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using System; | |
using System.Collections.Generic; | |
using System.Linq.Expressions; | |
using System.Reflection; | |
namespace Bleroy.Helpers { | |
public static class NotNull { | |
public static TProp Get<TSource, TProp>(this TSource source, Expression<Func<TSource, TProp>> property) where TSource : class { | |
if (source == null) return default(TProp); | |
var current = property.Body; |
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// Only let input Observable fire every 'n' seconds at most | |
// but unlike Throttle, items fire immediately when they aren't | |
// rate-limited. | |
public IObservable<T> RateLimit<T>(this IObservable<T> This, TimeSpan interval, IScheduler scheduler) | |
{ | |
var slot = default(IObservable<Unit>); | |
var input = This.Publish().RefCount(); | |
return input.Window(input, _ => { | |
if (slot != null) return slot; |
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public static class TestHelpers | |
{ | |
public static void ShouldEqualWithDiff(this string actualValue, string expectedValue) | |
{ | |
ShouldEqualWithDiff(actualValue, expectedValue, DiffStyle.Full, Console.Out); | |
} | |
public static void ShouldEqualWithDiff(this string actualValue, string expectedValue, DiffStyle diffStyle) | |
{ | |
ShouldEqualWithDiff(actualValue, expectedValue, diffStyle, Console.Out); |