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This code implements a solution to the Dining Philosophers Problem, a classic synchronization problem in computer science. The problem describes a scenario where a group of philosophers sits around a circular table. Each philosopher alternates between thinking and eating, and they require two chopsticks (shared resources) to eat. The challenge is to prevent deadlock and ensure that all philosophers can eat eventually.
The Chopstick
module simulates a single chopstick. It keeps track of whether the chopstick is in use and handles requests from philosophers to either pick up or release the chopstick.
start/0
:- Starts a process representing a chopstick.
- Calls the
loop/1
function with an initial state (false
), indicating the chopstick is not in use.
loop/1
:- A recursive function that manages the chopstick state.
- Responds to messages:
{:request, from}
: A philosopher requests the chopstick.- If the chopstick is not in use, grants access (
:granted
) and updates the state totrue
. - If the chopstick is already in use, responds with
:busy
.
- If the chopstick is not in use, grants access (
{:release}
: A philosopher releases the chopstick, resetting its state tofalse
.
The Philosopher
module simulates the behavior of a philosopher. Each philosopher alternates between thinking and eating and interacts with two chopsticks.
start/3
:- Starts a process representing a philosopher.
- Takes the philosopher's name and the PIDs of their left and right chopsticks.
- Calls the
loop/3
function to begin the philosopher's lifecycle.
loop/3
:- Simulates the philosopher's lifecycle:
- Thinking:
- Prints a message (
"Philosopher X is thinking."
) and waits for a random time (:timer.sleep/1
).
- Prints a message (
- Hungry and Attempting to Eat:
- Prints a message indicating that the philosopher is hungry and attempts to pick up chopsticks.
- Sends a
{:request, self()}
message to the left chopstick. - Waits for a response (
:granted
or timeout).- If the left chopstick is granted:
- Sends a
{:request, self()}
message to the right chopstick. - Waits for a response from the right chopstick.
- If the right chopstick is granted:
- Prints a message (
"Philosopher X is eating."
) and simulates eating time (:timer.sleep/1
). - Releases both chopsticks (
:release
) and prints a message indicating the chopsticks have been released.
- Prints a message (
- If the right chopstick is not granted (timeout):
- Releases the left chopstick and prints a message indicating failure to acquire the right chopstick.
- If the right chopstick is granted:
- Sends a
- If the left chopstick is not granted (timeout):
- Prints a message indicating failure to acquire the left chopstick.
- If the left chopstick is granted:
- Repeating the Cycle:
- Calls itself recursively to repeat the cycle.
- Thinking:
- Simulates the philosopher's lifecycle:
The DiningPhilosophers
module sets up the simulation for the Dining Philosophers Problem.
start/1
:- Initializes the simulation for
n
philosophers. - Steps:
- Creates
n
chopsticks usingChopstick.start/0
. Each chopstick is represented by a process. - Creates
n
philosophers usingPhilosopher.start/3
.- Each philosopher is assigned a unique name (
"Philosopher X"
) and two chopsticks:- Left chopstick:
Enum.at(chopsticks, i - 1)
- Right chopstick:
Enum.at(chopsticks, rem(i, n))
(wraps around for the last philosopher).
- Left chopstick:
- Each philosopher is assigned a unique name (
- Creates
- Initializes the simulation for
-
Thinking:
- Philosophers spend random amounts of time thinking before becoming hungry.
- This randomness helps simulate real-world, unpredictable behavior.
-
Eating:
- Philosophers need to acquire both their left and right chopsticks to eat.
- They attempt to pick up the left chopstick first and then the right chopstick.
- If they fail to acquire a chopstick within 1 second, they release any chopstick they may have acquired and retry the cycle.
-
Deadlock Avoidance:
- The program avoids deadlock through careful handling of timeouts.
- If a philosopher cannot acquire both chopsticks within a set period, they release any acquired resources, allowing other philosophers to proceed.
-
Concurrency:
- Chopsticks and philosophers are modeled as independent processes, enabling concurrent operations.
- The use of message passing ensures safe communication between processes.
-
Wrap-Around:
- The
rem(i, n)
expression ensures the last philosopher's right chopstick is the first chopstick in the list, completing the circular arrangement.
- The
-
Initialization:
- Five chopstick processes are created.
- Five philosopher processes are created and assigned chopsticks.
-
Philosopher Lifecycle:
- Philosopher 1 starts thinking.
- Philosopher 2 starts thinking.
- Philosopher 3 gets hungry, requests the left chopstick, and acquires it.
- Philosopher 3 requests the right chopstick but may have to wait if it's in use.
- Philosopher 3 either eats or releases the left chopstick if the right chopstick isn't granted within 1 second.
- The cycle repeats for all philosophers.
-
Chopstick States:
- Each chopstick keeps track of whether it is in use and responds to philosophers' requests.
-
Scalability:
- The simulation can handle any number of philosophers greater than 1.
-
Concurrency:
- The use of lightweight processes in Elixir/Erlang ensures efficient handling of concurrent operations.
-
Fairness:
- The timeout mechanism ensures no philosopher is indefinitely blocked.
-
Logging:
- Add timestamps to logs to track the timeline of events more precisely.
-
Starvation Prevention:
- Ensure philosophers who wait too long are prioritized for resource access.
-
Visualization:
- Create a graphical representation of philosophers and chopsticks to observe the simulation visually.
This implementation demonstrates the power of Elixir’s concurrency model to solve synchronization problems elegantly and efficiently.