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This code implements a solution to the Dining Philosophers Problem, a classic synchronization problem in computer science. The problem describes a scenario where a group of philosophers sits around a circular table. Each philosopher alternates between thinking and eating, and they require two chopsticks (shared resources) to eat. The challenge is to prevent deadlock and ensure that all philosophers can eat eventually.
The Chopstick
module simulates a single chopstick. It keeps track of whether the chopstick is in use and handles requests from philosophers to either pick up or release the chopstick.