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using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Reflection;
namespace Bleroy.Helpers {
public static class NotNull {
public static TProp Get<TSource, TProp>(this TSource source, Expression<Func<TSource, TProp>> property) where TSource : class {
if (source == null) return default(TProp);
var current = property.Body;
// Only let input Observable fire every 'n' seconds at most
// but unlike Throttle, items fire immediately when they aren't
// rate-limited.
public IObservable<T> RateLimit<T>(this IObservable<T> This, TimeSpan interval, IScheduler scheduler)
{
var slot = default(IObservable<Unit>);
var input = This.Publish().RefCount();
return input.Window(input, _ => {
if (slot != null) return slot;
public static class TestHelpers
{
public static void ShouldEqualWithDiff(this string actualValue, string expectedValue)
{
ShouldEqualWithDiff(actualValue, expectedValue, DiffStyle.Full, Console.Out);
}
public static void ShouldEqualWithDiff(this string actualValue, string expectedValue, DiffStyle diffStyle)
{
ShouldEqualWithDiff(actualValue, expectedValue, diffStyle, Console.Out);