Adding "MOB1_M1_Stand_Relaxed_to_Crouch" animation sequence to "SK_Infiltrator_Skeleton".
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Save derofim/007e6513fb9cf725581893879412e6ec to your computer and use it in GitHub Desktop.
Open Retarget Manager (in full window).
Click Add New Retarget Source.
Choose SK_Manequin (same as skeleton in animation sequence).
Select Rig: Humanoid.
Click Auto Mapping.
Assign Node (Rig) to Bone (Skeleton) as in https://www.youtube.com/watch?v=Ty0PMqRSAJQ&feature=youtu.be
Save All.
Open Skeleton window.
Choose Show Retargeting Options.
Open Infiltrator Skeleton
Click Add New Retarget Source.
Choose SK_Infiltrator.
Select Rig: Humanoid.
Click Auto Mapping.
Assign Node (Rig) to Bone (Skeleton) as in https://www.youtube.com/watch?v=Ty0PMqRSAJQ&feature=youtu.be
Save All.
Open Skeleton window.
Choose Show Retargeting Options.
Set all in "Root" to Skeleton Recursively (click right mouse at bone name).
Change root, pelvis, upperarm_twist_01_r, upperarm_twist_01_l to Animation.
Change clavicle_r, clavicle_l to Animation_Relative.
Open created Animation in Detail Lighting mode, check animation quality.
Check that upperarm_twist_01_r, upperarm_twist_01_l, Vest_strap_l, Vest_strap_r are removed "From LOD 1 and below".
Drag created Animation from Content Browser in game.
Set Looping to true.
Set Animation Mode to Use Animation Asset (set to created animation).
Switch to Skeleton view in animation sequence

Pose both skeletons to T pose as in https://www.youtube.com/watch?v=Ty0PMqRSAJQ