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@navono
navono / jsonParser.bat
Last active June 10, 2024 03:28
parse JSON file by windows batch
:: Read file "package.json" into variable string, removing line breaks.
set string=
for /f "delims=" %%x in (package.json) do set "string=!string!%%x"
rem Remove quotes
set string=%string:"=%
rem Remove braces
set "string=%string:~2,-2%"
rem Change colon+space by equal-sign
set "string=%string:: ==%"
@kymckay
kymckay / perlin.lua
Last active April 30, 2025 20:59
Perlin Noise in Lua
--[[
Implemented as described here:
http://flafla2.github.io/2014/08/09/perlinnoise.html
]]--
perlin = {}
perlin.p = {}
-- Hash lookup table as defined by Ken Perlin
-- This is a randomly arranged array of all numbers from 0-255 inclusive
@digitalshadow
digitalshadow / OpenSimplexNoise.cs
Last active June 11, 2025 11:05
OpenSimplex Noise Refactored for C#
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
@KdotJPG
KdotJPG / OpenSimplexNoiseTileable3D.java
Created December 25, 2014 13:18
Tileable 3D OpenSimplex Noise
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* Tileable 3D version, preliminary release.
* Could probably use further optimization.
*
* w6, h6, and d6 are each 1/6 of the repeating period.
* for x, y, z respectively. If w6 = 2, h6 = 2, d6 = 2,
* then the noise repeats in blocks of (0,0,0)->(12,12,12)
@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active June 5, 2025 06:41
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@Flafla2
Flafla2 / Perlin_Tiled.cs
Last active May 7, 2025 06:09
A slightly modified implementation of Ken Perlin's improved noise that allows for tiling the noise arbitrarily.
public class Perlin {
public int repeat;
public Perlin(int repeat = -1) {
this.repeat = repeat;
}
public double OctavePerlin(double x, double y, double z, int octaves, double persistence) {
double total = 0;
@Flafla2
Flafla2 / Perlin.cs
Last active April 25, 2024 15:04
Improved Perlin Noise Implementation in C#
public class Perlin {
public static double OctavePerlin(double x, double y, double z, int octaves, double persistence) {
double total = 0;
double frequency = 1;
double amplitude = 1;
for(int i=0;i<octaves;i++) {
total += perlin(x * frequency, y * frequency, z * frequency) * amplitude;
amplitude *= persistence;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active June 13, 2025 17:54
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@ramons03
ramons03 / Notepad++AdvancedSearch.txt
Last active June 3, 2025 07:12
Notepad++ Advanced search and replace. Null, Enter char, Tab, Regular Expressions, Etc.
Open the find/replace dialog.
At the bottom will be some Search mode options. Select "Extended (\n \r \t \0 \x...)"
In either the Find what or the Replace with field entries, you can use the following escapes:
\n new line (LF)
\r carriage return (CR)
\t tab character
\0 null character
\xddd special character with code ddd
@mbostock
mbostock / .block
Last active February 8, 2025 06:32
Mitchell’s Best-Candidate
license: gpl-3.0
redirect: https://observablehq.com/@mbostock/best-candidate-circles