In-game date: Sunday, September 10, 1995
Agents:
- Agent FRANK — Tiff
- Agent LOOPIN — Rob
- Agent WHEELZ — Shayla
- Agent PANTHER — Pete
- Handler: Agent Marcus
| # Delta Green — Full Session Summary | |
| **In-game date:** Sunday, September 10, 1995 | |
| **Approximate time:** 2:00 p.m. onward | |
| **Agents:** FRANK (Tiff), LOOPIN (Rob), WHEELZ (Shayla), PANTHER (Pete) | |
| ## Previously, at the McAllistar | |
| The agents had spent much of Sunday investigating the residents and strange architecture of the McAllistar. | |
| They had discovered that the building apparently contained **Night Floors**, extending upward beyond its visible three stories. Michelle Vanfitz had described these additional floors matter-of-factly, while also demonstrating an impossible videogame, *A Song Before Travel*, containing a future YouTube video apparently depicting the agents' arrival. |
Imagine spending 20 years studying violin-making under Stradivarius.
Nobody, nobody, takes artisanship more seriously than the Dwarves, and after a grueling and brutal 20-year apprenticeship under a Dwarf Master (Blacksmith, or Glazier, or Baker, or Chef, or Plumber, or Mason, or …), you’re a journeyman at the absolute top of your game. You have an enormous wealth of knowledge in your particular craft, and if you chose to simply do that rather than adventuring, you would be guaranteed a life of merchant luxury as you slowly made a name for yourself as an unparalleled master in your field.
(Note: you don’t actually need to be a dwarf for this, as dwarves will take on any sufficiently talented apprentice who need apply - however, a non-dwarven dwarven craftsman is forbidden from taking on apprentices of their own.) Stats
| #!/bin/bash | |
| SOAPSTORM_NAME=${SOAPSTORM_NAME:-My Radio Station} | |
| SOAPSTORM_EMAIL=${SOAPSTORM_EMAIL:-me@sample.org} | |
| SOAPSTORM_DOMAIN=${SOAPSTORM_DOMAIN:-mydomain.com} | |
| SOAPSTORM_STREAM=${SOAPSTORM_STREAM:-MyRadioStation} | |
| SOAPSTORM_USER=${SOAPSTORM_USER:-horfdorfborf} | |
| SOAPSTORM_PASS=${SOAPSTORM_PASS:-glorpglorpglorp} |
| Two Percent | |
| CP (Cara) | |
| &y (Ampersandy) | |
| &y is waiting in front of a run-down looking restaurant | |
| in a shabby mall. | |
| CP rushes in. |
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width"> | |
| <title>JS Bin</title> | |
| </head> | |
| <body> | |
| <script id="jsbin-javascript"> |
Dev Team Perfects Hiring Process Immediately Before Interview, Again
Bypassing decades of research and study in the well-trodden fields of Recruitment and Selection, a team of developers stumbled upon the perfect hiring process this week in a 10-minute scramble before the candidate, Chris O'Shaughnessy, arrived on site.
“We take our hiring seriously,” said Steve Klegman, technical team lead. “The candidate was a guy that Dave Patterson knew from a previous job and we really wanted to make sure that we vetted him properly. So when all of our phones went off for the calendar reminder, we quickly scoured Google for the most fiendishly clever coding puzzle that we could find.”
Divinity: Original Sin has a lot of flaws that make it borderline unplayable. And I want to talk about why you should try it anyways.
I picked up Divinity: Original Sin because it reminded me of games that I loved when I was younger, like Baldur's Gate 2, Fallout 2, or Planescape: Torment.
It also supports co-op really well, so Tiffany - who has the same fond memories of the same deep games - joined in. Together we would beat this game.
I just made the terrible mistake of turning thirty. Apparently, one of the things that 30-year olds do on YouTube is make lists of 30- things. 30 is a lot of things to put in a list. I tried to make a list of 30 things about being 30, but I got like, four things in before I realized that I didn't have that many things.
So instead, I thought I'd make a list of 30 things I've learned about programming. Let's begin.
Oh. Sorry, that's a list I'm making about watching Star Trek The Next Generation for the first time. I'll .. uh... get to that later.