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==================================== | |
= Blender 3.1.0 System Information = | |
==================================== | |
Blender: | |
==================================== | |
version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: c77597cd0e15, type: release | |
build date: 2022-03-09, 00:34:48 |
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# Blender 3.1.0, Commit date: 2022-03-08 18:16, Hash c77597cd0e15 | |
bpy.data.window_managers["WinMan"].addon_search = "kit" # Property | |
# backtrace | |
/store/opt/Blender/Builds/stable/blender-3.1.0+stable.c77597cd0e15/blender(BLI_system_backtrace+0x20) [0xb33e0a0] | |
/store/opt/Blender/Builds/stable/blender-3.1.0+stable.c77597cd0e15/blender() [0x113105a] | |
/lib/x86_64-linux-gnu/libc.so.6(+0x430c0) [0x7f6f428670c0] | |
/home/eric/.local/lib/python3.10/site-packages/PIL/../Pillow.libs/libjpeg-62ed1500.so.62.3.0(jpeg_consume_input+0x4f) [0x7f6f198c6f0f] | |
/home/eric/.local/lib/python3.10/site-packages/PIL/../Pillow.libs/libjpeg-62ed1500.so.62.3.0(jpeg_read_header+0x2e) [0x7f6f198c71be] | |
/home/eric/.local/lib/python3.10/site-packages/PIL/_imaging.cpython-310-x86_64-linux-gnu.so(ImagingJpegDecode+0x162) [0x7f6f1999dce2] |
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====================== | |
Proton: 1591828072 proton-5.0-9 | |
SteamGameId: 594330 | |
Command: ['/store/SteamLibrary/steamapps/common/Visage/Visage.exe'] | |
Options: {'forcelgadd'} | |
====================== | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
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====================== | |
Proton: 1591828072 proton-5.0-9 | |
SteamGameId: 594330 | |
Command: ['/store/SteamLibrary/steamapps/common/Visage/Visage.exe'] | |
Options: {'forcelgadd'} | |
====================== | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
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====================== | |
Proton: 1591828072 proton-5.0-9 | |
SteamGameId: 594330 | |
Command: ['/store/SteamLibrary/steamapps/common/Visage/Visage.exe'] | |
Options: {'forcelgadd'} | |
====================== | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
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#!/bin/bash | |
# USage: cd to your Unreal Projects root dir | |
# ./ue4stage.sh ProjectFolder and it will | |
# stage and build for you your project | |
function pause(){ | |
read -p "$*" | |
} | |
PROJECT_NAME="${1%/}" |
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diff --git a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
index 4c0428ad373..6a6d4f71397 100644 | |
--- a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
+++ b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
@@ -404,6 +404,10 @@ namespace UnrealBuildTool | |
// Write all the definitions to a separate file | |
CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, null, Graph); | |
+ if (CompileEnvironment.Definitions.Count > 0) | |
+ { |
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diff --git a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
index 4c0428ad373..93de90ce24c 100644 | |
--- a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
+++ b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
@@ -404,6 +404,7 @@ namespace UnrealBuildTool | |
// Write all the definitions to a separate file | |
CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, null, Graph); | |
+ CompileEnvironment.Definitions.Clear(); | |
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--- | |
Language: Cpp | |
AccessModifierOffset: -4 | |
AlignAfterOpenBracket: DontAlign | |
AlignConsecutiveAssignments: false | |
AlignConsecutiveDeclarations: false | |
AlignEscapedNewlines: Left | |
AlignOperands: true | |
AlignTrailingComments: true | |
AllowAllParametersOfDeclarationOnNextLine: true |
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Do the usual of getting your unrealengine and github account connected | |
create (or use your pre-existing ssh keys for github ) and add those keys to github | |
fork from https://github.com/EpicGames/UnrealEngine.git in github | |
clone from your fork (lets say for example mine [email protected]:salamanderrake/UnrealEngine.git) | |
>> Begin Commandline | |
git clone [email protected]:salamanderrake/UnrealEngine.git | |
cd UnrealEngine | |
git remote add epic https://github.com/EpicGames/UnrealEngine.git |
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