完全にこれは全て自分の憶測だけど、もし出るなら旧CS:GOのMM(公式マッチ)は無くなり、
既存のプレイヤーは基本的に全員移行する形になると思う
じゃあなんで旧クライアントを残すのかというとデディ鯖があるから
全てをSource2に完全移行すると今までのSourceMod資産が使えなくなる
(これは確実、S1とS2はそもそもコードが違う)
たぶんデディ鯖はCS:GO2ではサポートされないと思う
(Dota2はいまだにサポートされてない)
つまりゾンビエスケープなどで遊べなくなるから
逆になんで今までの旧CS:GOでMM消すのというのは、
これからワークショップのスキンの提出はCS:GO2だけになって新しい課金アイテムはCS:GO2でだけリリースされる形になるから
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| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_intro-1_Ringmaster_0" "Ladies and gentlemen, creatures of all ages! Step right up, step right up!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_intro-1_Ringmaster_1" "Treat yourself to the tantalizing tale of Cogliostro Kettle's Clockwork Circus Extravaganza!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_intro-1_Ringmaster_2" "Don't be shy. It's the show of a lifetime. See it before it's gone!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_0" "I am your Malevolent Maestro, your Dark Barker of the Damned -- your ever humble Ringmaster." | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_1" "Fresh from their so-called heroic exploits, I have procured, for your sole entertainment, a selection of the world's finest performers. " | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_2" "Every performance m |
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| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_intro-1_Ringmaster_0" "紳士淑女も老いも若きも! どうぞ近くへ寄ってくれたまえ!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_intro-1_Ringmaster_1" "コリオストロ・ケトルが提供するゼンマイ仕掛けのド派手なサーカス。先を聞かずにはいられない、そのサーカスの物語をとくとお楽しみあれ!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_intro-1_Ringmaster_2" "遠慮は無用。こんな見世物は生涯で一度きり。終演する前に見ておくべきだ!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_0" "私は悪意のマエストロにして呪われし者たちの闇の呼び込み人――その正体はしがないリングマスター。" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_1" "私は諸君にお楽しみいただくためだけに、いわゆる「英雄的な功績」を成し遂げたばかりの、世界最高の演者たちをここに集めた。" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_2" "コリオストロ・ケトルのショーはいつだって命懸け。どれが演者の最期のパフォーマンスになってもおかしくない。" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_prison-1_Ringmaster_3" "さあ諸君、持ち場について! ショーの始まりだ!" | |
| "DOTA_VisualNovel_darkcarnival_ringmaster_part1_Dialogue_smelter-escape_Ri |
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| { | |
| "did": "did:plc:kummwzec6bmnpoc3dqkpuf2w" | |
| } |
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| @tool | |
| class_name DynamicArrayMesh extends ArrayMesh | |
| @export_tool_button('Add Surface') | |
| var add := func(): surface_count += 1 | |
| @export_tool_button('Remove Surface') | |
| var remove := func(): surface_count -= 1 | |
| @export var surface_count: int = 1: | |
| set(value): |
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| import 'package:flutter_riverpod/flutter_riverpod.dart'; | |
| class Item { | |
| final String name; | |
| final int price; | |
| Item(this.name, this.price); | |
| } | |
| final inventoryProvider = |
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| /* | |
| Oyasumi Command v1.0.0 | |
| by aoisensi | |
| License: WTFPL | |
| 使い方 | |
| 以下のコードをOMORI起動毎にコンソールに丸々コピペすれば準備完了 | |
| 表示したいスイッチや変数を | |
| oyasumi.printer = "s1,s100,v143"; |
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| AUTO ETERNITY 10 x highest | |
| AUTO INFINITY 1e25 x highest | |
| WHILE TOTAL TT < 162 { | |
| STUDIES PURCHASE 11-62 TIME 111 ACTIVE 151-171 | |
| } | |
| STUDIES RESPEC | |
| ETERNITY | |
| IF EC1 COMPLETIONS < 3 { |
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| package main | |
| import ( | |
| "net/http" | |
| "strconv" | |
| ) | |
| var counter int | |
| func main() { |
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| [ | |
| "1枚目:1話\n次回予告時のやすな", | |
| "2枚目:1話、2話\n登校時のやすな", | |
| "3枚目:1話\n登校時、ソーニャに声をかけるやすな", | |
| "4枚目:1話、2話\n登校時、ソーニャに手首を極められたやすな", | |
| "5枚目:1話\n視聴者へ向けてやすなに紹介されるソーニャ", | |
| "6枚目:1話\nソーニャの肩に付いたごみをやすなが取ろうとする場面", | |
| "7枚目:1話\nソーニャがいつも気を張っている理由をやすなに説明する場面", | |
| "8枚目:1話\n花瓶を落として割ってしまったクラスメイトを見るやすな ", | |
| "9枚目:1話\n花瓶が割れた音を聞いてとっさに隠れたソーニャをからかうやすな ", |
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