Created
October 22, 2018 21:08
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p_outline.c
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extern vec2 c_size; // canvas size | |
extern number c_ss; // canvas supersampling | |
extern number thickness; | |
extern vec4 outline_color; | |
extern int samples; | |
extern number threshold; | |
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) | |
{ | |
// defaults | |
number _thickness = 1.5; // pixels | |
vec4 _outline_color = vec4(1.0,1.0,0.0,0.5); | |
int _samples = 5; | |
number _threshold = 0.6; | |
if (thickness != 0.0) { _thickness = thickness; } | |
if (outline_color != vec4(0.0,0.0,0.0,0.0)) { _outline_color = outline_color; } | |
if (samples != 0) { _samples = samples; } | |
if (threshold != 0.0) { _threshold = threshold; } | |
vec4 texcolor = Texel(texture,texture_coords); | |
if (texcolor[3] < 1.0) { | |
int steps = int(ceil(_thickness * float(_samples) * c_ss)); | |
for (int x=-steps; x<=steps; x++) { | |
for (int y=-steps; y<=steps; y++) { | |
vec2 tc = vec2(texture_coords.x + float(x)/(float(_samples) * c_size.x), | |
texture_coords.y + float(y)/(float(_samples) * c_size.y)); | |
vec4 c = Texel(texture,tc); | |
if ( c[3] > _threshold ) { | |
vec4 oc = texcolor[3] * texcolor + ( 1.0 - texcolor[3] ) * _outline_color; | |
return vec4(oc[0],oc[1],oc[2],_outline_color[3]) * color; | |
} | |
} | |
} | |
} | |
return texcolor * color; | |
} |
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