sbctl is a user-friendly secure boot key manager capable of setting up secure boot, offering key management capabilities, and keeping track of files that need to be signed in the boot chain.
- Installing sbctl
| #!/bin/bash | |
| set -oue pipefail | |
| INFO='\033[0;36m' # Cyan for general information | |
| SUCCESS='\033[0;32m' # Green for success messages | |
| WARN='\033[0;33m' # Yellow for warnings | |
| ERROR='\033[0;31m' # Red for errors | |
| NC='\033[0m' # No Color | |
| echo "This script will help you set up 1Password in a Flatpak browser." |
| { | |
| "input": { | |
| "blocklist": [], | |
| "compressor#0": { | |
| "attack": 15.0, | |
| "boost-amount": 0.0, | |
| "boost-threshold": -72.0, | |
| "bypass": false, | |
| "dry": -80.01, | |
| "hpf-frequency": 10.0, |
During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:
In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot
| /* | |
| MIT License | |
| Copyright (c) 2021 Chillu | |
| Permission is hereby granted, free of charge, to any person obtaining a copy | |
| of this software and associated documentation files (the "Software"), to deal | |
| in the Software without restriction, including without limitation the rights | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| copies of the Software, and to permit persons to whom the Software is |
| Buffer<uint> Input; | |
| RWBuffer<uint> Output; | |
| //returns the index that this value should be moved to to sort the array | |
| uint CuteSort(uint value, uint laneIndex) | |
| { | |
| uint smallerValuesMask = 0; | |
| uint equalValuesMask = ~0; | |
| //don't need to test every bit if your value is constrained to a smaller range |
This task will migrate (remap) the project's source files to a new mapping version.
Running this task with edit your project's source files. It does NOT make a backup. It is highly recommened that you commit any pending changes before doing this. (If you are not using version control, you should be.)
This process uses Srg2Source to remap the project's source files. Therefore, your project must be compilable for this process to work.