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const TextPath = L.CircleMarker.extend({ | |
options: { | |
text: "", | |
size: 10, | |
font: "serif", | |
weight: 1, | |
}, | |
initialize(...args) { | |
L.CircleMarker.prototype.initialize.call( this, ...args ); |
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08-24 13:58:53.788 4631 4631 F DEBUG : pid: 4438, tid: 4438, name: .oculus.browser >>> com.oculus.browser <<< | |
08-24 13:58:53.788 4631 4631 F DEBUG : #00 pc 0000000002688094 /data/app/com.oculus.browser-yW--79xzS-WopDE7WDYeKg==/lib/arm64/libchrome.so (BuildId: 73d22cf31ecf1a15d5b71f1551924a800b4579a2) | |
08-24 20:52:10.538 11990 11990 F DEBUG : pid: 11904, tid: 11904, name: .oculus.browser >>> com.oculus.browser <<< | |
08-24 20:52:10.539 11990 11990 F DEBUG : #00 pc 0000000002688094 /data/app/com.oculus.browser-yW--79xzS-WopDE7WDYeKg==/lib/arm64/libchrome.so (BuildId: 73d22cf31ecf1a15d5b71f1551924a800b4579a2) | |
08-24 20:53:03.639 12167 12167 I AppZygoteInit: Beginning application preload for com.oculus.browser | |
08-24 20:53:04.028 1085 1125 I ActivityManager: Start proc 12184:com.oculus.browser:sandboxed_process0:org.chromium.content.app.SandboxedProcessService0:0/u0ai0 for {com.oculus.browser/org.chromium.content.app.SandboxedProcessService0:0} | |
08-24 20:53:04.202 12184 12184 I cr_SplitCom |
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1|monterey:/ $ logcat --pid=$(pidof -s com.oculus.browser) | |
--------- beginning of main | |
08-22 12:23:54.163 9247 9247 E .oculus.browse: Not starting debugger since process cannot load the jdwp agent. | |
08-22 12:23:54.220 9247 9247 I cr_SplitCompatApp: Launched version=104.0.5112.69 minSdkVersion=25 isBundle=false processName=com.oculus.browser isIsolated=false | |
08-22 12:23:54.289 9247 9247 I PanelService: JNI_OnLoad() | |
08-22 12:23:54.289 9247 9247 I cr_PanelService: onCreate | |
08-22 12:23:54.309 9247 9247 I cr_SystemSettings: Set System Preference browser_crash_reports_enabled: true | |
08-22 12:23:54.324 9247 9267 I CppPanelService: verifyVrShellUID(Debug Signatures=false, uid=10022) => apkSignatureResult=SigCertInfo(isTrusted=true, packageNames=[com.oculus.vrshell], fingerprint sha1=331660b6dd3bd582f3dfd3cbae4546724668a021, fingerprint sha256=dc2f834e3c1942378b14f076c82cd1ab59ea6566bff4730b2047e98efc9f9daf, signature=3082038d30820275a00302010202041303858a300d06092a864886f70d01010b05003077310b300906035504061 |
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declare namespace YaSDK { | |
interface InitOptions { | |
adv: { | |
onAdvClose: (wasShown: boolean) => void; | |
} | |
screen: { | |
fullscreen?: boolean; | |
orientation?: { | |
value: 'portrait' | 'landscape'; |
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package | |
{ | |
import flash.display.Bitmap; | |
import flash.display.BitmapData; | |
import flash.display.MovieClip; | |
import flash.display.Sprite; | |
import flash.events.Event; | |
import flash.events.MouseEvent; | |
import flash.geom.Point; | |
import flash.geom.Rectangle; |
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(function anonymous(context | |
) { | |
// (#1) --- anonymous (?) | |
const AX_CLASS_SYMBOL = context.AX_CLASS_SYMBOL; | |
/* TopLevelLex */ | |
const flash_utils__getTimer_def = context.getTopLevel(0); // flash.utils:getTimer | |
const __Math = context.getTopLevel(1)['$BgMath']; // :Math | |
const __trace_def = context.getTopLevel(2); // :trace |
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(function anonymous(context | |
) { | |
// (#1) --- anonymous () | |
const AX_CLASS_SYMBOL = context.AX_CLASS_SYMBOL; | |
return function compiled_frame1() { | |
let local0 = this === context.jsGlobal ? context.savedScope.global.object : this; | |
// local1 is assigned before read, skip init | |
let local1 = undefined | |
// local2 is assigned before read, skip init | |
let local2 = undefined |
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import {exports} from "./loader.js"; | |
let FF_WASM = (...args) => {}; | |
const N_DX = [0, 1, 0, -1]; // relative neighbor x coordinates | |
const N_DY = [-1, 0, 1, 0]; // relative neighbor y coordinates | |
const stack = new Array(100); | |
function FF_JS(x, y, color, width, height, data) | |
{ |
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/** | |
* This is the default playground. | |
* You should see a bunny spinning in the right preview pane. | |
* Feel free to use this as a starting point for you own playground! | |
*/ | |
class CachedTexture extends PIXI.RenderTexture { | |
constructor(base, frame){ | |
super(base, frame); | |
/** |
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const vertex100 = /* glsl */ ` | |
precision highp float; | |
precision highp int; | |
attribute vec3 position; | |
attribute vec2 uv; | |
attribute vec3 normal; | |
uniform mat3 normalMatrix; | |
uniform mat4 modelMatrix; | |
uniform mat4 modelViewMatrix; | |
uniform mat4 projectionMatrix; |
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