Created
July 23, 2020 18:28
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import {exports} from "./loader.js"; | |
let FF_WASM = (...args) => {}; | |
const N_DX = [0, 1, 0, -1]; // relative neighbor x coordinates | |
const N_DY = [-1, 0, 1, 0]; // relative neighbor y coordinates | |
const stack = new Array(100); | |
function FF_JS(x, y, color, width, height, data) | |
{ | |
const index = (x + y * width); | |
const oldc32 = data[index]; | |
let stackIndex = 0; | |
let count = 0; | |
stack[stackIndex ++] = x; | |
stack[stackIndex ++] = y; | |
while(stackIndex > 0) { | |
const cy = stack[--stackIndex]; | |
const cx = stack[--stackIndex]; | |
if(stackIndex < 0) { | |
break; | |
} | |
const i = (cx + cy * width); | |
data[i] = color; | |
for(let j = 0; j < 4; j ++) { | |
let nx = cx + N_DX[j]; | |
let ny = cy + N_DY[j]; | |
if(nx >= 0 && ny >= 0 && nx < width && ny < height) { | |
const ni = (nx + ny * width); | |
if(data[ni] === oldc32) { | |
stack[stackIndex ++] = nx; | |
stack[stackIndex ++] = ny; | |
} | |
} | |
} | |
} | |
return data; | |
} | |
fetch("./build/untouched.wasm") | |
.then((response) => response.arrayBuffer()) | |
.then((buff) => exports.instantiate(buff)) | |
.then(({exports})=>{ | |
const {floodFill, Uint32Array_ID, __allocArray, __getArray, __retain, __release} = exports; | |
let res = []; | |
FF_WASM = (x, y, c, w, h, buff) =>{ | |
const arr = __retain(__allocArray(Uint32Array_ID, buff)); | |
floodFill(x,y,c,w,h,arr); | |
const ret = __getArray(arr); | |
__release(arr); | |
return ret; | |
} | |
function test(func) { | |
const buff = new Array(100 * 100).fill(0); | |
const start = performance.now(); | |
const out = func(0,0, 0xff00ffff, 100, 100, buff); | |
const end = performance.now() - start; | |
console.log(end, func.name); | |
res.push(out); | |
} | |
for(let i = 0; i < 100; i ++) { | |
test(FF_WASM); | |
test(FF_JS); | |
} | |
}) |
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const N_DX: u32[] = [0, 1, 0, -1]; // relative neighbor x coordinates | |
const N_DY: u32[] = [-1, 0, 1, 0]; // relative neighbor y coordinates | |
export const Uint32Array_ID = idof<Uint32Array>(); | |
const stack: Array<u32> = new Array<u32>(100); | |
export function floodFill(x: u32, y: u32, color: u32, width: u32, height: u32, data: Uint32Array): u32 | |
{ | |
const index: u32 = (x + y * width); | |
const oldc32 = data[index]; | |
let stackIndex: u32 = 0; | |
let count: u32 = 0; | |
stack[stackIndex ++] = x; | |
stack[stackIndex ++] = y; | |
while(stackIndex > 0) { | |
const cy: u32 = stack[--stackIndex]; | |
const cx: u32 = stack[--stackIndex]; | |
if(stackIndex < 0) { | |
break; | |
} | |
const i:u32 = (cx + cy * width); | |
data[i] = color; | |
count ++; | |
for(let j = 0; j < 4; j ++) { | |
let nx: u32 = cx + N_DX[j]; | |
let ny: u32 = cy + N_DY[j]; | |
if(nx >= 0 && ny >= 0 && nx < width && ny < height) { | |
const ni = (nx + ny * width); | |
if(data[ni] === oldc32) { | |
stack[stackIndex ++] = nx; | |
stack[stackIndex ++] = ny; | |
} | |
} | |
} | |
} | |
return count; | |
} |
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