encounter test=6
encounter encounter item 5
encounter item 9
encounter item 77
0122 encounter set=1
encounter test=9
encounter encounter item 5
encounter item 13
encounter item 76
0123 encounter test=3
script set=1
SCN.006,encounter encounter item 5
action 219 "HallDoorArea"
0124 encounter set=1
encounter test=2
encounter encounter item 8
encounter item 77
0125 encounter set=1
encounter test=2
encounter encounter item 8
encounter item 75
0126 encounter test=2 encounter encounter item 8
0127 encounter test=15
script set=1
SCN.006,encounter encounter item 10
encounter item 8
encounter item 11
0128 action requires clear=7
action requires set=1
encounter test=15
object requires clear=5
object requires set=4
script set=2
SCN.006,encounter encounter item 10
encounter item 8
encounter item 9
0129 encounter test=2 encounter encounter item 9
0130 action requires clear=1
object requires clear=1
script set=1
script test=1
SCN.006 action 743 "Find barrel"
object 1017 "Peeking out"
action 666 "CirceRoadLeft"
0131 action requires clear=2
action requires set=2
encounter test=3
object requires clear=2
object requires set=5
script clear=1
script set=1
script test=1
SCN.006,encounter encounter item 10
action 745 "Find I lean daily!"
object 3074 "Eileen spreads legs"
0132 action requires clear=2
action requires set=1
object requires clear=1
object requires set=1
script clear=2
script set=1
script test=1
SCN.006 action 749 "Find sailor"
object 989 "hiding under bed"
object 1021 "Sailor status"
0133 action requires clear=2
action requires set=1
object requires clear=1
object requires set=1
script clear=4
script set=1
script test=1
SCN.006 action 750 "Find Sucker"
action 803 "carol's stone"
action 758 "Dig up the chick"
0134 action requires set=1
encounter set=1
encounter test=3
script test=3
SCN.012,encounter action 2489 "Walk Thru Water"
encounter item 20
encounter item 21
0135 encounter test=3 encounter encounter item 20
0136 action requires clear=2
action requires set=3
encounter test=1
object requires clear=2
object requires set=4
script set=1
SCN.012,encounter action 1359 "Talk to Witch Doctor"
object 2604 "Dead Shaman Still"
object 2608 "Dead Shaman"
0137 object requires set=1
script clear=1
script set=1
SCN.007 action 644 "Record Player"
object 835 "Orange Playing"
0138 action requires clear=1
action requires set=1
encounter set=1
encounter test=2
script test=1
SCN.012,encounter encounter item 23
action 1359 "Talk to Witch Doctor"
action 2071 "Pool Of Blood"
0139 action requires set=1
encounter test=12
object requires set=2
script set=1
script test=1
SCN.012,encounter encounter item 21
encounter item 22
encounter item 24
0141 encounter test=4
script set=1
SCN.012,encounter encounter item 24
encounter item 26
action 1785 "Solve Walkk Mural Puzzl"
0142 action requires clear=1
action requires set=1
object requires clear=3
object requires set=3
script clear=2
script set=2
script test=3
SCN.006 action 790 "Talk to mother"
action 724 "TurnOnBarn"
action 769 "turn off barn"
0143 object requires set=2
script clear=3
script set=3
SCN.006 action 724 "TurnOnBarn"
action 769 "turn off barn"
object 1587 "Mother Talking"
0144 object requires set=1
script clear=2
script set=2
SCN.006 object 1024 "Mask02"
action 724 "TurnOnBarn"
action 790 "Talk to mother"
0145 object requires set=3
script clear=3
script set=2
SCN.006 action 131 "ShedYard"
object 945 "Jed Chair(chair)"
object 989 "hiding under bed"
0146 object requires clear=1
object requires set=3
script clear=3
script set=2
script test=4
SCN.006 action 727 "Turn off forest interio"
action 728 "Turn on forest interior"
action 1999 "Fade Out Forest Interio"
0147 action requires clear=1
action requires set=1
script set=1
SCN.006 action 729 "Open jed's door"
action 239 "JedHouseIntOn"
0148 action requires clear=1
action requires set=2
object requires clear=2
script set=1
script test=1
SCN.006 action 732 "Open Barn door2"
object 1089 "Barn door cover"
object 1130 "Barn Cover 02"
0149 action requires clear=1
action requires set=2
script set=1
SCN.006 action 733 "Open Shed"
action 234 "ShedInteriorArea"
action 235 "ShedInteriorOn"
0150 script set=1
script test=2
SCN.006 object 983 "Hood opening"
object 956 "Engine w/hose"
0151 object requires clear=1
script set=1
script test=1
SCN.006 object 956 "Engine w/hose"
0152 object requires set=1
script set=1
SCN.006 object 412 "Angel"
scene root
0153 action requires clear=1
object requires set=1
script set=1
SCN.006 action 2657 "Get rock"
object 3075 "Patch to cover rock"
0154 script clear=2
script set=1
script test=3
SCN.006 action 127 "ChurchWalk"
action 129 "AlleyToTree22"
action 127 "ChurchWalk2"
0155 script clear=1
script set=1
script test=2
SCN.006 action 734 "Throw rock at church"
action 127 "ChurchWalk"
action 127 "ChurchWalk2"
0156 encounter set=1
script test=1
SCN.006,encounter action 736 "Talk to dennis"
encounter item 9
0157 action requires clear=6
action requires set=7
encounter test=12
object requires clear=7
object requires set=11
script set=1
SCN.006,encounter encounter item 12
encounter item 10
encounter item 11
0158 object requires set=1
script set=1
SCN.006 object 967 "Borken Barrel"
action 743 "Find barrel"
0159 script clear=1
script set=1
script test=1
SCN.006 action 217 "ChurchinteriorArea"
action 127 "ChurchWalk22"
0160 action requires clear=2
action requires set=1
object requires set=2
script set=1
script test=1
SCN.006 action 2468 "Find Dennis"
object 1051 "Dennis talk hide"
object 1052 "Dennis found st"
0161 encounter set=1
object requires set=1
script clear=1
script test=1
SCN.006,encounter action 790 "Talk to mother"
object 1026 "Mom Throwing"
encounter item 14
0162 action requires set=1
encounter test=1
object requires set=3
script set=1
script test=1
SCN.006,encounter object 3055 "Barn doorway, tentacle"
object 1591 "Tentacles moved"
object 1099 "Wrench in mom"
0163 action requires clear=1
action requires set=1
object requires clear=1
object requires set=1
script clear=1
script set=1
script test=2
SCN.006 action 782 "Attach chord"
action 784 "cross for chord"
object 3060 "317"
0164 action requires clear=3
object requires clear=1
object requires set=1
script set=1
script test=1
SCN.006 action 784 "cross for chord"
object 3060 "317"
object 1041 "Cord on cross"
0165 action requires clear=1
script set=1
script test=1
SCN.006 action 785 "Put gas in"
action 495 "turn on gen"
0166 action requires clear=15
action requires set=5
ambient requires clear=1
object requires clear=19
object requires set=8
script set=2
script test=7
SCN.006 action 790 "Talk to mother"
object 1045 "Dead Vines"
object 1055 "Brat"
0167 object requires set=2
script clear=4
script set=3
SCN.006 action 495 "turn on gen"
action 784 "cross for chord"
object 976 "Flashing Lite"
0168 action requires clear=1
action requires set=1
object requires set=1
script clear=1
script set=1
SCN.006 action 784 "cross for chord"
action 780 "Shove cross in ya momma"
object 1039 "Cross in your mom!"
0169 action requires clear=1
object requires set=1
script clear=2
script set=2
script test=1
SCN.006 action 1160 "PatchArea012"
object 978 "Growing Tendrils"
action 2449 "310"
0170 action requires set=2
encounter set=1
encounter test=3
object requires clear=3
object requires set=4
script test=1
SCN.006,encounter encounter item 10
object 1019 "Eleen on ground"
object 3016 "STQ Eileen talk w/ shov"
0171 action requires clear=1
action requires set=1
object requires set=1
script clear=1
script set=1
SCN.006 action 765 "Use hose on car"
action 764 "Gas lid"
object 1057 "OPen lid of car"
0172 action requires clear=1
action requires set=1
object requires set=1
script clear=1
script set=2
SCN.006 action 766 "Use can on hose"
action 765 "Use hose on car"
object 1058 "Hose in car"
0173 action requires clear=2
object requires set=1
script clear=1
script set=1
SCN.006 action 766 "Use can on hose"
object 1059 "Hose , car , can!"
action 765 "Use hose on car"
0174 object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.006 action 326 "Billy Hatcher"
object 1062 "billy down"
object 391 "TicaTac01"
0175 object requires set=1
script clear=1
script set=1
SCN.006 action 749 "Find sailor"
object 1069 "wall part"
0176 action requires set=1
script clear=2
script set=2
SCN.006 action 803 "carol's stone"
action 758 "Dig up the chick"
action 761 "Lumpy path"
0177 action requires clear=2
action requires set=2
object requires clear=1
object requires set=1
script set=1
SCN.006 object 388 "FishingKid"
object 1001 "Fishing Boy"
action 740 "Talk to fisher boy"
0178 script set=1
script test=1
SCN.007 action 632 "Church Entrance"
0179 script set=1
script test=1
SCN.007 action 638 "Record Room Enter"
0180 object requires clear=2
object requires set=2
script clear=3
script set=2
script test=1
SCN.007,SCN.014 object 825 "NPC 024 Fountain"
object 1627 "Sewing Wall"
object 2879 "Upstairs Mirror"
0181 action requires clear=1
object requires clear=1
script set=1
SCN.006 action 762 "Use wrench on hose"
object 953 "Hose in pool"
0182 object requires clear=1
script clear=1
script set=1
SCN.006 action 327 "Jessie Hatcher"
object 984 "Jessie status"
0183 name=ScriptProcessing
native clear=4
native set=6
native test-clear=1
ScummVM enum kGameFlagScriptProcessing
ProcessScripts@00402120
RestoreLoadedScene@0040e2c0
InitializeNewScene@0040e460
0184 encounter set=1 encounter encounter item 9
0185 encounter set=1
encounter test=4
encounter encounter item 9
encounter item 13
0186 native test-set=1
script set=1
script test=1
SCN.006 action 766 "Use can on hose"
action 785 "Put gas in"
PlaySceneSpeechSelection@004222c0
0187 script set=1 SCN.006 action 790 "Talk to mother"
0188 script clear=1
script test=1
SCN.006 action 790 "Talk to mother"
0189 object requires set=1
script clear=1
script set=1
SCN.006 action 326 "Billy Hatcher"
object 1090 "Billy status up"
0190 object requires set=1
script clear=1
script set=1
SCN.006 action 327 "Jessie Hatcher"
object 1091 "Jessie status while up"
0191 action requires clear=1
object requires clear=1
script set=1
SCN.006 action 787 "get can"
object 1098 "Gas can"
0192 action requires clear=1
object requires set=1
script set=2
SCN.006 action 2572 "Look, Get wrench region"
object 1099 "Wrench in mom"
0193 action requires clear=1
object requires clear=1
script set=1
SCN.006 action 791 "Get fishing rod"
object 1100 "Rod to get"
0194 action requires clear=1
object requires clear=1
script set=2
script test=1
SCN.006 action 792 "SHovel"
action 795 "talk to ilean after fou"
object 1101 "Eileens's shovel"
0195 object requires set=1
script clear=1
script set=1
SCN.006 action 734 "Throw rock at church"
object 1103 "wall next to church"
0196 encounter test=1 encounter encounter item 10
0197 encounter set=1
script test=1
SCN.006,encounter action 795 "talk to ilean after fou"
encounter item 10
0199 action requires clear=1
script set=1
SCN.006 action 797 "Look at jessie"
0200 action requires clear=1
script set=1
SCN.006 action 798 "look at billy"
0203 action requires clear=1
script set=2
SCN.006 action 806 "look at metero"
action 780 "Shove cross in ya momma"
0209 action requires clear=1 SCN.006 action 821 "look at hall"
0213 object requires set=1
script set=1
script test=3
SCN.006 action 784 "cross for chord"
object 3060 "317"
action 782 "Attach chord"
0214 name=CommentLeavingCell
script set=1
script test=1
ScummVM enum kGameFlagCommentLeavingCell
SCN.005 action 841 "Comment on headbanger"
0215 encounter test=2
native clear=1
native set=1
native test-clear=1
encounter encounter item 3
FinalizeTicTacToeIfWon@00420610
TicTacToePuzzleMessageHandler@00422570
0216 action requires clear=1
object requires clear=1
script set=1
SCN.006 action 842 "get cross"
object 100 "Cross in Creel"
0219 name=speech/interaction lock
native clear=4
native set=7
native test-clear=1
script clear=1
SCN.006 ProcessScripts@00402120
UpdateWorld11Actors@0041d900
UpdateSceneEntityAndAmbientObjects@004216f0
0220 name=SolveVCRPuzzle
native set=1
script test=5
ScummVM enum kGameFlagSolveVCRPuzzle
SCN.005 action 245 "Open safe click region"
action 856 "Filing Cabinet"
HandleTriNodePuzzleMouseUp@0041c670
0221 action requires clear=1
script clear=1
script set=1
SCN.006 action 2468 "Find Dennis"
action 2526 "Meg's walk region"
0222 object requires clear=1
script clear=1
script set=1
SCN.006 action 849 "Look at diary"
object 2992 "Carol's diary"
0223 script set=1
script test=1
SCN.005 action 2635 "Comment on living condi"
0224 object requires set=1
script clear=2
script set=2
SCN.006 action 803 "carol's stone"
action 758 "Dig up the chick"
object 1050 "Grabs Carol"
0225 script set=4
script test=4
SCN.006 action 728 "Turn on forest interior"
action 199 "ForestPath"
action 844 "ForestPath2"
0226 action requires clear=1
action requires set=2
script set=1
SCN.009 action 891 "Office Doors"
action 887 "Office Entrance"
action 888 "Office Exit"
0227 object requires clear=19
object requires set=9
script clear=1
script set=1
script test=2
SCN.009 action 889 "Lab Exit"
action 890 "Lab Entrance"
object 1165 "Lab Interior"
0228 ambient requires clear=1
object requires clear=8
object requires set=9
script clear=1
script set=1
script test=2
SCN.009 action 887 "Office Entrance"
action 888 "Office Exit"
object 1166 "Office Interior"
0229 object requires clear=4
object requires set=1
script clear=1
script set=2
script test=2
SCN.009 action 885 "Tower Entrance"
action 886 "Tower Exit"
object 1167 "Tower Interior"
0230 action requires set=3
script clear=1
script set=2
script test=1
SCN.009 action 886 "Tower Exit"
action 615 "Tower Walk Region"
action 912 "Skeleton"
0231 object requires set=1
script set=1
script test=1
SCN.009 object 1183 "Painting"
object 1164 "Hole In Wall"
0232 action requires clear=2
action requires set=4
script clear=1
script set=1
script test=1
SCN.009 action 888 "Office Exit"
action 613 "Office Walk Region"
action 895 "Valve In Hole"
0233 action requires clear=1
action requires set=31
script clear=1
script set=1
script test=1
SCN.009 action 889 "Lab Exit"
action 598 "12"
action 599 "13"
0234 action requires set=2
script set=1
SCN.009 action 889 "Lab Exit"
action 890 "Lab Entrance"
action 927 "Machine Controls"
0235 native clear=2
native test-set=1
script set=5
SCN.006 UpdatePostAttackSequence@00425250
action 971 "Crow 1 Attacks"
action 972 "Crow 2 Attacks"
0236 action requires clear=1
action requires set=1
script clear=1
script set=1
SCN.006 action 883 "Get sythe Baby!"
action 212 "PatchArea09"
action 980 "Put back sythe"
0237 action requires clear=1
object requires set=1
script set=1
SCN.009 action 895 "Valve In Hole"
object 1164 "Hole In Wall"
0238 native set=1
script clear=1
SCN.006 action 1000 "Death Acion list"
UpdateEntity@0040b740
0239 native clear=1
script set=1
SCN.006 action 1000 "Death Acion list"
UpdateEntity@0040b740
0240 script test=1
script toggle=2
SCN.007 action 893 "Radio"
0241 script set=1
script test=1
SCN.009 action 890 "Lab Entrance"
0242 action requires clear=1
action requires set=1
object requires set=1
script set=1
SCN.009 action 896 "Valve Junction"
object 1184 "Valve"
action 2574 "Pipe Valve Wheel"
0243 native set=1
script test=3
SCN.009 action 2574 "Pipe Valve Wheel"
action 927 "Machine Controls"
UpdateObjectChainSceneActors@00428dc0
0244 native clear=1
native test-set=1
script set=1
SCN.009 UpdateObjectChainSceneActors@00428dc0
action 2574 "Pipe Valve Wheel"
0245 native clear=1
native set=1
native test-set=1
UpdateObjectChainSceneActors@00428dc0
0246 native clear=1
native set=1
native test-set=1
UpdateObjectChainSceneActors@00428dc0
0247 native clear=1
native set=1
native test-set=1
UpdateObjectChainSceneActors@00428dc0
0248 native clear=1
native set=1
native test-set=1
UpdateObjectChainSceneActors@00428dc0
0249 ambient requires clear=1
ambient requires set=1
native test-set=1
script clear=3
script set=3
SCN.009 ambient 0 resource -2146893611
ambient 1 resource -2146893610
action 885 "Tower Entrance"
0252 script test=1
script toggle=2
SCN.009 action 906 "Radio"
0253 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0254 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0255 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0256 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0257 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0258 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0259 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0260 native test-set=1 CompleteEightSymbolPuzzleIfSolved@004274d0
0261 native set=1
script test=2
SCN.009 action 900 "Machine"
action 927 "Machine Controls"
CompleteEightSymbolPuzzleIfSolved@004274d0
0262 encounter clear=7
encounter set=8
native test-set=1
encounter encounter item 5
UpdateEncounterSpeakerPresentation@004130a0
0263 native clear=1
native test-set=1
script clear=1
script set=1
SCN.006 action 934 "Scott Pumpkin"
UpdateDirectionalAttacker@00424180
ActivateFlaggedSceneObjects@004246f0
0264 native clear=1
native test-set=1
script clear=1
script set=1
SCN.006 action 935 "Travis Pumpkin"
UpdateDirectionalAttacker@00424180
ActivateFlaggedSceneObjects@004246f0
0265 native clear=1
native test-set=1
script clear=1
script set=1
SCN.006 action 936 "Don Pumpkin"
UpdateDirectionalAttacker@00424180
ActivateFlaggedSceneObjects@004246f0
0266 native clear=1
native test-set=1
script clear=1
script set=1
SCN.006 action 937 "Chad Pumpkin"
UpdateDirectionalAttacker@00424180
ActivateFlaggedSceneObjects@004246f0
0267 native clear=1
native test-set=1
script clear=1
script set=1
SCN.006 action 938 "Fuzz Pumpkin"
UpdateDirectionalAttacker@00424180
ActivateFlaggedSceneObjects@004246f0
0268 native clear=2
native test-set=1
script clear=1
script set=1
SCN.006 action 939 "Keith Pumpkin"
ActivateFlaggedSceneObjects@004246f0
UpdateDirectionalAttacker@00424180
0269 native clear=2
native test-set=1
script clear=1
script set=1
SCN.006 action 940 "Mike Pumpkin"
ActivateFlaggedSceneObjects@004246f0
UpdateDirectionalAttacker@00424180
0270 action requires clear=1
native set=1
script test=1
SCN.006 action 934 "Scott Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0271 action requires clear=1
native set=1
script test=1
SCN.006 action 935 "Travis Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0272 action requires clear=1
native set=1
script test=1
SCN.006 action 936 "Don Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0273 action requires clear=1
native set=1
script test=1
SCN.006 action 937 "Chad Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0274 action requires clear=1
native set=1
script test=1
SCN.006 action 938 "Fuzz Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0275 action requires clear=1
native set=1
script test=1
SCN.006 action 939 "Keith Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0276 action requires clear=1
native set=1
script test=1
SCN.006 action 940 "Mike Pumpkin"
ActivateFlaggedSceneObjects@004246f0
0279 native clear=1
native set=1
native test-set=1
script test=1
SCN.006 SetCharacterAnimationState@004072a0
action 978 "Play that scary music w"
UpdateEntity@0040b740
0280 script set=1
script test=3
SCN.009 action 899 "Tape Recorder"
action 903 "Chalkboard 1"
action 904 "Chalkboard 2"
0281 encounter test=1
native set=1
native test-clear=2
native test-set=1
encounter UpdateSalvationWordPuzzle@00427b60
encounter item 79
UpdateWordPuzzleHover@00427cc0
0282 encounter test=1
native set=1
native test-clear=2
native test-set=1
encounter UpdateTheyYouthPuzzle@004282d0
encounter item 79
UpdateTheyYouthPuzzleCursor@00428430
0283 encounter test=1
native set=1
native test-clear=2
native test-set=1
encounter UpdateKeyHidesToPuzzle@00428a50
encounter item 79
UpdateKeyHidesToPuzzleCursor@00428bb0
0284 encounter clear=1
encounter set=1
encounter test=1
encounter encounter item 79
0285 encounter clear=1
encounter set=1
encounter test=1
encounter encounter item 79
0286 encounter clear=1
encounter set=1
encounter test=1
encounter encounter item 79
0287 encounter clear=1
encounter set=1
encounter test=1
encounter encounter item 79
0288 encounter clear=1
encounter set=1
encounter test=1
encounter encounter item 79
0289 encounter clear=1
encounter set=1
script test=3
SCN.009,encounter action 894 "Intercom"
encounter item 79
action 944 "Metal Door"
0290 encounter set=1
script test=6
SCN.006,encounter actor 2 "Lumpy"
actor 8 "Lumpy and Carol"
encounter item 8
0291 encounter set=1 encounter encounter item 9
0292 action requires clear=3
encounter set=1
script test=1
SCN.006,encounter action 836 "talk to sailor"
action 737 "Talk to sailor boy"
action 859 "Talk to Saiolr After Ga"
0293 action requires clear=2
encounter set=1
script test=1
SCN.006,encounter action 738 "Talk to sucker"
action 838 "talk to sucker after fo"
actor 5 "Sucker boy"
0295 action requires clear=1
encounter set=1
SCN.006,encounter action 926 "Talk to maria"
encounter item 5
0296 object requires clear=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.008 action 953 "Pret-Zool Wagon Enter"
action 954 "Pret-Zool Wagon Exit"
object 1225 "Pret-Zool Interior"
0297 object requires clear=3
object requires set=2
script clear=1
script set=1
script test=2
SCN.008 action 957 "Twins Wagon Enter"
action 958 "Twins Wagon Exit"
object 1226 "Twins Wagon Interior"
0298 object requires clear=2
object requires set=5
script clear=2
script set=1
script test=2
SCN.008 object 1444 "Fort. Teller (045) SQ"
action 959 "Fortune Teller Tent Ent"
action 960 "Fortune Teller Tent Exi"
0299 object requires clear=1
object requires set=8
script clear=1
script set=1
script test=2
SCN.008 action 961 "Tattoo Wagon Enter"
action 962 "Tattoo Wagon Exit"
object 1575 "Tattoo Door Open"
0300 object requires clear=1
object requires set=4
script clear=2
script set=2
script test=4
SCN.008 action 963 "Ring Toss Booth Enter"
action 964 "Ring Toss Booth Exit"
action 2586 "Ring Toss Exit 2"
0301 object requires clear=1
object requires set=3
script clear=2
script set=2
script test=4
SCN.008 action 965 "Pig Shoot Booth Enter"
action 966 "Pig Shoot Booth Exit"
action 2588 "Pig Shoot Exit 2"
0302 object requires clear=1
object requires set=3
script clear=2
script set=2
script test=4
SCN.008 action 967 "Knock Down Booth Enter"
action 968 "Knock Down Booth Exit"
action 2590 "Knock Down Exit 2"
0303 object requires clear=12
object requires set=18
script clear=1
script set=1
script test=2
SCN.008 action 969 "Big Top Enter"
action 970 "Big Top Exit"
object 1232 "Big Top Interior"
0304 action requires clear=4
object requires set=4
script set=1
SCN.008 action 1244 "Locked Cage Door"
object 1233 "Hole"
object 1668 "Cage Door Shadow"
0305 script set=1
script test=1
SCN.006 action 1124 "280"
0306 script set=1
script test=1
SCN.006 action 1124 "280"
0307 action requires clear=2
action requires set=7
script clear=1
script set=1
script test=1
SCN.008 action 970 "Big Top Exit"
action 950 "Region In Big Top 1"
action 951 "Big Top Walk 2"
0308 action requires clear=1
action requires set=5
script clear=1
script set=1
script test=1
SCN.008 action 962 "Tattoo Wagon Exit"
action 361 "Walk Wagon Interior"
action 1047 "Alcohol Bottle 1"
0309 action requires clear=1
action requires set=3
script clear=2
script set=1
script test=1
SCN.008 action 960 "Fortune Teller Tent Exi"
action 402 "Walk Fortune Teller Ten"
action 1156 "Fortunes Tent"
0310 action requires clear=1
script clear=1
script set=1
script test=1
SCN.008 action 954 "Pret-Zool Wagon Exit"
action 1163 "Pret-Zool Wagon"
action 953 "Pret-Zool Wagon Enter"
0311 action requires clear=1
script clear=1
script set=1
script test=1
SCN.008 action 958 "Twins Wagon Exit"
action 1165 "Twins Wagon"
action 957 "Twins Wagon Enter"
0312 script clear=2
script set=2
script test=2
SCN.008 action 964 "Ring Toss Booth Exit"
action 2586 "Ring Toss Exit 2"
action 963 "Ring Toss Booth Enter"
0313 script clear=2
script set=2
script test=2
SCN.008 action 966 "Pig Shoot Booth Exit"
action 2588 "Pig Shoot Exit 2"
action 965 "Pig Shoot Booth Enter"
0314 script clear=2
script set=2
script test=2
SCN.008 action 968 "Knock Down Booth Exit"
action 2590 "Knock Down Exit 2"
action 967 "Knock Down Booth Enter"
0315 action requires set=1
object requires clear=1
script set=1
SCN.008 object 1250 "NPC 032 Sleeping"
action 350 "Start Walk Region"
0316 encounter test=5
script set=1
SCN.008,encounter action 1129 "View Finder"
encounter item 44
encounter item 45
0317 encounter set=1 encounter encounter item 47
0318 encounter set=1 encounter encounter item 48
0319 action requires clear=1 SCN.006 action 971 "Crow 1 Attacks"
0320 action requires clear=1 SCN.006 action 972 "Crow 2 Attacks"
0321 action requires clear=1 SCN.006 action 974 "Crow 3 Attacks"
0322 action requires clear=1 SCN.006 action 975 "Crow 4 Attack"
0323 action requires clear=1
native set=1
SCN.006 action 976 "Crow Attack 5"
ResolvePlayerAttackAnimation@00424e40
0325 encounter set=2
script clear=1
script test=1
SCN.008,encounter object 1344 "NPC 033 Reading"
encounter item 45
0326 encounter clear=3
encounter set=7
object requires set=3
script clear=7
SCN.008,encounter encounter item 59
object 1594 "Ticket 3"
object 1592 "Ticket 1"
0327 encounter test=1
script set=3
SCN.008,encounter action 1047 "Alcohol Bottle 1"
action 1048 "Alcohol Bottles 2"
object 1398 "Alcohol Bottle 3"
0328 encounter set=1
encounter test=2
encounter encounter item 46
encounter item 48
0329 encounter test=1
script set=1
SCN.008,encounter action 1051 "Tattoo Needles"
encounter item 46
0330 action requires clear=3
encounter test=6
object requires clear=4
object requires set=2
script set=3
script test=1
SCN.008,encounter encounter item 46
object 1402 "Strongman (035) SQ"
object 1449 "Strongman (035) Left"
0331 encounter clear=1
encounter test=1
script set=2
SCN.008,encounter action 1051 "Tattoo Needles"
encounter item 46
0332 encounter set=1
encounter test=2
encounter encounter item 47
encounter item 48
encounter item 63
0333 encounter set=1
encounter test=4
encounter encounter item 47
encounter item 48
encounter item 46
0334 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 49
object 1424 "Juggler (NPC 037)"
0335 encounter set=1 encounter encounter item 58
0336 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 54
actor 2 "Zippy"
0337 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 54
actor 2 "Zippy"
0338 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 54
actor 2 "Zippy"
0339 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 54
actor 2 "Zippy"
0340 encounter test=2
object requires clear=1
object requires set=1
script set=1
SCN.008,encounter object 1559 "Clown Meter Sad"
encounter item 56
object 1558 "Clown Meter Normal"
0341 encounter test=5
object requires clear=2
object requires set=1
script set=2
SCN.008,encounter encounter item 56
object 1558 "Clown Meter Normal"
object 1559 "Clown Meter Sad"
0342 encounter clear=1
encounter test=1
script clear=1
script set=1
SCN.008,encounter object 1437 "Fun Tix (044) SQ"
encounter item 56
0343 encounter clear=1
encounter test=1
script clear=2
script set=1
script test=1
SCN.008,encounter object 1439 "Freak Tix (045) SQ Up"
encounter item 57
0344 encounter set=8
encounter test=2
encounter encounter item 55
encounter item 44
encounter item 47
0345 encounter set=1 encounter encounter item 61
0346 encounter test=1
script set=1
SCN.008,encounter action 1244 "Locked Cage Door"
encounter item 57
0347 encounter test=2
script set=1
script test=1
SCN.008,encounter object 1233 "Hole"
encounter item 57
0348 action requires set=1
script clear=1
script set=3
SCN.006 action 978 "Play that scary music w"
action 213 "PatchArea10"
action 883 "Get sythe Baby!"
0349 encounter set=1
encounter test=1
encounter encounter item 58
0350 encounter set=1
encounter test=1
encounter encounter item 58
0351 encounter set=1
script test=1
SCN.008,encounter object 1444 "Fort. Teller (045) SQ"
encounter item 58
0352 encounter set=1
encounter test=1
encounter encounter item 54
encounter item 58
0353 encounter clear=3
encounter test=1
native test-set=1
script set=1
SCN.008,encounter encounter item 59
object 1451 "Ring Toss (047) SQ"
InitializeEncounterPortraits@00413d10
0354 encounter clear=3
encounter test=1
native test-set=1
script set=1
SCN.008,encounter encounter item 59
object 1456 "Pig Shoot (047) SQ"
InitializeEncounterPortraits@00413d10
0355 encounter clear=3
encounter test=1
native test-set=1
script set=1
SCN.008,encounter encounter item 59
object 1455 "Knock Dn (047) SQ"
InitializeEncounterPortraits@00413d10
0356 encounter clear=3
encounter test=3
script set=3
script test=3
SCN.008,encounter encounter item 59
object 1456 "Pig Shoot (047) SQ"
object 1451 "Ring Toss (047) SQ"
0357 encounter clear=3
encounter test=3
script set=3
SCN.008,encounter encounter item 59
object 1456 "Pig Shoot (047) SQ"
object 1451 "Ring Toss (047) SQ"
0358 encounter test=2
native test-clear=1
object requires clear=1
object requires set=2
script set=1
SCN.008,encounter encounter item 59
object 1499 "Bowling Pin"
object 3004 "Knock Down Pins"
0359 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 59
object 1455 "Knock Dn (047) SQ"
0360 script clear=1
script set=1
SCN.006 action 980 "Put back sythe"
0361 encounter test=3
script set=1
SCN.008,encounter action 1164 "Iggy Wagon"
encounter item 60
encounter item 61
0362 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 61
action 1244 "Locked Cage Door"
0363 encounter clear=1
encounter test=1
script set=1
SCN.008,encounter encounter item 61
action 1244 "Locked Cage Door"
0364 encounter set=1
encounter test=2
encounter encounter item 63
encounter item 64
encounter item 65
0365 encounter set=1
encounter test=1
encounter encounter item 64
encounter item 65
0366 script clear=1
script set=1
SCN.006 action 980 "Put back sythe"
0367 encounter set=1
encounter test=1
encounter encounter item 64
encounter item 65
0368 action requires clear=1
native clear=1
script clear=1
script set=1
SCN.006 action 978 "Play that scary music w"
action 980 "Put back sythe"
UpdateEntity@0040b740
0369 native clear=1
native set=2
script test=1
SCN.006 AdvanceSceneAttackWave@004250c0
action 978 "Play that scary music w"
UpdatePostAttackSequence@00425250
0370 action requires clear=3
ambient requires clear=1
native clear=1
native set=2
object requires clear=1
object requires set=1
script clear=1
script set=1
script test=1
SCN.006,SCN.011 AdvanceSceneAttackWave@004250c0
action 978 "Play that scary music w"
object 1303 "Morgae wall 1"
0371 native clear=1
native test-set=1
script set=1
SCN.006 UpdateSceneEntityAndAmbientObjects@004216f0
action 977 "Crow Comand Attack"
0372 object requires set=1
script set=1
SCN.008 object 1254 "NPC 032 SQ Outside"
object 1250 "NPC 032 Sleeping"
0373 action requires set=1
encounter test=2
object requires clear=1
object requires set=1
script set=2
script test=4
SCN.008,encounter object 1254 "NPC 032 SQ Outside"
encounter item 44
object 1256 "NPC 032 SQ Big Top"
0374 encounter set=1
encounter test=1
encounter encounter item 44
0375 encounter clear=1
encounter set=1
encounter test=1
script test=2
SCN.008,encounter encounter item 44
object 1254 "NPC 032 SQ Outside"
object 1250 "NPC 032 Sleeping"
0377 object requires clear=3
object requires set=13
script clear=1
script set=1
SCN.011 object 1311 "Morgue Wall 9"
object 1312 "Morgue Wall 10"
object 2371 "Outside Wall"
0378 action requires set=7
object requires clear=4
object requires set=2
script clear=1
script set=1
script test=2
SCN.011 action 525 "Turn Off Temple"
action 987 "Turn on Temple"
object 1264 "Temple Interior"
0379 action requires set=7
ambient requires clear=1
object requires clear=8
object requires set=10
script clear=1
script set=1
SCN.011 object 1311 "Morgue Wall 9"
object 1275 "Furnace Interior"
object 1308 "Morgue Wall 6"
0380 object requires set=4
script clear=1
script set=1
SCN.011 object 1260 "Lamp"
object 1263 "Desk 2"
object 1262 "Desk 2"
0381 action requires set=1
object requires clear=2
object requires set=7
script clear=3
script set=5
SCN.011 object 1304 "Morgue Wall 2"
object 1303 "Morgae wall 1"
object 1276 "Drawers 3"
0382 object requires set=10
script clear=1
script set=1
SCN.011 object 1272 "Off Wall 8"
object 1288 "Cabinet ?"
object 1287 "Cabinet 1"
0383 object requires set=1
script clear=1
script set=1
SCN.011 object 1296 "Furn Pipe"
action 997 "TurnOn Furnace"
action 998 "Turn On Hall"
0384 native set=1
object requires clear=4
object requires set=9
script clear=3
script set=4
script test=5
SCN.011 action 990 "Turn Hall On"
action 989 "Walk Out of Morgue"
action 998 "Turn On Hall"
0385 object requires set=2
script clear=3
script set=4
SCN.011 object 1300 "Wall 1"
object 1279 "Wall 2"
action 989 "Walk Out of Morgue"
0386 object requires clear=1
script clear=1
script set=1
SCN.008 object 1344 "NPC 033 Reading"
0387 native clear=1
native set=1
object requires set=1
SCN.008 UpdateSecondSceneEntityAmbientVoice@004266b0
object 1341 "NPC 033 SQ No Book"
0388 object requires set=1
script clear=1
script set=1
SCN.008 object 1344 "NPC 033 Reading"
object 1381 "Squid Squash Book"
0389 action requires clear=6
action requires set=7
ambient requires clear=1
ambient requires set=1
object requires set=1
script clear=1
script set=1
script test=1
SCN.011 action 997 "TurnOn Furnace"
object 2728 "Pixel Furnace"
action 996 "Furnace Area"
0390 action requires clear=8
action requires set=9
ambient requires clear=1
script clear=1
script set=1
script test=1
SCN.011 action 1006 "Turn On Office"
action 1005 "Office Interior"
action 1078 "Look At Desk"
0391 action requires clear=3
action requires set=19
ambient requires clear=2
native set=1
object requires clear=1
script clear=3
script set=4
script test=3
SCN.011 action 989 "Walk Out of Morgue"
action 998 "Turn On Hall"
action 1007 "Turn On Hallway"
0392 action requires clear=2
script clear=2
script set=2
SCN.011 action 998 "Turn On Hall"
action 1007 "Turn On Hallway"
action 997 "TurnOn Furnace"
0393 action requires clear=2
script clear=2
script set=2
SCN.011 action 997 "TurnOn Furnace"
action 1006 "Turn On Office"
action 998 "Turn On Hall"
0394 action requires clear=2
action requires set=2
script clear=3
script set=1
script test=2
SCN.011 action 1873 "Close Drawer 1"
action 1024 "50" [secondary]
action 1037 "Freezer Interior2" [secondary]
0395 action requires clear=2
action requires set=2
script clear=2
script set=1
script test=1
SCN.011 action 1874 "Close Drawer 2"
action 1014 "Walk Freezer 1 or 6" [secondary]
action 1026 "52"
0396 action requires clear=3
action requires set=2
script clear=2
script set=1
script test=1
SCN.011 action 1875 "Close Drawer 3"
action 1026 "52" [secondary]
action 1025 "51"
0397 action requires clear=3
action requires set=2
script clear=2
script set=1
script test=1
SCN.011 action 1876 "Close Drawer 4"
action 1025 "51" [secondary]
action 1024 "50"
0398 action requires clear=3
action requires set=2
script clear=2
script set=1
script test=2
SCN.011 action 1850 "Open Door 6"
action 1851 "Close Drawer 6"
action 1037 "Freezer Interior2" [secondary]
0399 action requires clear=3
action requires set=2
script clear=4
script set=1
script test=1
SCN.011 action 1853 "Open Drawer 7"
action 1854 "Close Drawer 7"
action 1014 "Walk Freezer 1 or 6" [secondary]
0400 action requires clear=4
action requires set=2
script clear=2
script set=1
script test=1
SCN.011 action 1856 "Open Drawer 8"
action 1862 "Close Drawer 8"
action 1026 "52" [secondary]
0401 action requires clear=5
action requires set=2
script clear=2
script set=1
script test=1
SCN.011 action 1858 "Open Drawer 9"
action 1863 "Close Drawer 9"
action 1025 "51" [secondary]
0402 action requires clear=4
action requires set=2
script clear=2
script set=1
script test=1
SCN.011 action 1860 "Open Drawer 10"
action 1864 "Close Drawer 10"
action 1024 "50" [secondary]
0403 object requires clear=1
script clear=1
script set=1
SCN.011 action 1038 "Talk To Bag Lady"
object 1370 "Body On Table"
0404 object requires set=1
script clear=1
script set=1
SCN.011 action 1038 "Talk To Bag Lady"
object 1373 "Body Stat"
0405 action requires clear=2
action requires set=1
native test-clear=1
object requires clear=1
script set=1
SCN.011 action 1041 "57"
object 2727 "Pixel For Fudge Snd P"
action 1073 "Talk to Old Man"
0406 encounter set=1
script clear=1
script set=1
script test=1
SCN.008,encounter object 1344 "NPC 033 Reading"
encounter item 45
0407 object requires clear=1
script clear=1
SCN.008 object 1382 "Anchor"
object 1344 "NPC 033 Reading"
0408 action requires clear=1
encounter set=1
script set=1
script test=1
SCN.011,encounter action 1038 "Talk To Bag Lady"
action 1072 "68"
encounter item 15
0409 encounter test=1
script set=1
SCN.011,encounter action 1855 "Go In Drawer 7"
encounter item 16
0410 action requires clear=2
action requires set=1
object requires clear=1
object requires set=1
script set=2
SCN.011 action 1046 "Get Pipes off"
action 1098 "Get Pipes off2"
object 1289 "Tubes 1"
0411 action requires clear=3
object requires clear=1
object requires set=1
script set=1
script test=2
SCN.011 action 1049 "Use pipe on ,well, .."
action 1259 "Furnace Controls"
object 1291 "Tubes 3"
0412 action requires clear=1
object requires clear=2
object requires set=1
script set=1
SCN.008 action 1051 "Tattoo Needles"
object 1393 "No Needle"
object 1422 "Needle"
0413 encounter set=1
encounter test=2
object requires clear=1
SCN.008,encounter encounter item 46
object 1398 "Alcohol Bottle 3"
0414 object requires clear=1
script set=1
SCN.011 object 1285 "Head"
action 1052 "49"
0415 action requires set=1
object requires clear=1
object requires set=1
script set=1
SCN.011 object 2389 "Wall Undamaged"
object 2059 "Damage Wall 1"
action 1056 "Throw Head at wall agai"
0416 action requires clear=1
action requires set=1
object requires clear=1
object requires set=1
script set=1
SCN.011 action 1056 "Throw Head at wall agai"
object 2060 "Damaged Wall 2"
object 2059 "Damage Wall 1"
0417 action requires clear=2
action requires set=2
object requires clear=1
object requires set=1
script set=1
SCN.011 action 1057 "Throw Head and Break!"
object 1274 "View Out (Hole in wall)"
object 2060 "Damaged Wall 2"
0418 action requires set=1
object requires set=1
script clear=1
script set=2
SCN.011 action 1055 "Get Head Again!"
object 1595 "Head On Table"
action 1056 "Throw Head at wall agai"
0419 encounter set=1
script clear=3
script test=3
SCN.008,encounter object 1402 "Strongman (035) SQ"
object 1449 "Strongman (035) Left"
object 1450 "Strongman (035) Right"
0420 action requires clear=1
action requires set=1
object requires clear=1
script set=1
SCN.011 action 1061 "Burn Body"
object 1265 "Furnace body"
action 1242 "Get Ashes !or eye!"
0421 action requires clear=2
action requires set=2
object requires set=1
script clear=3
script set=1
script test=1
SCN.011 action 1764 "Close Furnace"
action 1062 "Open Furnace"
action 1061 "Burn Body"
0422 encounter set=1 encounter encounter item 16
0423 action requires clear=1
action requires set=10
native test-set=1
object requires set=1
script set=3
script test=4
SCN.011 action 1259 "Furnace Controls"
object 2727 "Pixel For Fudge Snd P"
action 1041 "57"
0424 action requires clear=2
ambient requires set=1
native set=1
native test-set=2
object requires set=1
script set=1
script test=6
SCN.011 action 1259 "Furnace Controls"
RenderFurnaceControlsPuzzleFrame@0042b530
object 2728 "Pixel Furnace"
0425 object requires set=1
script set=1
script test=1
SCN.011 action 1092 "Look At Gardner Tombsto"
object 1602 "New Dirt Stone"
0426 object requires set=3
script clear=2
script set=3
SCN.011 object 1289 "Tubes 1"
object 1291 "Tubes 3"
object 1290 "Tubes 2"
0427 encounter set=1
encounter test=1
object requires clear=1
object requires set=1
SCN.008,encounter encounter item 49
object 1423 "Juggler With Pin"
object 1424 "Juggler (NPC 037)"
0428 action requires set=1
encounter set=1
encounter test=1
script clear=2
script test=1
SCN.008,encounter encounter item 56
action 1112 "Walk FunHouse Approach2"
action 1141 "Funhouse Entrance"
0429 action requires set=4
script set=3
script test=4
SCN.006 action 327 "Jessie Hatcher"
action 326 "Billy Hatcher"
action 837 "932"
0430 script set=1
script test=1
SCN.006 action 217 "ChurchinteriorArea"
0431 script set=1
script test=2
SCN.006 action 185 "CemetaryArea01"
action 736 "Talk to dennis"
0432 action requires set=2
object requires clear=1
object requires set=2
script clear=1
script set=1
SCN.008 object 1439 "Freak Tix (045) SQ Up"
action 1115 "Exit Freak Beach"
object 1443 "Sand"
0433 object requires clear=1
script clear=2
script set=2
SCN.008 action 1115 "Exit Freak Beach"
object 1439 "Freak Tix (045) SQ Up"
object 1440 "Freak Tix (045) SQ Dn"
0434 object requires clear=2
object requires set=1
script clear=2
script set=1
SCN.008 object 1402 "Strongman (035) SQ"
object 1449 "Strongman (035) Left"
object 1450 "Strongman (035) Right"
0435 object requires clear=2
object requires set=1
script clear=2
script set=1
SCN.008 object 1402 "Strongman (035) SQ"
object 1449 "Strongman (035) Left"
object 1450 "Strongman (035) Right"
0436 encounter set=3
script clear=3
script test=3
SCN.008,encounter encounter item 59
object 1456 "Pig Shoot (047) SQ"
object 1451 "Ring Toss (047) SQ"
0437 encounter set=1
script clear=1
script test=1
SCN.008,encounter object 1444 "Fort. Teller (045) SQ"
encounter item 58
0438 action requires clear=1
native clear=2
script set=1
SCN.006 action 971 "Crow 1 Attacks"
UpdatePostAttackSequence@00425250
ResetActorGroup13To21@0041fdf0
0439 action requires clear=1
native clear=2
script set=1
SCN.006 action 972 "Crow 2 Attacks"
UpdatePostAttackSequence@00425250
ResetActorGroup13To21@0041fdf0
0440 action requires clear=1
native clear=2
script set=1
SCN.006 action 974 "Crow 3 Attacks"
UpdatePostAttackSequence@00425250
ResetActorGroup13To21@0041fdf0
0441 action requires clear=1
native clear=2
script set=1
SCN.006 action 975 "Crow 4 Attack"
UpdatePostAttackSequence@00425250
ResetActorGroup13To21@0041fdf0
0442 action requires clear=1
native clear=2
script set=1
SCN.006 action 976 "Crow Attack 5"
UpdatePostAttackSequence@00425250
ResetActorGroup13To21@0041fdf0
0444 object requires set=1
script clear=3
script set=1
SCN.008 object 1451 "Ring Toss (047) SQ"
object 1383 "Ring On Pin 1"
action 964 "Ring Toss Booth Exit"
0445 object requires set=1
script clear=3
script set=1
SCN.008 object 1451 "Ring Toss (047) SQ"
object 1384 "Ring On Pin 2"
action 964 "Ring Toss Booth Exit"
0446 object requires set=1
script clear=3
script set=1
SCN.008 object 1451 "Ring Toss (047) SQ"
object 1476 "Ring On Pin 3"
action 964 "Ring Toss Booth Exit"
0447 native clear=1
native set=1
object requires set=1
script clear=1
script set=2
script test=1
SCN.006 action 204 "LeftAngel"
UpdateSceneEntityAndAmbientObjects@004216f0
object 1485 "Crow 1 Flys Away"
0448 native clear=1
native set=1
object requires set=1
script clear=1
script test=1
SCN.006 action 204 "LeftAngel"
UpdateSceneEntityAndAmbientObjects@004216f0
object 1486 "Crow 1 Pecks"
0449 object requires clear=1
object requires set=1
script clear=3
script set=1
SCN.008 object 1456 "Pig Shoot (047) SQ"
object 1489 "Pig SQ Up"
object 1487 "Pig SQ Down"
0450 native clear=1
native set=1
object requires set=1
script clear=4
script set=5
script test=4
SCN.006 action 182 "LemonadeArea"
action 182 "GrassArea2"
action 183 "GrassArea22"
0451 native clear=1
native set=1
object requires set=1
script clear=4
script test=4
SCN.006 action 182 "LemonadeArea"
action 182 "GrassArea2"
action 183 "GrassArea22"
0452 native clear=1
native set=1
object requires set=1
script clear=1
script set=3
script test=1
SCN.006 action 572 "103"
UpdateSceneEntityAndAmbientObjects@004216f0
object 1502 "Crow 3 Flys Way"
0453 native clear=1
native set=1
object requires set=1
script clear=1
script test=1
SCN.006 action 572 "103"
UpdateSceneEntityAndAmbientObjects@004216f0
object 1503 "Crow 3 Pecks"
0454 native clear=1
native set=1
object requires set=1
script clear=1
script set=2
script test=1
SCN.006 action 128 "SchoolRoad"
UpdateSceneEntityAndAmbientObjects@004216f0
object 1506 "Crow 4 Flys Away"
0455 native clear=1
native set=1
object requires set=1
script clear=1
script test=1
SCN.006 action 128 "SchoolRoad"
UpdateSceneEntityAndAmbientObjects@004216f0
object 1507 "Crow 4 Pecks"
0456 object requires clear=1
script set=1
SCN.008 object 1499 "Bowling Pin"
0457 script set=1
script test=1
SCN.008 object 1553 "Lever Up"
0458 action requires set=2
object requires clear=1
object requires set=5
script set=1
SCN.008 object 1543 "Carousel"
object 1544 "Broken Carousel"
object 1548 "Carousel Pole 4"
0459 object requires clear=1
script set=1
SCN.008 object 1537 "Oil Can"
0460 object requires clear=6
script clear=1
script set=1
SCN.008 object 1543 "Carousel"
object 1544 "Broken Carousel"
object 1548 "Carousel Pole 4"
0461 object requires clear=1
object requires set=1
script set=1
script test=1
SCN.008 object 1553 "Lever Up"
object 1554 "Lever Down"
object 1543 "Carousel"
0462 script set=1
script test=2
SCN.006 action 1160 "PatchArea012"
action 977 "Crow Comand Attack"
0463 script set=1
script test=1
SCN.008 action 1140 "Funhouse Entrance-Door"
0464 action requires clear=2
action requires set=1
object requires set=1
script clear=1
script set=1
SCN.008 action 1140 "Funhouse Entrance-Door"
object 1568 "Enter Interior"
action 1141 "Funhouse Entrance"
0465 action requires clear=1
action requires set=1
object requires set=1
script clear=1
script set=1
SCN.008 action 1140 "Funhouse Entrance-Door"
object 1566 "Exit Interior"
action 1142 "Funhouse Exit"
0466 object requires set=1
script clear=1
script set=1
SCN.008 action 1140 "Funhouse Entrance-Door"
object 1565 "Exit Door Open"
0467 object requires set=1
script clear=1
script set=1
SCN.008 action 1140 "Funhouse Entrance-Door"
object 1567 "Enter Door Open"
0468 action requires set=2
object requires set=2
script set=1
SCN.008 object 1576 "Tattoo Floor"
object 1575 "Tattoo Door Open"
action 961 "Tattoo Wagon Enter"
0469 action requires clear=1
script set=1
SCN.008 action 1145 "Clapboard Paths"
0470 action requires set=1
native test-clear=2
object requires set=1
script set=2
script test=1
SCN.007 object 803 "Preacher Bob"
UpdateEncounterSpeakerPresentation@004130a0
object 861 "NPC 026 Out Of Way"
0471 encounter set=1
script test=1
SCN.007,encounter object 802 "Preacher Bob's Assistan"
encounter item 38
0472 object requires clear=1
script set=1
SCN.006 object 1580 "Dennis status"
action 2468 "Find Dennis"
0473 object requires clear=1
script clear=1
script set=1
SCN.006 object 1583 "Sythe to get"
action 883 "Get sythe Baby!"
action 980 "Put back sythe"
0474 action requires clear=1
object requires clear=1
script set=1
SCN.011 action 1220 "Get the urn"
object 1286 "Chalice"
0475 action requires clear=1
action requires set=2
script clear=1
script set=1
SCN.011 action 1217 "Go over wood"
action 1080 "Look At Pipe"
action 1255 "Turn On valve"
0477 action requires clear=1
object requires clear=1
script set=1
SCN.011 action 1079 "Look At Matches"
object 2102 "Matches"
0478 action requires clear=2
action requires set=1
script set=1
SCN.011 action 1243 "Beam Of Lite"
action 2579 "Look At Aztec Door"
action 987 "Turn on Temple"
0479 object requires set=2
script clear=2
script set=1
script test=3
SCN.008 action 955 "Dog Boy Wagon Exit"
action 1248 "Dog Boy Wagon Exit2"
action 956 "Dog Boy Wagon Enter"
0480 action requires clear=1
action requires set=1
script clear=2
script set=1
script test=2
SCN.008 action 955 "Dog Boy Wagon Exit"
action 1248 "Dog Boy Wagon Exit2"
action 1123 "Timber's Cage"
0481 action requires clear=1
action requires set=2
encounter test=1
native set=1
script test=2
SCN.011,encounter action 1093 "Look AT Crystal Statue"
action 1246 "Talk To Tree"
action 1249 "Look At tree"
0482 action requires clear=1
action requires set=3
script set=1
SCN.011 action 1246 "Talk To Tree"
action 1247 "After Tree Moved"
action 1256 "Prism"
0483 encounter set=1
script test=1
SCN.011,encounter action 1246 "Talk To Tree"
encounter item 17
0484 object requires clear=3
script set=1
SCN.011 object 1670 "Tree To Talk to"
object 1671 "Tree Talks"
object 2064 "Blinks"
0485 encounter set=2
encounter test=2
encounter encounter item 17
0486 encounter test=2
script set=1
SCN.011,encounter encounter item 17
action 1092 "Look At Gardner Tombsto"
0488 action requires set=1
script set=1
SCN.014 action 1201 "Walk Closet 1"
object 1681 "Closet Door"
0489 action requires clear=1
object requires clear=1
script set=1
SCN.011 action 1254 "Get Pipe"
object 1678 "Pipe"
0490 action requires set=3
script set=1
SCN.014 action 1196 "Walk Bathroom 1"
action 2223 "Walk Mirror 1st"
action 1197 "Walk Bathroom Rug"
0491 ambient requires set=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.011 action 1255 "Turn On valve"
object 2729 "Pixel Gas On Outside"
object 1296 "Furn Pipe"
0492 action requires clear=2
object requires clear=1
script set=1
SCN.011 action 1256 "Prism"
object 2056 "Prism In Statue"
action 1093 "Look AT Crystal Statue"
0493 action requires set=2
object requires set=1
script set=1
SCN.014 object 1628 "Bathroom Doorway"
action 1227 "Walk 2nd Bathroom"
action 2222 "Walk Mirror 2nd"
0494 action requires set=1
script set=1
SCN.014 action 1228 "Walk Sewing Room"
object 1696 "Sewing Room Door"
0495 action requires set=1
script set=1
SCN.014 action 1229 "Walk Entertainment Room"
object 1697 "Entertainment Door"
0496 action requires clear=1
action requires set=1
script set=1
SCN.014 action 2464 "M13 Door"
action 1230 "Walk Master Bedroom"
0497 action requires set=1
script set=1
SCN.014 action 1225 "Walk Max Room"
object 1699 "Max's Door"
0498 action requires set=1
script set=1
SCN.014 action 1231 "Walk Attic Door"
object 1707 "Attic Door"
0499 action requires clear=1
script set=1
SCN.014 action 1260 "Trigger M22 Ghosts"
0500 action requires clear=2
action requires set=2
script clear=3
script set=2
SCN.014 action 1265 "Trigger M5 Ghosts"
action 1270 "Reset M5 Ghosts"
action 1273 "Reset M5 Ghosts"
0501 action requires clear=2
script set=2
SCN.014 action 1282 "Trigger M10 Ghosts"
action 1287 "Trigger M10 Ghosts"
0502 action requires clear=2
script set=2
SCN.014 action 1291 "Trigger M7 Ghosts"
action 1292 "Trigger M7 Ghosts"
0503 action requires clear=2
script set=2
SCN.014 action 1294 "Trigger M17 Ghosts"
action 1614 "Trigger M17 Ghosts2"
0504 action requires clear=2
script set=2
SCN.014 action 1296 "Trigger M11 Ghosts"
action 1297 "Trigger M11 Ghosts"
0505 action requires clear=1
script set=1
SCN.014 action 1299 "Trigger M16 Ghosts"
0506 script set=1 SCN.014 action 1301 "VCR"
0507 action requires clear=1
object requires clear=2
script set=1
SCN.014 action 2473 "Key"
object 1734 "Clock Key"
object 2751 "Twinkle In Bedroom"
0508 action requires clear=1
object requires clear=2
script set=1
SCN.014 action 2474 "Key To Attic"
object 1735 "Key To Attic"
object 2750 "Twinkle In Study"
0509 action requires clear=1
object requires clear=1
script set=1
SCN.014 action 2475 "Video Tape"
object 1736 "Video Tape"
0510 action requires clear=1
action requires set=1
object requires clear=1
script set=1
script test=2
SCN.014 object 1738 "Closed Study Door"
action 1208 "Walk Study 1"
action 2514 "Trigger Study Ghost"
0511 action requires clear=4
native set=1
native test-set=1
script test=2
SCN.014 action 1302 "Grandfather Clock"
action 1265 "Trigger M5 Ghosts"
action 1270 "Reset M5 Ghosts"
0512 script set=1
script test=1
SCN.014 action 1302 "Grandfather Clock"
0513 script set=1
script test=1
SCN.014 action 1301 "VCR"
action 1310 "Stuffed Bear"
0514 action requires clear=1
object requires clear=1
object requires set=1
script set=1
SCN.014 object 1739 "Trampoline On Wall"
object 1740 "Trampoline On Floor"
action 1311 "Walk Trampoline"
0515 script set=1 SCN.014 object 1740 "Trampoline On Floor"
0516 action requires clear=1
object requires clear=1
script set=1
SCN.014 action 1313 "Closed Chest"
object 1744 "Closed Chest"
0517 action requires clear=1
action requires set=2
object requires clear=1
object requires set=4
script clear=1
script set=2
script test=5
SCN.012 action 447 "Walk Village Exterior"
action 1315 "Turn Hut On"
action 1397 "Turn Hut 1 On"
0518 action requires clear=1
action requires set=1
object requires clear=1
SCN.012 object 1778 "WItch Doctor"
action 1421 "Dotor's Wall"
action 1359 "Talk to Witch Doctor"
0519 action requires clear=1
action requires set=1
object requires clear=1
script set=1
SCN.014 action 1338 "Open Sarah's Door"
object 1747 "Sarah's Door"
action 1226 "Walk Sarah Room"
0520 action requires clear=1
action requires set=4
script clear=5
script set=1
SCN.014 action 1319 "Trigger Max B"
action 1323 "Trigger Max D"
action 1318 "Reset Max B"
0521 action requires clear=1
action requires set=2
script clear=2
script set=1
SCN.014 action 1320 "Reset Max C"
action 1321 "Trigger Max C"
action 1322 "Reset Max C"
0522 action requires clear=1
action requires set=2
script clear=2
script set=1
SCN.014 action 1325 "Trigger Max E"
action 1324 "Reset Max E"
action 1609 "Reset Max E2"
0523 action requires clear=1
action requires set=2
script clear=2
script set=1
SCN.014 action 1330 "Reset Max F"
action 1331 "Reset Max F"
action 1332 "Trigger Max F"
0524 action requires clear=2
action requires set=3
script clear=3
script set=2
SCN.014 action 1333 "Reset Max G"
action 1334 "Reset Max G"
action 1335 "Reset Max G"
0525 action requires set=1
object requires set=1
script clear=1
script set=1
SCN.014 action 1339 "Ghostly Sarah"
object 1761 "Dying Sarah"
action 1338 "Open Sarah's Door"
0526 action requires set=1
script set=1
SCN.014 action 1340 "1st Toilet"
object 1690 "Toilet"
0527 script test=2
script toggle=4
SCN.014 action 1342 "Radio"
action 1380 "Stereo"
0528 action requires clear=5
action requires set=5
ambient requires set=1
native test-clear=1
object requires clear=7
object requires set=38
script clear=3
script set=3
SCN.012 action 1381 "Talk To Stone Maison"
action 2135 "Test Ritual"
object 702 "Building 2"
0529 ambient requires set=1
script set=1
SCN.012 ambient 0 resource -2146696766
action 1344 "90"
0530 action requires clear=1
action requires set=1
script clear=1
script set=1
SCN.014 action 1460 "Escape Junk"
action 1358 "Junk Pile"
object 1740 "Trampoline On Floor"
0531 script set=1
script test=1
SCN.014 action 1233 "To Attic"
0532 action requires set=1
object requires clear=2
object requires set=4
script clear=1
script set=2
script test=3
SCN.012 action 447 "Walk Village Exterior"
action 1392 "Turn On Hut 3"
action 1393 "Turn Hut 3 On"
0533 action requires set=4
object requires clear=2
object requires set=4
script clear=1
script set=3
script test=5
SCN.012 action 447 "Walk Village Exterior"
action 1316 "Turn Hut on Clone"
action 1395 "Turn Hut 2 On"
0534 object requires clear=1
object requires set=6
script clear=3
script set=3
script test=4
SCN.012 action 447 "Walk Village Exterior"
action 1391 "Turn Hut 4 On"
action 1394 "Turn Hut 4 On"
0535 script set=1 SCN.012 action 1392 "Turn On Hut 3"
0536 script set=2 SCN.012 action 1394 "Turn Hut 4 On"
action 1395 "Turn Hut 2 On"
0537 script set=2 SCN.012 action 1393 "Turn Hut 3 On"
action 1397 "Turn Hut 1 On"
0538 script set=1 SCN.012 action 1396 "Turn Hut 2 On"
0539 action requires clear=2
action requires set=5
object requires clear=7
object requires set=11
script clear=1
script set=1
script test=2
SCN.012 action 441 "Walk Top Of Pyramid"
action 1400 "Turn On Jaguar"
object 1796 "Jaguar Interior"
0540 action requires clear=5
action requires set=2
object requires clear=10
object requires set=12
script clear=1
script set=1
script test=2
SCN.012 action 1786 "Hit Plate"
action 1402 "Turn On Water Interior"
object 2565 "Panel 6 Down"
0541 action requires clear=2
action requires set=10
object requires clear=1
object requires set=10
script clear=1
script set=2
script test=2
SCN.012 action 455 "Walk Mountain Pyramid"
action 1462 "Turn On The Wind!"
object 1800 "Wind Interior"
0542 action requires clear=1
action requires set=2
object requires set=1
script set=1
SCN.012 action 1405 "Push Totem Over"
object 2633 "Fallen Totem"
action 1406 "Walk On Totem"
0543 action requires set=1
object requires set=1
SCN.012 object 2579 "Ghost 1"
action 2035 "Talk To Ghost 1"
0544 ScummVM enum
0545 script clear=3
script set=1
SCN.012 action 2035 "Talk To Ghost 1"
action 2038 "Talk to Ghost 6"
0546 object requires set=4
script set=1
SCN.012 object 1822 "Groveler 4"
object 1819 "Groveler 1"
object 1821 "Groveler 3"
0547 object requires clear=1
script set=1
SCN.014 object 1849 "Clock Door"
action 1302 "Grandfather Clock"
0548 action requires clear=2
script clear=2
script set=1
SCN.012 action 1354 "Talk To Oracle"
action 1348 "Down Left Stairs"
action 1349 "Up Right Stairs"
0549 script clear=1
script set=2
script test=1
SCN.012 action 1354 "Talk To Oracle"
action 1346 "Cave Walk 3"
action 1346 "Cave Walk 3" [secondary]
0550 action requires clear=1
object requires clear=1
object requires set=2
script clear=1
script set=1
SCN.012 action 1354 "Talk To Oracle"
object 1854 "Oracle Talk Status"
object 1852 "Oracle Praying"
0551 object requires clear=1
script clear=1
script set=1
SCN.012 scene root
object 1852 "Oracle Praying"
0552 encounter set=1
encounter test=3
encounter encounter item 9
encounter item 10
0553 action requires clear=1
action requires set=2
encounter set=1
native test-clear=1
object requires set=1
script test=2
SCN.012,encounter action 1409 "Talk to Ghost 2"
object 2634 "Ghost 2 b"
action 1461 "Walk After Ghost"
0554 action requires set=1
encounter set=1
encounter test=1
SCN.012,encounter encounter item 21
action 1417 "Boulder Blocking Temple"
0555 action requires clear=1
action requires set=3
object requires clear=1
object requires set=2
script set=1
SCN.012 action 1417 "Boulder Blocking Temple"
object 2166 "Boulder Open"
object 2165 "Boulder Closed"
0556 action requires clear=1
native set=1
native test-set=1
SCN.006 UpdateEntity@0040b740
action 978 "Play that scary music w"
0557 script clear=1
script set=1
script test=1
SCN.015 action 1907 "32"
action 1574 "Dead Sarah"
0558 script clear=1
script test=1
SCN.015 action 1574 "Dead Sarah"
action 1907 "32"
0560 native set=1
native test-clear=2
script clear=1
SCN.015 UpdateWorld11Actors@0041d900
action 1574 "Dead Sarah"
0561 native clear=1
native test-set=1
script set=7
SCN.015 UpdateWorld11Actors@0041d900
action 1670 "Monster To Attack"
actor 10 "Purple Tentacle"
0562 native test-clear=1 UpdateWorld11Actors@0041d900
0563 ScummVM enum
0564 action requires clear=1
native clear=1
object requires set=1
script set=1
SCN.015 object 1956 "Monster Up"
action 1670 "Monster To Attack"
action 1587 "Under Squidy"
0565 native clear=2
native set=3
object requires set=1
SCN.015 UpdateWorld11Actors@0041d900
object 1957 "Monster Status"
AdvanceWorld11PlayerReaction@0041eb40
0566 action requires clear=1
native clear=1
native set=1
object requires clear=5
object requires set=1
SCN.015 UpdateWorld11Actors@0041d900
object 1959 "Monster Attack"
object 1997 "Monster Hurt"
0567 native clear=1
native set=1
native test-clear=2
object requires set=1
SCN.015 UpdateWorld11Actors@0041d900
object 1960 "Puke 1"
0568 native clear=1
native set=1
object requires set=1
SCN.015 UpdateWorld11Actors@0041d900
object 1961 "Puke 2"
0569 native clear=1
native set=1
object requires set=1
SCN.015 UpdateWorld11Actors@0041d900
object 1962 "Puke 3"
0570 native clear=1
native set=1
native test-clear=1
object requires clear=2
object requires set=1
SCN.015 UpdateWorld11Actors@0041d900
object 1956 "Monster Up"
object 1957 "Monster Status"
0571 action requires clear=1 SCN.015 action 1670 "Monster To Attack"
0572 action requires set=1
native set=1
script clear=2
script set=2
SCN.015 action 1670 "Monster To Attack"
action 1574 "Dead Sarah"
action 1587 "Under Squidy"
0573 object requires clear=1
script set=1
SCN.013 object 1978 "Big head"
0574 object requires clear=1
script clear=1
script set=2
SCN.008 action 962 "Tattoo Wagon Exit"
object 1576 "Tattoo Floor"
action 961 "Tattoo Wagon Enter"
0575 action requires clear=1
action requires set=2
script clear=4
script set=4
script test=12
SCN.012,SCN.013 action 1624 "Hive exit"
action 1623 "hive enter"
action 1969 "Sacrifical Bowl 2"
0576 object requires set=3
script clear=2
script set=1
SCN.013 object 1991 "Hive interior 1"
object 2854 "panel"
object 2711 "angel torso ceiling"
0577 object requires set=4
script clear=2
script set=3
SCN.013 object 3034 "TORSO 3"
action 2148 "pull off grate"
object 2713 "hive int all cept angel"
0578 object requires set=3
script clear=2
script set=2
SCN.013 object 2708 "hive grubs gone"
object 2856 "panel 3"
object 2712 "angel torso 2 ceiling"
0579 object requires set=3
script clear=2
script set=2
SCN.013 object 2726 "Hive int all complete"
object 2733 "torso on ground"
object 2857 "panel 4"
0580 script clear=1
script set=1
script test=1
SCN.010 action 1806 "Rope Region"
0581 action requires clear=33
action requires set=5
object requires clear=12
script clear=16
script set=23
SCN.016 action 1636 "Walk Area Top Level"
action 1668 "Walk Area Top Level"
action 1633 "Walk Area Top Level"
0582 native clear=1
native set=1
object requires clear=1
object requires set=1
SCN.015 object 1959 "Monster Attack"
object 1997 "Monster Hurt"
AdvanceWorld11PlayerReaction@0041eb40
0583 native test-set=1
script clear=1
script set=1
SCN.015 action 1592 "hti area"
action 1592 "hti area" [secondary]
AdvanceWorld11PlayerReaction@0041eb40
0584 ambient requires set=2
object requires clear=3
object requires set=16
script clear=1
script set=1
script test=2
SCN.010 action 1683 "Cybernetics Hut Enter"
action 1684 "Cybernetics Hut Exit"
object 1998 "Cybernetics Hut Int."
0585 action requires clear=2
action requires set=4
script clear=1
script set=1
script test=1
SCN.010,SCN.012 action 1684 "Cybernetics Hut Exit"
action 1698 "Walk In Cybernetics Hut"
action 1978 "Limb Scanner"
0586 object requires clear=5
object requires set=9
script clear=1
script set=1
script test=2
SCN.010 action 1652 "Egg Chamber Exit"
action 1685 "Egg Chamber Enter"
object 1999 "Egg Chamber Interior"
0587 action requires set=6
script clear=1
script set=1
script test=1
SCN.010 action 1652 "Egg Chamber Exit"
action 1702 "Walk In Egg Chamber"
action 1703 "Worm Tube"
0588 ambient requires clear=1
object requires clear=1
object requires set=7
script clear=1
script set=1
script test=2
SCN.010 action 532 "Gravin's Hut Exit"
action 1686 "Gravin's Hut Enter"
object 2000 "Gravin's Hut Interior"
0589 action requires clear=1
action requires set=4
script clear=1
script set=1
script test=1
SCN.010 action 532 "Gravin's Hut Exit"
action 1699 "Walk In Gravin's Hut"
action 1910 "Walk In Gravin's Hut2"
0590 object requires clear=2
object requires set=8
script clear=1
script set=1
script test=2
SCN.010 action 1687 "Gromna's Hut Exit"
action 1688 "Gromna's Hut Enter"
object 2017 "Pipe On Gromna's Hut"
0591 script clear=1
script set=1
script test=1
SCN.010 action 1687 "Gromna's Hut Exit"
action 1688 "Gromna's Hut Enter"
0594 ambient requires set=1
object requires clear=1
object requires set=16
script clear=1
script set=1
script test=3
SCN.010 action 1693 "Furnace Exit"
action 1694 "Furnace Enter"
object 2003 "Furnace Interior"
0595 action requires clear=1
action requires set=7
script clear=1
script set=1
script test=1
SCN.010 action 1693 "Furnace Exit"
action 1704 "Walk In Furnace"
action 1988 "Chik-nik Pissed"
0596 action requires clear=3
action requires set=1
native set=1
object requires clear=7
SCN.015 object 1956 "Monster Up"
object 1957 "Monster Status"
object 1959 "Monster Attack"
0597 script clear=1 SCN.015 action 1896 "Reset Rocks"
0598 script clear=1
script set=1
SCN.015 action 1889 "Rock 1 to fall"
action 1896 "Reset Rocks"
0599 script clear=1 SCN.015 action 1896 "Reset Rocks"
0600 script clear=1 SCN.015 action 1896 "Reset Rocks"
0601 action requires clear=1
action requires set=2
object requires clear=1
script set=1
SCN.010 object 2044 "Bridge To Machine"
action 1729 "Walk On Bridge"
action 1949 "Pan Back"
0603 object requires clear=1
object requires set=1
script set=1
SCN.010 object 2046 "Cabinet Doors"
object 2049 "No Generator"
0604 action requires clear=23
action requires set=14
object requires clear=10
object requires set=2
script clear=22
script set=9
SCN.016 action 1711 "Walk Area Third Floor"
action 1716 "stairs"
action 1723 "stairs"
0606 action requires clear=18
action requires set=19
object requires clear=2
object requires set=10
script clear=25
script set=6
SCN.016 action 1711 "Walk Area Third Floor"
action 1716 "stairs"
action 1723 "stairs"
0607 object requires set=1
script clear=1
script set=2
SCN.011 object 2062 "Freezer Door Open"
action 1010 "Unlock Freezer"
action 2631 "Door Shit again"
0608 action requires clear=1
script test=1
SCN.011 action 1010 "Unlock Freezer"
0610 action requires clear=1
action requires set=3
object requires set=4
script clear=1
script set=1
script test=2
SCN.012 action 1317 "Turn On Witch Hut"
action 2353 "Turn Off Hut"
object 2106 "Shaman Interior W/ Cave"
0611 object requires set=2
script clear=2
script set=1
SCN.012 action 1381 "Talk To Stone Maison"
object 1780 "Stone Maison"
object 1781 "Stone Maison Talk"
0612 native test-set=1
script set=1
SCN.012 object 2113 "Wheel 1"
UpdateLateGameSceneActors@0042e5e0
0613 native test-set=1
script set=1
SCN.012 object 2114 "Wheel 2"
UpdateLateGameSceneActors@0042e5e0
0614 native test-set=1
script set=1
SCN.012 object 2115 "Wheel 3"
UpdateLateGameSceneActors@0042e5e0
0615 native test-set=1
script set=1
SCN.012 object 2116 "Wheel 4"
UpdateLateGameSceneActors@0042e5e0
0616 native test-set=1
script set=1
SCN.012 object 2117 "Wheel 5"
UpdateLateGameSceneActors@0042e5e0
0617 native test-set=1
script set=1
SCN.012 object 2118 "Wheel 6"
UpdateLateGameSceneActors@0042e5e0
0618 native test-set=1
script set=1
SCN.012 object 2119 "Wheel 7"
UpdateLateGameSceneActors@0042e5e0
0619 action requires clear=1
action requires set=2
encounter test=4
native clear=1
object requires set=1
script clear=1
script test=1
SCN.012,encounter action 1786 "Hit Plate"
action 1785 "Solve Walkk Mural Puzzl"
encounter item 24
0620 action requires set=4
script clear=1
script set=1
script test=1
SCN.012 action 1786 "Hit Plate"
action 1833 "122"
action 1834 "121"
0622 action requires set=3
script clear=2
script set=1
SCN.012 action 1786 "Hit Plate"
action 1834 "121"
action 1845 "128"
0623 object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.012 action 1462 "Turn On The Wind!"
object 2123 "Stone Mason Status Hitt"
object 2150 "Reunion"
0624 action requires set=2
object requires set=2
script set=1
SCN.012 object 2166 "Boulder Open"
object 2167 "Boulder Right"
action 2614 "Look At Open boulders"
0626 object requires clear=1
script set=1
SCN.010 object 2169 "Machine Part 2"
0627 object requires set=1
script set=1
SCN.010 object 2170 "Part 2 Added"
object 2169 "Machine Part 2"
0628 action requires clear=1
action requires set=2
object requires clear=1
script set=1
SCN.010 action 2008 "Cybernetics Pod Globe"
object 2172 "Door To Cyber Hut"
action 1683 "Cybernetics Hut Enter"
0629 action requires clear=1
action requires set=2
object requires clear=1
object requires set=1
script set=1
SCN.010 action 2004 "Furnace Globe"
object 2023 "Door Into Furnace"
object 2173 "Furnace Door"
0631 action requires clear=1
action requires set=2
object requires clear=1
object requires set=1
script set=1
SCN.010 action 2010 "Gravin's Pod Globe"
object 2175 "Gravin's Door"
object 2559 "Gravin's Door Globe"
0632 action requires clear=1
action requires set=2
object requires clear=1
object requires set=1
script set=1
SCN.010 object 2558 "Gromna's Door Globe"
object 2176 "Gromna's Door"
action 1687 "Gromna's Hut Exit"
0633 action requires clear=1
action requires set=1
script clear=1
script set=1
SCN.010 action 1804 "Walk In Elevator"
action 1805 "Elevator Door"
action 1656 "Door Sound Lock"
0634 action requires clear=1
action requires set=2
object requires clear=1
script set=1
SCN.010 action 2009 "Egg Pod Lock"
object 2180 "Egg Chamber Door"
action 1652 "Egg Chamber Exit"
0635 native clear=1
native set=1
HandleControlledCharacterCommand@00405140
0636 native clear=1
native set=1
HandleControlledCharacterCommand@00405140
0637 action requires set=2
native clear=1
native set=1
SCN.013 HandleControlledCharacterCommand@00405140
action 1264 "walk vine"
action 1586 "Into patch"
0638 encounter set=1
encounter test=2
encounter encounter item 66
0639 encounter set=1
encounter test=2
script test=1
SCN.010,encounter encounter item 67
action 2010 "Gravin's Pod Globe"
0640 name=SolveHiveControl
action requires set=1
ambient requires clear=1
encounter test=4
native set=1
native test-clear=1
object requires clear=3
object requires set=1
script test=2
ScummVM enum kGameFlagSolveHiveControl
SCN.010,encounter encounter item 67
encounter item 71
CheckMechanicalPuzzleCompletion@00429d90
0641 encounter set=1
encounter test=1
encounter encounter item 67
0642 encounter set=1
encounter test=1
encounter encounter item 67
encounter item 71
0643 encounter clear=1
encounter set=1
encounter test=2
script clear=1
script set=1
script test=1
SCN.010,encounter encounter item 67
object 2327 "Gravin SQ Gravin's"
0644 encounter set=3
encounter test=1
encounter encounter item 67
encounter item 68
encounter item 69
0645 action requires clear=1
encounter clear=1
encounter test=2
script set=1
script test=1
SCN.010,encounter encounter item 67
action 1912 "92"
object 2329 "Gravin SQ Door"
0646 ambient requires set=1
encounter test=1
object requires set=1
script set=1
SCN.010,encounter object 2337 "Gravin Work Machine"
ambient 6 resource -2146827834
object 2329 "Gravin SQ Door"
0647 encounter clear=1
encounter test=1
script set=1
script test=1
SCN.010,encounter action 1929 "Bridge Talking"
encounter item 67
0648 encounter clear=1
encounter test=1
script set=1
SCN.010,encounter encounter item 67
object 2337 "Gravin Work Machine"
0649 object requires set=1
script set=1
script test=1
SCN.010 object 2358 "Piece 1 Placed"
object 2169 "Machine Part 2"
object 2337 "Gravin Work Machine"
0650 encounter test=1
script set=1
SCN.010,encounter object 2169 "Machine Part 2"
encounter item 67
0651 encounter test=1
object requires set=1
script clear=1
script set=1
SCN.010,encounter object 2329 "Gravin SQ Door"
object 2332 "Gravin SQ Gromna's"
encounter item 67
0652 object requires set=1
script set=2
SCN.010 object 2329 "Gravin SQ Door"
object 2327 "Gravin SQ Gravin's"
0653 script set=1 SCN.010 action 1920 "Great Machine"
0654 encounter clear=1
encounter test=1
script set=1
SCN.010,encounter encounter item 71
action 2009 "Egg Pod Lock"
0655 encounter set=1
encounter test=2
encounter encounter item 71
encounter item 67
0656 encounter clear=1
encounter test=1
script set=1
SCN.010,encounter encounter item 71
action 1978 "Limb Scanner"
0657 encounter clear=1
encounter test=1
script set=1
SCN.010,encounter encounter item 71
action 1978 "Limb Scanner"
0658 object requires set=1
script clear=1
script set=1
script test=1
SCN.013 object 1963 "Ghost statquo"
action 1808 "Jeddah"
0659 encounter clear=1
encounter test=1
script set=1
SCN.010,encounter encounter item 72
object 2024 "Pipe In Furnace"
0660 encounter test=1 encounter encounter item 72
0661 script clear=7
script set=1
script test=6
SCN.013 action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
action 1820 "pumpkin 3"
0662 script clear=7
script set=1
script test=6
SCN.013 action 1819 "Pumpkin 2"
action 1818 "Pumpkin 1 region"
action 1820 "pumpkin 3"
0663 script clear=7
script set=1
script test=6
SCN.013 action 1820 "pumpkin 3"
action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
0664 script clear=7
script set=1
script test=6
SCN.013 action 1821 "pumpkin 4"
action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
0665 script clear=7
script set=1
script test=6
SCN.013 action 1822 "pumpkin 5"
action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
0666 script clear=7
script set=1
script test=6
SCN.013 action 1823 "pumpkin 6"
action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
0668 action requires clear=1 SCN.012 action 1838 "Walk On Hook"
0669 action requires clear=1 SCN.012 action 1837 "Walk On Hook"
0670 object requires clear=1 SCN.012 object 2156 "Hook 4 Down"
0671 action requires clear=1 SCN.012 action 1835 "Walk On Hook"
0673 action requires set=6
script clear=1
script set=1
SCN.013 action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
action 1820 "pumpkin 3"
0674 action requires clear=6
action requires set=3
object requires clear=7
script set=1
script test=1
SCN.013 action 1823 "pumpkin 6"
object 1954 "Kids around pumpkin"
object 2217 "Pumpkin 1"
0675 object requires set=3
script clear=1
script set=1
SCN.012 action 1785 "Solve Walkk Mural Puzzl"
object 2149 "Water Pouring C"
object 2148 "Water Pouring B"
0676 action requires clear=3
script clear=13
script set=7
script test=1
SCN.013 action 1586 "Into patch"
action 1818 "Pumpkin 1 region"
action 1819 "Pumpkin 2"
0677 action requires clear=3
action requires set=1
object requires set=2
script set=1
SCN.012 object 2235 "Ped Up"
object 2730 "Water Totem"
action 1832 "121"
0678 action requires set=1
script set=1
script test=2
SCN.012 action 1785 "Solve Walkk Mural Puzzl"
action 1429 "Mirror"
action 2115 "Get Jaguar Totem"
0679 action requires set=1
object requires set=1
script clear=1
script set=1
SCN.013 action 1877 "get angel"
object 2253 "coffin w/head"
object 2250 "Coffin rises"
0680 object requires set=1
script set=1
SCN.013 object 2254 "Coffin w angel"
action 1877 "get angel"
0681 script set=1
script test=1
SCN.011 action 1855 "Go In Drawer 7"
0682 object requires set=1
script clear=1
script set=1
SCN.011 object 2270 "Looking In With Matches"
action 1855 "Go In Drawer 7"
action 2445 "Leave Drawer"
0683 script clear=1
script set=1
script test=3
SCN.011 action 1242 "Get Ashes !or eye!"
action 1061 "Burn Body"
action 1062 "Open Furnace"
0684 script clear=1 SCN.015 action 1896 "Reset Rocks"
0685 script clear=1
script set=1
SCN.015 action 1890 "Turn On Rock 2"
action 1896 "Reset Rocks"
0686 action requires clear=1
script clear=1
SCN.012,SCN.015 action 2510 "Look At Rock"
action 1896 "Reset Rocks"
0687 script clear=1 SCN.015 action 1896 "Reset Rocks"
0688 script clear=1 SCN.015 action 1896 "Reset Rocks"
0689 script clear=1
script set=1
SCN.015 action 1891 "Turn On Rock 3"
action 1896 "Reset Rocks"
0690 script clear=1 SCN.015 action 1896 "Reset Rocks"
0691 script clear=1 SCN.015 action 1896 "Reset Rocks"
0692 script clear=1 SCN.015 action 1896 "Reset Rocks"
0693 script clear=1
script set=1
SCN.015 action 1892 "Turn On Rock 4"
action 1896 "Reset Rocks"
0694 script clear=1 SCN.015 action 1896 "Reset Rocks"
0695 script clear=1 SCN.015 action 1896 "Reset Rocks"
0696 script clear=1 SCN.015 action 1896 "Reset Rocks"
0697 script clear=1
script set=1
SCN.015 action 1893 "Turn On Rock 5"
action 1896 "Reset Rocks"
0698 script clear=1 SCN.015 action 1896 "Reset Rocks"
0699 script clear=1 SCN.015 action 1896 "Reset Rocks"
0700 script clear=1 SCN.015 action 1896 "Reset Rocks"
0701 script clear=1
script set=1
SCN.015 action 1894 "Turn On Rock 6"
action 1896 "Reset Rocks"
0702 script clear=1 SCN.015 action 1896 "Reset Rocks"
0703 script clear=1 SCN.015 action 1896 "Reset Rocks"
0704 script clear=1 SCN.015 action 1896 "Reset Rocks"
0705 script clear=1
script set=1
SCN.015 action 1895 "Turn On Rock 7"
action 1896 "Reset Rocks"
0706 script clear=1 SCN.015 action 1896 "Reset Rocks"
0707 script clear=1 SCN.015 action 1896 "Reset Rocks"
0708 action requires set=1
native test-set=1
script clear=2
script set=3
SCN.015 action 1887 "Go Back Up"
action 1574 "Dead Sarah"
action 1888 "Walk In Water"
0710 action requires clear=1
script clear=1
script set=1
SCN.015 action 1887 "Go Back Up"
action 1888 "Walk In Water"
0711 object requires clear=1
script clear=1
script set=1
SCN.015,SCN.016 action 1574 "Dead Sarah"
object 2319 "Fire Eyes Animation"
0713 script set=1
script test=1
SCN.010 action 1806 "Rope Region"
0714 action requires set=1
object requires set=3
script clear=2
script set=3
script test=3
SCN.016 action 1900 "Exit Lever Interior"
action 1901 "Entrance - Lever Interi"
action 1902 "walk area"
0715 script clear=1
script set=2
script test=1
SCN.016 action 1900 "Exit Lever Interior"
action 1901 "Entrance - Lever Interi"
action 1902 "walk area"
0716 script set=1
script test=1
SCN.015 action 1587 "Under Squidy"
0717 script set=2
script test=2
SCN.016 action 1905 "Region before crumbling"
action 1906 "Region before crumbling"
0718 action requires set=4
object requires clear=1
script set=1
SCN.013 object 1976 "Clown side barrier"
action 1924 "red trigger"
action 1927 "Blue trgr"
0719 action requires clear=1
script clear=1
script set=1
script test=2
SCN.010 object 2045 "Furnace Controls"
action 1910 "Walk In Gravin's Hut2"
scene root
0720 script set=2
script test=2
SCN.016 action 1772 "stairs"
action 1911 "before wood crumbling"
0721 script set=2
script test=2
SCN.016 action 1918 "walk area"
action 1919 "walk area"
0722 script set=1
script test=1
SCN.015 action 1921 "37"
0723 script test=1 SCN.015 action 1921 "37"
0724 ScummVM enum
0725 script set=1
script test=1
SCN.015 action 1922 "38"
0726 script test=1 SCN.015 action 1922 "38"
0727 ScummVM enum
0728 script set=1
script test=1
SCN.015 action 1923 "39"
0729 script test=1 SCN.015 action 1923 "39"
0730 native set=1 AdvanceWorld11PlayerReaction@0041eb40
0731 script set=2
script test=2
SCN.016 action 1926 "walk area"
action 1928 "walk area"
0732 action requires clear=1
script set=1
SCN.010 action 1929 "Bridge Talking"
0733 action requires clear=1
script clear=1
script set=1
SCN.010 action 1931 "Walk Machine 2"
action 1929 "Bridge Talking"
object 2329 "Gravin SQ Door"
0734 script set=2
script test=2
SCN.016 action 1772 "stairs"
action 1932 "Walk Area"
0735 script set=2
script test=2
SCN.016 action 1933 "walk area"
action 1934 "Walk Area"
0736 script clear=4
script set=1
script test=4
SCN.013 action 1924 "red trigger"
action 1927 "Blue trgr"
action 1935 "Green tooth"
0737 script clear=4
script set=1
script test=4
SCN.013 action 1936 "Yellow region"
action 1924 "red trigger"
action 1927 "Blue trgr"
0738 script clear=4
script set=1
script test=4
SCN.013 action 1935 "Green tooth"
action 1924 "red trigger"
action 1927 "Blue trgr"
0739 action requires clear=1
object requires clear=2
script clear=4
script set=1
script test=5
SCN.013 action 1927 "Blue trgr"
action 1924 "red trigger"
action 1935 "Green tooth"
0740 script set=2
script test=2
SCN.016 action 1938 "walk area"
action 1939 "walk area"
0742 action requires clear=1
object requires set=3
script clear=1
script set=2
script test=1
SCN.016 action 1951 "Temp ALEVER"
object 2375 "Top Segment"
object 2378 "Middle Chain - Weight U"
0743 action requires clear=1
action requires set=5
script clear=1
script set=2
SCN.010 action 1700 "Walk In Gromna's Hut"
action 2085 "Blueprints"
action 2086 "Psycho Babble"
0744 script clear=1
script set=1
script test=1
SCN.011 action 1061 "Burn Body"
action 1062 "Open Furnace"
action 1242 "Get Ashes !or eye!"
0745 object requires set=1
script clear=3
script set=1
SCN.011 action 1764 "Close Furnace"
object 2377 "Eyeball"
action 1062 "Open Furnace"
0746 action requires set=1
script clear=1
script set=1
script test=2
SCN.010 action 1949 "Pan Back"
action 1950 "Pan To Machine"
0747 action requires set=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.016 action 1960 "Button 1"
object 2403 "Button 1 is ON"
object 3066 "Button Lit Up"
0748 action requires clear=1
object requires clear=1
object requires set=1
script clear=1
script set=1
script test=3
SCN.016 action 1961 "Button 2"
object 2404 "Button 2 is ON"
object 3066 "Button Lit Up"
0749 action requires set=1
object requires set=2
script clear=1
script set=1
script test=2
SCN.016 action 1962 "Button 3"
object 2409 "Button 3 is ON"
object 3066 "Button Lit Up"
0750 action requires clear=1
object requires set=1
script clear=1
script set=1
script test=5
SCN.013 action 1963 "button 1"
object 2453 "very high"
action 1964 "button 2"
0751 action requires clear=1
object requires set=1
script clear=1
script set=1
script test=5
SCN.013 action 1964 "button 2"
object 2454 "low"
action 1963 "button 1"
0752 action requires clear=1
object requires set=1
script clear=1
script set=1
script test=5
SCN.013 action 1965 "button 3"
object 2455 "high"
action 1963 "button 1"
0753 action requires clear=2
action requires set=1
object requires clear=7
script clear=1
script set=1
script test=5
SCN.013 action 1966 "button 4"
object 1974 "Statue"
object 2430 "zap 3"
0754 action requires clear=1
object requires set=1
script clear=1
script set=1
script test=5
SCN.013 action 1967 "button 5"
object 2456 "med"
action 1963 "button 1"
0755 action requires clear=1
action requires set=1
object requires set=1
script clear=2
script set=1
SCN.012 action 1968 "Sacrifical Bowl 1"
action 1970 "Blood In Bowl 1"
object 2722 "Blood In Right Bowl"
0756 action requires clear=3
action requires set=1
object requires set=1
script clear=1
script set=1
script test=1
SCN.012 action 1973 "Get Heart From Bowl 1"
action 1968 "Sacrifical Bowl 1"
object 2622 "Heart In Left Pot"
0757 action requires clear=3
action requires set=1
object requires set=1
script clear=2
script set=1
script test=1
SCN.012 action 1994 "136"
action 1969 "Sacrifical Bowl 2"
action 1995 "137"
0758 action requires set=1
object requires set=1
script clear=1
script set=1
SCN.012 action 1995 "137"
object 2720 "Heart In Left Bowl"
action 1969 "Sacrifical Bowl 2"
0759 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 1972 "Left Spark Puzzle"
action 1972 "Left Spark Puzzle" [secondary]
0760 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 1976 "Middle Spark Hit Region"
action 1976 "Middle Spark Hit Region" [secondary]
0761 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 1977 "Right Spark Hit Region"
action 1977 "Right Spark Hit Region" [secondary]
0762 encounter set=1
object requires set=1
script clear=1
script test=3
SCN.010,encounter action 1978 "Limb Scanner"
object 3061 "Lit Limb Scanner"
action 2490 "Chik-Tok Region"
0763 script set=1
script test=2
SCN.010 action 1978 "Limb Scanner"
action 2009 "Egg Pod Lock"
action 2047 "Force Field Trigger"
0764 script clear=2
script set=1
script test=1
SCN.011 action 1217 "Go over wood"
action 1219 "Walk Back Over Wood"
0765 script clear=1 SCN.010 action 1978 "Limb Scanner"
0769 action requires clear=1
action requires set=2
object requires set=1
script set=2
SCN.012 action 1425 "Lava Statue"
object 2493 "B Statue In Lava"
action 2645 "Look At Fallen Statue"
0770 action requires set=2
object requires clear=1
object requires set=2
script clear=1
script set=1
SCN.010 action 1987 "Reset Repair Bugs"
object 3038 "Bellows Levers"
object 2499 "Bugs Pumping"
0771 action requires set=2
object requires set=1
script set=1
SCN.012 object 2495 "Lava Bridge"
action 1986 "Bridge Walk"
action 2644 "Look At Lava Bridge"
0772 action requires clear=1
object requires clear=1
script set=1
script test=3
SCN.010 action 1990 "Bellows Controls"
object 2504 "NPC 066 SQ"
action 1988 "Chik-nik Pissed"
0773 object requires clear=2
script clear=1
script set=1
SCN.010 object 2024 "Pipe In Furnace"
object 2499 "Bugs Pumping"
object 2501 "Bugs Fixing Pipe"
0774 encounter clear=1
encounter test=1
script set=1
SCN.010,encounter encounter item 72
action 1988 "Chik-nik Pissed"
0775 action requires clear=1
script clear=1
script set=1
SCN.010 action 1988 "Chik-nik Pissed"
action 1693 "Furnace Exit"
0776 script clear=1
script set=1
script test=13
SCN.013 object 2514 "body slides 1"
object 2516 "body slides 3"
object 2515 "body slides 2"
0777 script clear=1
script set=1
script test=13
SCN.013 object 2515 "body slides 2"
object 2516 "body slides 3"
object 2514 "body slides 1"
0778 script clear=1
script set=1
script test=13
SCN.013 object 2516 "body slides 3"
object 2515 "body slides 2"
object 2514 "body slides 1"
0779 script clear=1
script set=1
script test=13
SCN.013 object 2517 "body 4"
object 2516 "body slides 3"
object 2515 "body slides 2"
0780 script clear=1
script set=1
script test=13
SCN.013 object 2518 "body 5 slides"
object 2516 "body slides 3"
object 2515 "body slides 2"
0781 script clear=1
script set=1
script test=13
SCN.013 object 2519 "body 6"
object 2516 "body slides 3"
object 2515 "body slides 2"
0782 object requires clear=1
script clear=1
script set=1
SCN.011 scene root
object 2523 "Drawers 2a"
0783 action requires set=1
script set=1
script test=1
SCN.012 action 441 "Walk Top Of Pyramid"
action 1426 "Jaguar Head"
0784 object requires clear=1
script set=1
SCN.016 object 2524 "Mask Barrier"
0785 object requires set=1
script clear=1
script set=1
SCN.010 object 2508 "Broken Pipe"
action 1987 "Reset Repair Bugs"
object 2024 "Pipe In Furnace"
0786 action requires clear=1
script clear=18
script set=6
SCN.012 action 1969 "Sacrifical Bowl 2"
action 1968 "Sacrifical Bowl 1"
action 1970 "Blood In Bowl 1"
0787 script set=1 SCN.013 object 1978 "Big head"
0788 object requires set=1
script set=1
SCN.012 object 2538 "Witch Doctor Drinks"
action 1359 "Talk to Witch Doctor"
0789 object requires set=1
script clear=1
script set=1
SCN.012 action 2013 "Talk To Witch Wife"
object 2546 "Witch Wife Talking"
0790 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2014 "In energy trap region"
action 2014 "In energy trap region" [secondary]
0791 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2015 "energy trap region"
action 2015 "energy trap region" [secondary]
0792 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2016 "energy trap"
action 2016 "energy trap" [secondary]
0793 script set=1
script test=1
SCN.010 action 1703 "Worm Tube"
0794 native clear=1
native test-set=1
script clear=2
script set=2
SCN.016 UpdateWorld12Actors@0041f410
action 2020 "energy trap"
action 2020 "energy trap" [secondary]
0795 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2019 "energy trap"
action 2019 "energy trap" [secondary]
0796 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2018 "energy trap"
action 2018 "energy trap" [secondary]
0797 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2017 "energy trap"
action 2017 "energy trap" [secondary]
0798 object requires clear=1
script clear=1
script set=2
script test=1
SCN.010 action 2022 "Bottled Babies"
object 2191 "Baby Jar 1"
0799 action requires clear=1
action requires set=1
object requires clear=1
script clear=1
script set=2
script test=1
SCN.016 object 2423 "Lever Up"
action 2697 "152"
action 2039 "walk area"
0800 object requires set=1
script clear=1
script set=2
script test=1
SCN.016 object 2424 "Lever Down"
action 2039 "walk area"
action 2697 "152"
0801 native set=1
object requires set=1
script clear=1
SCN.012 object 2560 "Panel 1 Down"
action 1786 "Hit Plate"
UpdateSixButtonSequenceInput@0042fa30
0802 native set=1
object requires set=1
script clear=1
SCN.012 object 2561 "Panel 2 Down"
action 1786 "Hit Plate"
UpdateSixButtonSequenceInput@0042fa30
0803 native set=1
object requires set=1
script clear=1
SCN.012 object 2562 "Panel 3 Down"
action 1786 "Hit Plate"
UpdateSixButtonSequenceInput@0042fa30
0804 native set=1
object requires set=1
script clear=1
SCN.012 object 2563 "Panel 4 Down"
action 1786 "Hit Plate"
UpdateSixButtonSequenceInput@0042fa30
0805 native set=1
object requires set=1
script clear=1
SCN.012 object 2564 "Panel 5 Down"
action 1786 "Hit Plate"
UpdateSixButtonSequenceInput@0042fa30
0806 native set=1
object requires set=1
script clear=1
SCN.012 object 2565 "Panel 6 Down"
action 1786 "Hit Plate"
UpdateSixButtonSequenceInput@0042fa30
0807 script clear=1
script set=2
SCN.012 action 1786 "Hit Plate"
action 1833 "122"
action 1834 "121"
0808 object requires clear=1
script set=1
SCN.010 object 2047 "Sledge Hammer"
0809 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2027 "energy trap"
action 2027 "energy trap" [secondary]
0810 native clear=1
native test-set=1
script clear=1
script set=1
SCN.016 UpdateWorld12Actors@0041f410
action 2028 "energy trap"
action 2028 "energy trap" [secondary]
0811 object requires set=1
script set=1
SCN.010 object 2572 "Elder Bug Limb"
action 1990 "Bellows Controls"
0812 object requires clear=1
script set=1
SCN.010 object 2572 "Elder Bug Limb"
0813 object requires set=1
script clear=2
script set=1
SCN.016 object 2551 "lock in closed position"
object 2550 "lock in open position"
0814 object requires clear=1
script clear=2
script set=1
script test=3
SCN.016 object 2550 "lock in open position"
action 2039 "walk area"
action 2697 "152"
0815 action requires clear=2
encounter test=3
native set=1
native test-clear=1
script set=2
SCN.012,encounter encounter item 20
action 1423 "Pod Of Might"
action 2489 "Walk Thru Water"
0816 action requires set=2
object requires set=2
script clear=1
SCN.012 action 1409 "Talk to Ghost 2"
object 2634 "Ghost 2 b"
object 2580 "Ghost 2"
0817 ScummVM enum
0818 script clear=4
script set=2
SCN.012 action 1409 "Talk to Ghost 2"
action 2118 "Talk To Ghost 2 After N"
0819 action requires set=1
object requires set=1
SCN.012 object 2581 "Ghost 3"
action 2034 "Talk to Ghost 3"
0820 ScummVM enum
0821 script clear=2
script set=1
SCN.012 action 2034 "Talk to Ghost 3"
0822 action requires set=1
object requires set=1
SCN.012 object 2582 "Ghost 4"
action 2037 "Talk to Ghost 4"
0823 ScummVM enum
0824 script clear=2
script set=1
SCN.012 action 2037 "Talk to Ghost 4"
0825 action requires set=1
object requires set=1
SCN.012 object 2583 "Ghost 5"
action 2036 "Talk to Ghost 5"
0826 ScummVM enum
0827 script clear=2
script set=1
SCN.012 action 2036 "Talk to Ghost 5"
0828 action requires set=1
object requires set=1
SCN.012 object 2584 "Ghost 6"
action 2038 "Talk to Ghost 6"
0829 ScummVM enum
0830 script clear=1
script set=1
SCN.012 action 2038 "Talk to Ghost 6"
0831 object requires clear=1
script set=1
SCN.010 object 2587 "Discarded Bug Pincer"
0832 object requires clear=1
object requires set=1
script set=1
SCN.010 object 2589 "Pillow"
object 2048 "Pillow - No Key"
0833 ambient requires clear=1
object requires clear=1
script set=2
SCN.012 object 2494 "Pod Of Might"
ambient 2 resource -2146696764
action 1423 "Pod Of Might"
0834 name=SolveHiveMachine
native set=1
native test-set=1
script test=2
ScummVM enum kGameFlagSolveHiveMachine
SCN.010 action 1656 "Door Sound Lock"
EvaluateSixSymbolSequence@00429780
UpdateSixSymbolSequenceFrame@00429580
0835 object requires clear=1
script set=1
SCN.010 object 2052 "Tools"
0836 ambient requires clear=1
script set=1
script test=1
SCN.010 action 1930 "Draining Machine"
ambient 3 resource -2146827836
0837 encounter set=2
encounter test=7
encounter encounter item 21
0838 encounter set=1
encounter test=7
encounter encounter item 21
0839 encounter set=1
encounter test=7
encounter encounter item 21
0840 encounter set=1
encounter test=7
encounter encounter item 21
0842 encounter clear=4
encounter set=1
encounter test=1
encounter encounter item 21
0843 encounter clear=3
encounter set=1
encounter test=2
encounter encounter item 21
0844 encounter clear=2
encounter set=1
encounter test=2
encounter encounter item 21
0845 encounter clear=1
encounter set=1
encounter test=2
encounter encounter item 21
0846 encounter set=1
encounter test=2
encounter encounter item 21
0847 object requires clear=3
script set=12
script test=12
SCN.013 object 2516 "body slides 3"
object 2515 "body slides 2"
object 2514 "body slides 1"
0848 script set=2
script test=2
SCN.016 action 1645 "Walk Area Top Floor"
action 2014 "In energy trap region"
0849 action requires set=1
object requires clear=1
script set=1
script test=1
SCN.010 action 2047 "Force Field Trigger"
object 2597 "Force Field"
action 2048 "12"
0850 object requires clear=1
object requires set=1
script set=1
script test=2
SCN.010 object 2601 "Dead Bug W/ ID"
object 2602 "Dead Bug No ID"
action 2047 "Force Field Trigger"
0852 object requires set=2
script set=1
SCN.010 object 2602 "Dead Bug No ID"
object 2601 "Dead Bug W/ ID"
scene root
0853 script set=1 SCN.010 action 2047 "Force Field Trigger"
0854 object requires set=1
script clear=1
script set=1
SCN.010 action 2009 "Egg Pod Lock"
object 2600 "Door Rejects"
0855 object requires set=1
script clear=1
script set=1
SCN.010 action 2009 "Egg Pod Lock"
object 2599 "Door Accepts"
0857 script set=1
script test=1
SCN.016 action 2057 "trigger energy trap2"
0858 script set=1
script test=1
SCN.016 action 2056 "trigger energy trap"
0859 action requires clear=1
action requires set=1
script set=1
script test=1
SCN.012 action 2054 "Hit Gong 6"
action 1419 "Cystal"
action 2065 "Get Wind Totem"
0860 action requires clear=1
object requires clear=1
script set=1
SCN.012 action 2065 "Get Wind Totem"
object 2108 "Statue 1"
0861 action requires clear=1
script set=1
SCN.012 action 2071 "Pool Of Blood"
0862 action requires set=1
script set=2
script test=1
SCN.012 action 1400 "Turn On Jaguar"
action 1426 "Jaguar Head"
action 1968 "Sacrifical Bowl 1"
0863 action requires clear=1
object requires clear=1
script set=1
SCN.012 action 2073 "Get Red Herring"
object 2606 "Dead Fish"
0864 encounter test=1
script set=1
SCN.010,encounter action 1930 "Draining Machine"
encounter item 70
0865 action requires set=2
object requires set=1
script clear=1
script set=1
script test=1
SCN.016 action 1952 "Temp Control Panel"
object 2924 "BUTTON UP FOR BRIDGE"
action 1955 "Walk Across Bridge"
0866 native set=1
native test-clear=1
script test=1
SCN.012 UpdateLateGameSceneActors@0042e5e0
action 2115 "Get Jaguar Totem"
0867 action requires clear=2
action requires set=12
object requires clear=1
script set=1
script test=1
SCN.012 object 2612 "Statue In Center"
action 2666 "Walk On Totem"
action 2665 "Walk On Totem"
0868 action requires clear=2
action requires set=3
object requires set=1
script set=1
script test=2
SCN.012 action 2092 "Put Down Jaguar"
object 2498 "Jaguar Idol On Platform"
action 2666 "Walk On Totem"
0869 action requires clear=2
action requires set=3
object requires set=1
script set=1
script test=2
SCN.012 action 2093 "Put Down Water"
object 2497 "Water Idol On Platform"
action 2665 "Walk On Totem"
0870 action requires clear=2
action requires set=3
object requires set=1
script set=1
script test=2
SCN.012 action 2095 "Put Down Wind Totem"
object 2496 "Wind Idol In Field"
action 2664 "Walk On Totem"
0871 action requires clear=5
object requires clear=3
script set=3
SCN.012 object 2497 "Water Idol On Platform"
object 2496 "Wind Idol In Field"
object 2498 "Jaguar Idol On Platform"
0872 script clear=3
script set=1
script test=4
SCN.012 action 2111 "Open eyese"
action 2114 "Close Eyes"
action 2113 "Close Eyes"
0873 action requires clear=1
ambient requires set=1
object requires clear=1
object requires set=2
script set=1
SCN.012 action 2115 "Get Jaguar Totem"
object 2692 "Flashing Crystal"
object 2620 "Glow Under Totem"
0874 action requires clear=1
object requires clear=2
object requires set=1
script set=1
SCN.013 action 2136 "angel wing click"
object 2683 "pedestal no wing"
object 2537 "crystal shatters"
0875 action requires set=1 SCN.012 action 2035 "Talk To Ghost 1"
0876 action requires set=2 SCN.012 action 1409 "Talk to Ghost 2"
action 2118 "Talk To Ghost 2 After N"
0877 action requires set=1 SCN.012 action 2034 "Talk to Ghost 3"
0878 ScummVM enum
0879 action requires set=1 SCN.012 action 2036 "Talk to Ghost 5"
0880 action requires set=1 SCN.012 action 2038 "Talk to Ghost 6"
0881 action requires clear=1
action requires set=1
native test-set=1
object requires clear=1
object requires set=1
script set=1
SCN.012 action 1409 "Talk to Ghost 2"
object 2634 "Ghost 2 b"
object 2580 "Ghost 2"
0883 action requires clear=2
action requires set=1
script clear=2
script set=2
SCN.012 action 1801 "Go On totem"
action 2126 "Step Off Totem"
action 2125 "Walk When We Fall"
0884 object requires set=1
script clear=1
script set=1
SCN.012 action 2126 "Step Off Totem"
object 2645 "Totem Foot"
0885 action requires clear=1
script clear=1
script set=1
SCN.012 action 1801 "Go On totem"
action 2126 "Step Off Totem"
0886 action requires clear=1
script clear=1
script set=1
SCN.012 action 1408 "Walk Down Wind Stairs"
action 1407 "Walk Up Temple Stairs"
0887 action requires clear=1
object requires set=1
script set=1
SCN.013 action 2137 "hole a"
object 2685 "hole a"
0888 action requires clear=1
object requires set=1
script set=1
SCN.013 action 2143 "Hole B"
object 2686 "Hole b"
0889 action requires clear=1
object requires set=1
script set=1
SCN.013 action 2142 "Hole C"
object 2687 "hole c"
0890 action requires clear=1
object requires set=1
script set=1
SCN.013 action 2145 "Hole D"
object 2689 "hole pincer"
0891 action requires clear=1
script set=1
SCN.012 action 1418 "Gongs Inside Temple"
0892 action requires clear=1
script clear=1
script set=1
SCN.016 action 1732 "stairs"
action 1733 "stairs"
0893 object requires clear=1
object requires set=1
script clear=1
script set=3
SCN.010 action 2047 "Force Field Trigger"
object 2658 "Force Field Gree Light"
object 2660 "Force Field No Light"
0894 object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.010 object 2659 "Force Field Red Light"
object 2660 "Force Field No Light"
action 2047 "Force Field Trigger"
0895 object requires clear=1 SCN.012 object 1852 "Oracle Praying"
0896 object requires clear=1
object requires set=1
script set=1
SCN.013 object 2689 "hole pincer"
object 2688 "hole d"
0897 native set=1
script test=1
SCN.012 action 2135 "Test Ritual"
UpdateLateGameSceneActors@0042e5e0
0898 object requires set=1
script clear=2
script set=2
SCN.012 action 1381 "Talk To Stone Maison"
action 2135 "Test Ritual"
object 2690 "Flare"
0899 script set=1
script test=1
SCN.012 action 1381 "Talk To Stone Maison"
0900 action requires clear=1
script clear=2
script set=2
SCN.012 action 1326 "Go up Stairs Q"
action 1425 "Lava Statue"
action 1327 "Stairs Q Down"
0901 name=FinishGame
native test-set=5
script set=2
ScummVM enum kGameFlagFinishGame
SCN.017 action 2220 "Break Ball Pattern 3"
RenderScrollingCreditsFrame@0041a240
InitializeFrontendMenuScene@00415540
0902 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2693 "Light Beam 1"
0903 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2694 "Light Beam 2"
0904 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2695 "Light Beam 3"
0905 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2696 "Light Beam 4"
0906 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2697 "Light Beam 5"
0907 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2698 "Light Beam 6"
0908 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2699 "Light Beam 7"
0909 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2702 "Light Beam 10"
0910 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2703 "Light Beam 11"
0911 object requires set=1
script clear=1
script set=1
SCN.012 action 2147 "Light Beam"
object 2701 "Light Beam 8"
0912 action requires set=1
script set=1
script test=3
SCN.013 action 2498 "Sonic Generator NOISE"
action 1623 "hive enter"
action 1624 "Hive exit"
0913 script set=1
script test=4
SCN.013 action 2148 "pull off grate"
action 1623 "hive enter"
action 1624 "Hive exit"
0914 object requires clear=5
script test=1
SCN.013 object 3034 "TORSO 3"
object 2713 "hive int all cept angel"
object 2711 "angel torso ceiling"
0915 action requires set=1
object requires clear=1
object requires set=1
script clear=2
script set=1
SCN.013 action 2151 "go in pipe"
object 1979 "Closed pipe/hive"
object 2716 "open pipe"
0916 script set=5
script test=5
SCN.016 action 1716 "stairs"
action 1993 "Trigger weight trap"
action 2029 "walk region"
0917 encounter set=9
encounter test=22
encounter encounter item 11
encounter item 12
encounter item 13
0918 ambient requires set=1
object requires set=1
script clear=1
script set=1
SCN.012 action 2115 "Get Jaguar Totem"
object 2620 "Glow Under Totem"
ambient 3 resource -2146696763
0919 action requires set=1
object requires set=1
script clear=2
script set=2
script test=1
SCN.012 action 1785 "Solve Walkk Mural Puzzl"
action 2147 "Light Beam"
object 2692 "Flashing Crystal"
0920 object requires clear=1
script clear=2
SCN.012 action 2147 "Light Beam"
object 2583 "Ghost 5"
0921 action requires clear=1
object requires clear=1
script set=1
SCN.012 action 2157 "Get Heart"
object 2721 "Heart In Witch"
0922 action requires set=1
script set=1
SCN.013 action 2160 "Top walk"
action 2158 "vine click"
0923 encounter set=5
encounter test=5
encounter encounter item 44
encounter item 45
encounter item 46
0924 action requires clear=1
object requires clear=3
object requires set=3
script set=1
script test=4
SCN.013 action 2161 "cut rope"
object 1991 "Hive interior 1"
object 2708 "hive grubs gone"
0925 native set=1
native test-clear=1
native test-set=2
script test=1
SCN.011 RenderFiveDialPuzzleFrame@0042d5d0
action 1781 "Aztec Calender"
HandleFiveDialPuzzleClick@0042de20
0926 action requires clear=1
object requires clear=1
script set=1
SCN.012 action 2168 "Wind Totem"
object 2730 "Water Totem"
0927 action requires clear=1
action requires set=1
object requires set=1
script set=1
SCN.013 action 2176 "Angel torso placer"
object 2734 "torso on tower"
action 2181 "Angel other placer"
0928 object requires set=1
script set=1
script test=1
SCN.013 action 2181 "Angel other placer"
object 2735 "angel left wing"
0929 object requires set=1
script set=1
script test=1
SCN.013 action 2181 "Angel other placer"
object 2746 "wing right"
0930 object requires set=1
script set=1
script test=1
SCN.013 action 2181 "Angel other placer"
object 2747 "angel head"
0931 object requires set=1
script clear=2
script set=2
SCN.012 action 1394 "Turn Hut 4 On"
object 2732 "Inner Wall 2"
action 1392 "Turn On Hut 3"
0932 object requires clear=4
script set=1
SCN.013 object 2734 "torso on tower"
object 2735 "angel left wing"
object 2746 "wing right"
0933 object requires set=1
script clear=3
script set=2
SCN.012 object 2739 "Inner Wall 5"
action 447 "Walk Village Exterior"
action 1316 "Turn Hut on Clone"
0934 object requires set=1
script clear=2
script set=1
SCN.012 object 2738 "Inner Wall 4"
action 447 "Walk Village Exterior"
action 1392 "Turn On Hut 3"
0935 ambient requires set=1
script clear=1
script set=1
SCN.012 action 1425 "Lava Statue"
ambient 4 resource -2146696762
0936 ambient requires set=1
script clear=1
script set=1
SCN.012 action 1425 "Lava Statue"
ambient 5 resource -2146696761
0937 native test-set=1
script set=1
SCN.012 action 1425 "Lava Statue"
UpdateLateGameSceneActors@0042e5e0
0938 script set=1
script test=1
SCN.006 action 237 "CryptAreaOn"
0939 object requires set=1
script clear=1
script set=1
SCN.012 action 1786 "Hit Plate"
object 2742 "Water Door Closing"
0940 script set=1
script test=1
SCN.006 action 227 "SchoolOnArea"
0941 object requires set=1
script clear=1
script set=3
SCN.012 action 1786 "Hit Plate"
object 2125 "Watin Front Door Slides"
scene root
0942 script clear=4
script set=1
script test=1
SCN.016 action 1960 "Button 1"
0943 script clear=3
script set=1
script test=1
SCN.016 action 1961 "Button 2"
0944 script clear=3
script set=1
script test=1
SCN.016 action 1962 "Button 3"
0945 script clear=3
script set=1
script test=1
SCN.016 action 1952 "Temp Control Panel"
0946 encounter set=5
encounter test=3
encounter encounter item 36
encounter item 39
encounter item 41
0947 action requires clear=1
object requires clear=2
script set=1
SCN.012 action 2201 "Get Bowl"
object 2778 "Bowl To Get"
object 3079 "Twinkle"
0948 action requires clear=2
action requires set=1
object requires clear=1
object requires set=1
script set=1
SCN.013 action 2181 "Angel other placer"
object 2820 "bridge"
object 2749 "angel sacrifices 2"
0949 encounter set=3
encounter test=3
encounter encounter item 0
encounter item 1
encounter item 2
0950 object requires clear=3 SCN.006 object 1051 "Dennis talk hide"
object 1052 "Dennis found st"
object 1086 "Sucker talks"
0951 action requires clear=1
object requires clear=1
script clear=1
script set=1
script test=1
SCN.017 action 2218 "4"
object 2826 "Orbs in Grimwall's hand"
action 2385 "Voice Region Sarah"
0952 object requires clear=1
script clear=1
script set=1
script test=1
SCN.017 action 2219 "Break Ball Pattern 1"
object 2827 "orbs in Olmec's hand"
action 2592 "CLEAR ALL"
0953 action requires clear=1
object requires clear=1
script clear=1
script set=1
script test=1
SCN.017 action 2220 "Break Ball Pattern 3"
object 2828 "orbs in Sara's hands"
action 2383 "Voice Region"
0954 action requires clear=1
object requires clear=1
script set=1
SCN.017 object 2829 "Cliff 1"
action 2384 "Voice Region Olmec"
action 2219 "Break Ball Pattern 1"
0955 object requires clear=1
script set=1
SCN.017 object 2830 "Cliff 2"
action 2220 "Break Ball Pattern 3"
0956 object requires clear=1
script set=1
SCN.017 object 2831 "cliff 3"
action 2218 "4"
0957 action requires set=5
object requires set=3
script clear=5
script set=6
SCN.013 action 1623 "hive enter"
action 1624 "Hive exit"
action 2148 "pull off grate"
0962 action requires clear=1
script clear=3
script set=2
SCN.012 action 1417 "Boulder Blocking Temple"
action 1407 "Walk Up Temple Stairs"
action 1408 "Walk Down Wind Stairs"
0964 action requires clear=1
action requires set=2
script clear=1
script set=3
SCN.012 action 454 "Walk Village Interior 2"
action 2246 "180"
action 2643 "Look At Huts"
0966 action requires set=1
script clear=1
script set=3
script test=2
SCN.017 action 2219 "Break Ball Pattern 1"
scene root
action 2578 "GETTING ORB 1"
0967 action requires clear=1
action requires set=3
script clear=1
script set=2
SCN.012 action 1381 "Talk To Stone Maison"
action 1390 "Hut 4 Walk"
action 2486 "207"
0968 script clear=1
script set=1
script test=1
SCN.014 object 1685 "Oven"
0969 script clear=1
script set=1
script test=1
SCN.014 object 1691 "Washer"
0970 script clear=1
script set=1
script test=1
SCN.014 object 1683 "Refirgerator"
0972 action requires set=1
object requires set=1
script clear=1
script set=2
SCN.012 object 2741 "Inner Wall 7"
action 1782 "111"
action 447 "Walk Village Exterior"
0976 action requires clear=1
script clear=4
script set=1
SCN.012 action 1356 "102"
action 1355 "Talk to Q GOd"
action 425 "Walk Landing"
0977 action requires set=1
script clear=2
script set=1
script test=2
SCN.017 action 2220 "Break Ball Pattern 3"
scene root
action 2218 "4"
0978 action requires set=1
script clear=2
script set=1
script test=2
SCN.017 action 2218 "4"
scene root
action 2219 "Break Ball Pattern 1"
0979 action requires clear=1
script clear=4
script set=1
SCN.012 action 1785 "Solve Walkk Mural Puzzl"
action 1444 "Look At Water"
0980 encounter set=1
encounter test=1
encounter encounter item 19
0981 encounter set=1
encounter test=1
encounter encounter item 23
0982 encounter set=1
encounter test=1
encounter encounter item 27
0983 encounter set=1
encounter test=1
encounter encounter item 28
0984 encounter set=1
encounter test=1
encounter encounter item 29
0985 encounter set=1
encounter test=1
encounter encounter item 30
0986 encounter set=1
encounter test=1
encounter encounter item 31
0987 action requires set=1
script set=2
SCN.017 action 2220 "Break Ball Pattern 3"
action 2337 "45"
0988 action requires clear=1
action requires set=1
script set=1
SCN.015 action 2338 "Use Mirror On Fire"
action 2340 "Use Baton On Fire"
0989 action requires clear=1 SCN.015 action 2340 "Use Baton On Fire"
0990 action requires set=1
script clear=1
script set=1
SCN.015 action 1507 "1"
action 1887 "Go Back Up"
action 2340 "Use Baton On Fire"
0991 object requires clear=1
script set=1
script test=1
SCN.011 action 986 "Temp Walk Region"
object 2902 "Morgan Looking"
0992 script clear=4
script set=4
script test=4
SCN.017 action 2237 "teleport char"
action 2329 "Teleport Pattern 2"
action 2331 "Zap pattern 3 - telepor"
0993 object requires set=1
script set=1
SCN.010 object 2905 "Vines"
action 2022 "Bottled Babies"
0994 action requires clear=2
script set=1
SCN.013 action 2347 "look at teeth"
action 2348 "point to teeth"
0995 ambient requires clear=1
ambient requires set=1
script set=1
SCN.013 ambient 0 resource -2146631256
ambient 1 resource -2146631255
action 1823 "pumpkin 6"
0996 action requires set=2
encounter set=1
SCN.012,encounter action 1423 "Pod Of Might"
action 2489 "Walk Thru Water"
encounter item 20
0997 encounter set=1
encounter test=2
encounter encounter item 24
0998 action requires set=1
script clear=1
script set=1
SCN.016 action 1952 "Temp Control Panel"
action 2365 "Walk Area Top Level22"
0999 object requires clear=1
script set=1
SCN.013 object 2988 "Generator"
action 2149 "grimwall operates machi"
1000 action requires set=10 SCN.006,SCN.011 action 897 "262"
action 898 "263"
action 1162 "285"
1001 action requires clear=1
script clear=1
SCN.011 action 2367 "Force Palette Fade"
action 1010 "Unlock Freezer"
1002 ambient requires set=1
script set=1
SCN.011 ambient 0 resource -2146762406
scene root
1003 action requires clear=1
object requires set=1
script set=1
SCN.013 object 2989 "Grate thrown"
action 2693 "hive"
action 2148 "pull off grate"
1004 script set=1
script test=2
SCN.012 action 1356 "102"
1005 object requires clear=1
script clear=1
script set=1
SCN.006 action 1128 "Look At Obituary"
object 2990 "Obituary"
1006 action requires clear=1
script set=1
SCN.013 action 2374 "honeycomb look"
1007 script set=1 SCN.013 action 2148 "pull off grate"
1009 native clear=1
native test-set=1
script clear=1
script set=2
SCN.011,SCN.012 UpdateSecondTrackedSceneActors@0042ab00
action 1101 "Look At phone"
action 1381 "Talk To Stone Maison"
1010 script set=2
script test=2
SCN.011 action 1006 "Turn On Office"
1012 script set=1
script test=1
SCN.015 action 2340 "Use Baton On Fire"
1013 encounter set=1
encounter test=1
encounter encounter item 48
1014 encounter set=1
encounter test=1
encounter encounter item 3
1015 encounter set=1
encounter test=1
encounter encounter item 3
1016 object requires clear=1
object requires set=2
script clear=1
script set=1
SCN.011 object 1295 "Furn Wall 2"
object 3007 "Furn Wall 1"
object 3015 "Furn Wall 3"
1017 script set=1
script test=1
SCN.011 action 2517 "Bitch About Weather"
1018 script set=1
script test=1
SCN.005 action 2427 "58"
1019 script set=1
script test=1
SCN.012 action 1785 "Solve Walkk Mural Puzzl"
1021 native clear=1
native test-set=1
script set=2
SCN.011 UpdateSecondTrackedSceneActors@0042ab00
action 1855 "Go In Drawer 7"
action 2448 "Wrong Item Regions"
1022 native clear=1
native set=2
native test-set=1
script set=1
SCN.011 UpdateSecondTrackedSceneActors@0042ab00
action 1855 "Go In Drawer 7"
1023 native clear=2
native test-set=1
UpdateSecondTrackedSceneActors@0042ab00
1024 script set=1
script test=1
SCN.011 action 2447 "Have Eye Actions"
1025 action requires clear=2
script set=1
SCN.013 action 2149 "grimwall operates machi"
action 2623 "SONIC DISRUPTOR"
1027 encounter set=1
encounter test=1
encounter encounter item 5
1028 encounter set=1
encounter test=1
encounter encounter item 6
1029 encounter set=1
encounter test=1
encounter encounter item 7
1030 encounter set=1
encounter test=1
encounter encounter item 8
1031 encounter set=1
encounter test=1
encounter encounter item 9
1032 encounter set=1
encounter test=1
encounter encounter item 10
1033 encounter set=1
encounter test=1
encounter encounter item 11
1034 encounter set=1
encounter test=1
encounter encounter item 12
1035 encounter set=1
encounter test=1
encounter encounter item 13
1036 encounter set=1
encounter test=1
encounter encounter item 0
1037 encounter set=1
encounter test=1
encounter encounter item 1
1038 encounter set=1
encounter test=1
encounter encounter item 2
1039 object requires clear=1
script clear=1
script set=1
SCN.006 action 795 "talk to ilean after fou"
object 3010 "Eileen digs"
1040 object requires clear=3
script clear=7
script set=7
SCN.013 action 1623 "hive enter"
action 1624 "Hive exit"
action 2148 "pull off grate"
1042 script clear=1
script set=1
script test=2
SCN.010 action 516 "7"
action 1704 "Walk In Furnace"
1043 script set=1
script test=1
SCN.010 action 2022 "Bottled Babies"
1044 script clear=4
script set=4
script test=3
SCN.013 action 1264 "walk vine"
action 1264 "walk vine" [secondary]
action 1586 "Into patch"
1045 script clear=1
script set=1
script test=1
SCN.013 action 2465 "RESET ENERGY"
action 1963 "button 1"
1046 script clear=1
script set=1
script test=1
SCN.013 action 2465 "RESET ENERGY"
action 1964 "button 2"
1047 script clear=1
script set=1
script test=1
SCN.013 action 2465 "RESET ENERGY"
action 1965 "button 3"
1048 script clear=1
script set=1
script test=1
SCN.013 action 2465 "RESET ENERGY"
action 1966 "button 4"
1049 script clear=1
script set=1
script test=1
SCN.013 action 2465 "RESET ENERGY"
action 1967 "button 5"
1050 action requires clear=1
encounter set=1
SCN.006,encounter action 740 "Talk to fisher boy"
encounter item 13
1051 action requires clear=1
script clear=1
script set=1
SCN.011 action 1219 "Walk Back Over Wood"
action 1217 "Go over wood"
1052 script clear=1
script set=1
script test=1
SCN.011 action 1062 "Open Furnace"
action 1061 "Burn Body"
1053 object requires clear=5
script set=1
script test=1
SCN.013 object 1974 "Statue"
object 2454 "low"
object 2456 "med"
1054 script clear=1 SCN.015 action 1896 "Reset Rocks"
1055 script clear=1
script set=1
SCN.015 action 1896 "Reset Rocks"
action 2469 "On Rock"
1056 script clear=1 SCN.015 action 1896 "Reset Rocks"
1057 script clear=1 SCN.015 action 1896 "Reset Rocks"
1058 script clear=1 SCN.015 action 1896 "Reset Rocks"
1059 script clear=1
script set=1
SCN.015 action 1896 "Reset Rocks"
action 2470 "Rock ON!"
1060 script clear=1 SCN.015 action 1896 "Reset Rocks"
1061 script clear=1 SCN.015 action 1896 "Reset Rocks"
1062 script set=1 SCN.012 action 2479 "turn on ghost 1"
1063 script set=1 SCN.012 action 2472 "Ativate Ghost 1"
1064 script set=1 SCN.012 action 2040 "ghost 3 on"
1065 script set=1 SCN.012 action 2480 "Ghost 4 on"
1066 action requires set=1
object requires set=1
script set=3
SCN.006,SCN.012 object 3023 "Withered vines"
action 2477 "Walk on withered vines"
action 2476 "Do vine wither"
1067 object requires set=2
script set=2
SCN.012,SCN.013 action 457 "Walk On Water Pyramid"
object 3024 "LEFT SIDE OF GATE"
object 3025 "RIGHT SIDE OF GATE"
1068 encounter set=1
encounter test=1
encounter encounter item 21
1069 ambient requires clear=1
encounter set=1
script clear=1
script set=1
SCN.012,encounter action 2034 "Talk to Ghost 3"
ambient 6 resource -2146696760
encounter item 71
1072 native clear=1
native set=1
native test-clear=1
RenderFurnaceControlsPuzzleFrame@0042b530
1073 script set=1
script test=1
SCN.010 object 2324 "Gravin SQ Cyber"
1074 script clear=1
script set=1
script test=1
SCN.006 action 978 "Play that scary music w"
1075 action requires clear=1
script clear=4
script set=1
SCN.012 action 2489 "Walk Thru Water"
1076 encounter set=1
script test=1
SCN.007,encounter object 831 "Hidden Cross"
encounter item 40
1077 object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.017 object 2828 "orbs in Sara's hands"
object 3035 "Sara No Glow"
action 2218 "4"
1078 object requires clear=1
object requires set=1
script clear=1
script set=1
SCN.017 object 2826 "Orbs in Grimwall's hand"
object 3037 "Grimwall No Glow"
action 2219 "Break Ball Pattern 1"
1079 object requires clear=1
script clear=1
script set=1
SCN.010 action 1990 "Bellows Controls"
object 3038 "Bellows Levers"
1080 object requires clear=1
script set=1
SCN.013 object 3039 "GENERATOR"
action 2149 "grimwall operates machi"
1081 ambient requires set=1
script set=1
SCN.013 ambient 8 resource -2146631248
action 2149 "grimwall operates machi"
1082 action requires clear=1
script set=1
SCN.013 action 1808 "Jeddah"
1083 script set=1 SCN.013 action 1808 "Jeddah"
1084 action requires clear=4
action requires set=1
script set=1
SCN.013 action 1927 "Blue trgr"
action 1924 "red trigger"
action 1935 "Green tooth"
1085 encounter set=2
encounter test=1
encounter encounter item 37
1086 script set=1
script test=1
SCN.013 action 1904 "Str Test"
1087 encounter set=1
encounter test=1
encounter encounter item 48
1089 script clear=1
script set=1
script test=1
SCN.015 action 2505 "Bitch About Dark"
1090 script clear=1
script set=3
script test=1
SCN.013 action 2181 "Angel other placer"
1091 action requires clear=2
script clear=4
script set=2
SCN.012 action 498 "Hole To Conflict"
action 2673 "Hole To Conflict2"
1092 action requires set=1
object requires clear=1
script set=1
script test=1
SCN.010 action 1930 "Draining Machine"
object 2050 "Machine Part 1"
action 1929 "Bridge Talking"
1093 encounter set=1
encounter test=2
encounter encounter item 24
1094 object requires clear=1 SCN.011 object 1356 "Freezer 7 Out"
1095 script clear=2
script set=2
script test=1
SCN.011 action 2517 "Bitch About Weather"
1096 action requires clear=1
script clear=1
script set=3
SCN.011 action 2517 "Bitch About Weather"
scene root
action 988 "Hall Walk Way"
1097 ambient requires clear=1
script clear=1
script set=1
SCN.010 ambient 8 resource -2146827832
action 1649 "Walk On Cages"
action 1702 "Walk In Egg Chamber"
1098 script set=1 SCN.013 action 1849 "Pick up skull"
1099 native set=1
native test-clear=1
UpdateWorld11Actors@0041d900
1100 encounter set=1
encounter test=1
encounter encounter item 17
1101 script clear=4
script set=1
script test=4
SCN.006 action 183 "GrassArea22"
action 182 "LemonadeArea"
action 182 "GrassArea2"
1102 ambient requires set=6
script clear=1
script set=6
SCN.013 ambient 2 resource -2146631254
ambient 3 resource -2146631253
ambient 4 resource -2146631252
1103 ambient requires set=5
script clear=2
script set=5
SCN.013 ambient 3 resource -2146631253
ambient 4 resource -2146631252
ambient 5 resource -2146631251
1104 ambient requires set=4
script clear=3
script set=4
SCN.013 ambient 4 resource -2146631252
ambient 5 resource -2146631251
ambient 6 resource -2146631250
1105 ambient requires set=3
script clear=4
script set=3
SCN.013 ambient 5 resource -2146631251
ambient 6 resource -2146631250
ambient 7 resource -2146631249
1106 ambient requires set=2
script clear=5
script set=2
SCN.013 ambient 6 resource -2146631250
ambient 7 resource -2146631249
action 2518 "SCREAM 1"
1107 ambient requires set=1
script clear=6
script set=1
SCN.013 ambient 7 resource -2146631249
action 2518 "SCREAM 1"
action 2519 "SCREAM 2"
1108 native set=1
native test-set=1
HandleTrackedSceneObjectEvent@0042aa90
UpdateSecondTrackedSceneActors@0042ab00
1109 action requires set=1
script clear=1
script set=1
SCN.006 action 2468 "Find Dennis"
action 2529 "Hole cover walkway"
1110 object requires set=1
script set=1
SCN.013 object 3054 "Empty Pedestial"
action 2181 "Angel other placer"
1111 encounter set=1
encounter test=2
encounter encounter item 37
1112 encounter set=1
encounter test=1
encounter encounter item 48
1113 action requires clear=1
script set=1
SCN.013 action 2573 "WALK - GRAVEYARD"
object 1963 "Ghost statquo"
1114 script clear=1
script set=2
script test=2
SCN.008,SCN.010 object 1455 "Knock Dn (047) SQ"
action 2619 "Left Pole Machine"
action 2620 "Right Pole Machine"
1115 encounter set=1
script clear=1
script test=2
SCN.008,SCN.010,encounter object 1456 "Pig Shoot (047) SQ"
action 1920 "Great Machine"
object 2169 "Machine Part 2"
1116 script clear=1
script set=1
script test=1
SCN.008,SCN.010 object 1451 "Ring Toss (047) SQ"
action 1920 "Great Machine"
object 2169 "Machine Part 2"
1117 encounter set=1
encounter test=1
encounter encounter item 54
encounter item 58
1118 action requires clear=1
action requires set=9
ambient requires set=1
object requires set=10
script clear=5
script set=6
SCN.013 action 1623 "hive enter"
action 1624 "Hive exit"
object 3034 "TORSO 3"
1119 action requires set=1
script clear=1
script set=1
SCN.006 action 2530 "Change back to Max"
action 1121 "Eat crow"
1120 object requires set=1
script set=1
script test=1
SCN.011 action 1087 "Look At box"
object 3056 "Toolbox Empty"
1121 native set=1
object requires clear=9
script clear=2
script set=1
script test=3
SCN.017 scene root
object 2876 "ZAP PATTERN 1"
object 2897 "Zap Pattern 9"
1122 native test-clear=11
script clear=17
script set=7
script test=4
SCN.017 UpdateWorld13Actors@0041f900
action 2237 "teleport char"
action 2218 "4"
1123 script set=1
script test=1
SCN.006 action 740 "Talk to fisher boy"
action 791 "Get fishing rod"
1124 encounter set=6
encounter test=6
encounter encounter item 45
encounter item 46
encounter item 47
1125 encounter set=3
encounter test=2
encounter encounter item 44
encounter item 47
encounter item 65
1127 encounter clear=7
encounter set=1
encounter test=1
encounter encounter item 21
1128 script set=1
script test=1
SCN.005 action 332 "Turn off alarm!"
1129 script set=1
script test=1
SCN.010 action 1703 "Worm Tube"
action 2511 "Chalkboard"
1130 script set=1
script test=1
SCN.010 object 2327 "Gravin SQ Gravin's"
1131 native set=2
native test-set=1
UpdateSceneEntityAndAmbientObjects@004216f0
UpdateEntity@0040b740
1132 encounter set=1
encounter test=2
encounter encounter item 38
1133 action requires clear=1
script set=1
SCN.015 action 2203 "Next Level"
1134 action requires clear=1
action requires set=2
script clear=1
script set=1
SCN.011 action 2631 "Door Shit again"
action 1004 "34"
action 2633 "Walk When door not ther"
1135 action requires set=1
script set=1
SCN.011 action 2517 "Bitch About Weather"
action 2632 "Leave Freezer"
1136 object requires clear=1
script clear=3
script set=3
SCN.011 object 1597 "Freezer Door Opens"
action 989 "Walk Out of Morgue"
action 990 "Turn Hall On"
1137 native clear=1
native test-set=1
script clear=1
script set=1
SCN.006 action 980 "Put back sythe"
UpdateSceneEntityAndAmbientObjects@004216f0
1138 script set=6 SCN.015 actor 10 "Purple Tentacle"
actor 11 "Purple Tentacle"
actor 12 "Purple Tentacle"
1139 action requires clear=1
script set=1
SCN.012 action 2647 "Look At Puzzle"
1140 action requires clear=1
script set=1
SCN.016 action 2652 "LOOK Control Panel"
1141 script set=1
script test=1
SCN.011 action 1217 "Go over wood"
1142 encounter set=1
encounter test=1
encounter encounter item 49
1143 action requires clear=1
script set=2
SCN.011 action 1242 "Get Ashes !or eye!"
1144 action requires set=1
native set=1
object requires set=1
SCN.011 object 3076 "Spork!"
action 2658 "Look At Spork"
HandleTrackedSceneObjectEvent@0042aa90
1145 script set=1
script test=1
SCN.010 action 1703 "Worm Tube"
1146 object requires clear=2
object requires set=2
script clear=1
script set=1
script test=2
SCN.016 action 1897 "Entrance To Head Interi"
action 1898 "Exit Head Interior"
object 2320 "Fire Head Interior"
1147 action requires set=1
object requires set=2
script clear=1
script set=1
script test=1
SCN.016 action 1898 "Exit Head Interior"
object 2318 "Firepot - Interior"
object 2317 "Firepot - Interior"
1148 encounter set=1
encounter test=1
encounter encounter item 71
1149 action requires clear=1
script clear=5
script set=1
SCN.012 action 1381 "Talk To Stone Maison"
1150 encounter set=1
script test=1
SCN.012,encounter action 1359 "Talk to Witch Doctor"
encounter item 20
1151 object requires clear=1
object requires set=1
script set=1
SCN.017 object 2827 "orbs in Olmec's hand"
object 3036 "Olmec No Glow"
scene root
1152 script set=1
script test=1
SCN.013 action 2623 "SONIC DISRUPTOR"
1153 script set=3
script test=3
SCN.013 action 2206 "Change to Sarah"
action 2207 "Change to Grimwall"
action 2208 "Change to olmec"
1154 action requires clear=1
script clear=1
script set=1
SCN.013 action 2689 "118"
action 1263 "walk 3"
action 1586 "Into patch"
1155 action requires clear=1
script set=1
SCN.013 action 2689 "118"
action 1823 "pumpkin 6"
1156 action requires clear=1
action requires set=1
script set=1
SCN.013 action 2381 "clown nose look"
action 2692 "120"
1157 action requires clear=1
script clear=1
script set=1
SCN.012 action 1381 "Talk To Stone Maison"
1158 encounter set=1
encounter test=1
encounter encounter item 25
1159 action requires set=1
script set=1
SCN.013 action 2347 "look at teeth"
action 1904 "Str Test"
1160 script set=6
script test=6
SCN.013 object 2516 "body slides 3"
object 2515 "body slides 2"
object 2514 "body slides 1"
2000 script clear=1
script set=1
script test=1
SCN.017 action 2578 "GETTING ORB 1"
3189 ScummVM bookkeeping
ScummVM enum
3351 ScummVM bookkeeping
ScummVM enum
3386 ScummVM bookkeeping
ScummVM enum
3387 ScummVM bookkeeping
ScummVM enum
3388 ScummVM bookkeeping
ScummVM enum
3389 ScummVM bookkeeping
ScummVM enum
3754 ScummVM bookkeeping
ScummVM enum
3755 ScummVM bookkeeping
ScummVM enum
3810 ScummVM bookkeeping
ScummVM achievement range=1
ScummVM enum
3811 ScummVM achievement range=1
3812 ScummVM achievement range=1
3813 ScummVM achievement range=1
3814 ScummVM achievement range=1
3815 ScummVM achievement range=1
3816 ScummVM achievement range=1
3817 ScummVM achievement range=1
3818 ScummVM achievement range=1
3819 ScummVM achievement range=1
3820 ScummVM achievement range=1
3821 ScummVM achievement range=1
3822 ScummVM achievement range=1
3823 ScummVM bookkeeping
ScummVM achievement range=1
ScummVM enum
3842 ScummVM bookkeeping
ScummVM enum
3843 ScummVM bookkeeping
ScummVM enum
3931 ScummVM bookkeeping
ScummVM enum

Out-of-range resource values

9999 appears in SCN.011 object 2103, name "128", as its first object gate. The object is a disabled placeholder; 9999 is outside 0..4159 and is not listed as a game flag.

99999 appears in SCN.012 ambient slot 1. The loader has an explicit chapter-8 patch that replaces this value with zero. It is malformed resource data, not a valid game flag.

Audit totals

  • Scene files: 13; scripts: 1421; active commands: 19616.
  • Encounter data: 102 variables, 80 items, 957 serialized flag operations.
  • Native direct-call scan: 292 constant flag arguments and 78 dynamic arguments.
@alexbevi

alexbevi commented Aug 24, 2026

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The source cross-check found two sntrm.exe/ScummVM discrepancies:

  1. In sntrm.exe, opcode 0x52 uses parameter 1 to select the actor, then iterates that actor's graphic-resource slots 0..54. The current DeleteGraphics handler in engines/asylum/resources/script.cpp uses cmd->param1 as the resource index inside the loop, so it selects the same resource 55 times.
  2. The sntrm.exe SetActorPosition helper compares the requested direction argument with sentinel value 8. The current Actor::setPosition in engines/asylum/resources/actor.cpp compares the actor's existing direction instead, so direction-preservation behavior can differ.

These are static parity findings. This gist documents them, but it does not change ScummVM or establish a runtime fix.

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